Frostpunk

Frostpunk

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Can't get past the storm, please help me!
Guys, okay, the first time I tried to face the storm it was a disaster, then I understood I had to create automatos. Still, I've got one big problem: even when the temperature is at -110, many people start getting sick. They all live in houses with isolation and near the generator, they're always warm but somehow, they start getting sick, and I know that when the temperature will drop to -150 they'll get sick anyway, but I can't understand why they do now, so I selected the people who got sick during the early days of the storm and found that they get sick when they're "going to eat", exactly at that moment, like 30 people get sick, so what could it be? Maybe the cookhouses must be nearer to the generator? Maybe I should dismantle the field kitchens since they're outside the generator radius? Please help me, their houses are warm but they keep getting sick when they go to eat, what can I do?
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Showing 1-7 of 7 comments
pmpdadypenguinmn Aug 5, 2018 @ 5:05am 
They will walk to work and to get food so if its cold in the pathway that they take, they will get sick. just build some steam hubs
Last edited by pmpdadypenguinmn; Aug 5, 2018 @ 5:06am
CoOloKey Aug 5, 2018 @ 5:55am 
For the storm you need to stop all gathering resources possible, just let the Coal production continue and the Cook House if you still have Raw Food.

In addition you will want to have as much Medical Post, Infirmary and Healing Houses as you can, because people will become sick regardless of what happens even before -150°C and if you can not resolve this, sick people will climb to huge levels, in my first playthrough I had over 400 sick people after the Storm, You should focus on healing people fast and not on avoiding them from getting sick.

All things you are stil using in the Storm must be within range of the Generator or a Steam Hub, the other facilities that are inoperative can be unheated as long no one is working there.

Since you provide food, coal and heating in Houses, Gathering Posts and Health Facilities you can beat the game on any difficulty.

And a final tip, Steam Hubs are more efficient than the Generator Range and it spends much less coal, I do not update the Range of my generator at any Difficulty and I think it's much more efficient.

And Sorry for my broken english.
Last edited by CoOloKey; Aug 5, 2018 @ 6:04am
stevasaur Aug 5, 2018 @ 7:50am 
You do not have to create Automatons: I've done playthroughs where 670+ people survived and never built a single automaton (And disassembled the one you get via exploration).

Did you make sure to take people out of Hunter's Huts? Even though they aren't operational during the storm, I think that the game still counts them as a "cold workplace" if you have folks assigned during the final storm.

On a more general note: how was the temperature in your workplaces? I'm fairly sure that the game "cheats" a bit when it comes to illness: in addition to folks getting ill during the day while they're in cold conditions, I think the game basically does a "tally" during the evening, where it checks to see how many people were assigned to cold homes/workplaces during the day and makes a certain number of them ill all in rapid succession.
CoOloKey Aug 5, 2018 @ 10:11am 
Originally posted by stevasaur:
You do not have to create Automatons: I've done playthroughs where 670+ people survived and never built a single automaton (And disassembled the one you get via exploration).

Did you make sure to take people out of Hunter's Huts? Even though they aren't operational during the storm, I think that the game still counts them as a "cold workplace" if you have folks assigned during the final storm.

On a more general note: how was the temperature in your workplaces? I'm fairly sure that the game "cheats" a bit when it comes to illness: in addition to folks getting ill during the day while they're in cold conditions, I think the game basically does a "tally" during the evening, where it checks to see how many people were assigned to cold homes/workplaces during the day and makes a certain number of them ill all in rapid succession.

The mechanics of sicknees are just that.

Peopple get sick after midnight, the game caculates the time people spent in hot and cold areas during the day and after midnight makes them sick depending on the situation it has been during the day, when I say day, is the whole period from 00:00 to 23:59
Tin Can Aug 5, 2018 @ 5:44pm 
I found that out about the cook houses. If you need the heater on to keep it warm, then you need to keep someone in it at all times. I usually took them out to go hunt during the night, but people eat at all hours and get sick if the cook house or path to it is cold. I really hate that building. :(
FrozenFruit Aug 11, 2018 @ 2:18am 
U need houses, not tents. U need the temperature upgrade on all the buildings. Don't turn on overdrive until all the house hit cool temp. Having 2~3 Infirmary and mass number of medical post.
archimedez Aug 12, 2018 @ 12:22am 
In New Hope 20 Medical Posts is not unreasonable for the finale.
Also sign the Overcrowding law, it doubles the capacity of all medical buildings.
So you will have 200 beds ready and you probably need at least 150.
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Date Posted: Aug 5, 2018 @ 4:48am
Posts: 7