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It’s possible and worth a try donno if anyone tryed that yet norm if I make the gen I do it pre 50. Mabye I’ll try that later today.
Even with population cap you will run out of ppl before day 100 with no generator
I honestly begin to believe that either those who unlocked it are extremely lucky and this achievo is super buggy (achievements being buggy in Frostpunk and This War of Mine is a common thing but not this bad) or they outright used SAM and the achievement is simply broken :/
Hmm ... Do you think this achievement is intended solely to identify cheaters?
A funny assumption, but this is also quite possible. ))
Unlikely, we still would have seen far more than just 4 players (the 4th player that appeared recently actually has all the 20 dlc achievements unlocked at the same time stamp, also their previous achievements have this case all unlocked at same times ... SAM user)
Now how do we actually contact the devs about fixing the achievement ? or clarifying its requirements in case its description is missing a keypoint to unlock it ? don't see them active at all here
I seriously doubt it. Developpers don't care much about achievements or cheaters, it's mostly an extra feature that has a commercial value. There was even one developper that made a silent auction for an achievement, the game was "Social Interaction Trainer". Steam didn't like it and forced him to change it or leave.
I personally believe the achievement is bugged, it took me five retries to get Arise Ye Workers, despite no change between each occurence it just wasn't unlocking. The same problem happened as well in "This War of Mine", as A.M.R. said too. Either the sixth event is not the correct one, either what is require to "tick" the achievement is not being ticked because of a bug.
There was a similar case in the last update of Plague Inc, one achievement was bugged and could not be unlocked (for the third time since it came out), the developer was contacted and they published an update two weeks later. I believe this is the same case here and in all likeliness the next update will have it working.
I wonder if there's a Hope or Discontent link to what kind of damages your generator might get? Seems difficult to test in Endless mode though because there are no thresholds like in story mode.
Yunocchi, I agree, the option of a possible mistake in the description is also not excluded. Frostpunk has already fixed such typos twice in a couple of weeks.
Madrigal, the only triggers that appear in construction mode in endless mode are associated with very high dissatisfaction, and very low hope. But their influence, as well as the influence of the levels "Underground Gas" was zero.
Since Yunnochi was using a cheat engine, I'm wondering if that inadvertently hit whatever bugged trigger was malfunctioning in the game.
Yunnochi, if you still have the save that triggered the achievements, I'd be curious to know how many and what faults the generator had. So far I've only had the 6 that match those mentioned earlier in the thread.
Edit: For anyone curious, merely clicking the "rushed construction" button is enough to trigger events damaging the generator- even with 0 people working them, just leave the game on 3x speed and in a few seconds you'll get a message about the damage despite being 0 workers and 0% progress on a part.
https://imgur.com/a/xVP64hX
(Trying yes will crash the game nonetheless)
I take there hasn't been any news from the developers yet ?