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I just finished survivor myself but it didn't give me credit for extreme/hard so I have to do it all again with pauses ;p
I have some comments overall:
cocaine pills are really good, they let you easily hit the high motivation buff until the sea freezes over (by then the motivation drops are too harsh unless you enact the highest tier laws like Terror)
the first safety check occurs at 70% progress on the shaft, so blow all your cooldowns and venilation turn ons right at 69% to get the best rescue option. The second blowout on the tower pumps seem to occur more randomly I've seen it at 30% and 55%, it could vary by difficulty. Same with third blowout on the core, I saw it at 44% one time but it could vary as well.
probably the trickiest thing is balancing your workers appropriately between resource collection and generator building. I prioritize just enough resources to get by (one reloader on steel, 1-2 sawmills although I start with 3 I cut down to 1 eventually, 10-20 on fishing once you get 24 hour shifts, then 50 workers on the generator and keep dribbling in workers to gather coal from the bottom deposits.
minor nitpicks: i went foragers first then sawmill, so either way is doable, and you don't have to stick gathering post between 2 woods I just put a gathering post beside each pair of wood/steel and it turned out fine (overall finished generator 6 days ahead of schedule).
I really wonder what affects the chances of success at the end ; after doing the bonus objectives I've seen both "average" and "acceptable" but never "high." There must be something else going on besides just finishing the bonuses and avoiding the bad outcomes when accidents happen to the generator.
You can save scum if you know where your save file is :D Also yeah, Winterhome is location 102.
I've finished with the Perfectionist achievement (all upgrades, no malfunctions), left the site with oodles of food and materials and still get only "Average". There was another thread about it, one dude claimed he got "High" but nobody seems to know why or how.
The toxic gas goes away after the core so try to get that because it will save you alot of time.
also DO NOT ignore the deadline I got really cocky with the first order and ended up been 5 days behind because of the annoying events that will cockblock you.
I also call bull if your going to post such a thing a link is required.
On survivor your looking at a min of 2 days per upgrade and stage plus 2 days to get stage one started and about 3 days before you get going on getting stage 1 going.
That is 18 days if the stars alone and that dose not include taking saftey into account. As you said 0 deaths you have to so your now talking longer and not in the time fram of 2 days longer.
As such till you provide a link your post is worthless.
This is esp the case as even on easy doing in 20 days is possible but not easy. As such I’m sure he was only playing on easy or normal.
look at this comedian
Doing Last Autumn on normal wasn't hard enough but I kinda figured it wouldn't from the amount of time I played this game. I got perfectionist and got only "Average" as well which........I guess is pretty good all things considered in Frostpunk's world.
I didn't do cocaine pill as I figured it would result in a few deaths. In survivor mode, I would not think twice about that. Sounds fun to play with.
The one thing I wanted to add is I didn't realize how the Overseer towers boosted motivation. Its oddly worded and seems to behave funny (I think I remember the 30% thresholds acted funny and didn't line up with UI for me a few times).