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Vary possible i'm going to try again later in the day doig my methiod mentioned with super chargers only and never doing anything not dead in the middle. As got to do the deathless still also that got all the achivs.
Other than endless gen malfuntion that i'm sure is bugged as i cant see any other way to get another malfunction did it twice.
I don't think you can get achievements on Easy.
Unless the achievement mentions otherwise ALL achievements can be done on any diff.
The way I went about doing it is by removing everyone from the worksite at night, waiting for whatever change in gas was going to happen, and then re-adding the workers to the site. Shoot for the !! conditions, as that is 2 levels between safe and deadly, so you are less likely to get taken by surprise when the conditions change
I'm p. sure that's the trick. I'm almost certain I haven't made a mistake but I did leave my dudes working during the toxicity changes and I did notice a few tiny weird glitches.
Take two shift and can work 24 on the gen also. Esp with the cut in labor. Even if not fully staffed the extra time is worth it and keeps people working so never a risk of a moment between shifts messing it up.
On easy you have enough labor to do so.
That leaves only the endless malfunction gen one that i'm sure is bugged as only see it possible to get the 6 malfunctions rushing everything cant see anything else that causes more so 6 must be the most and did that already. Just made a save before the gen finishes to load once they fix.
As mentioned just keep the vents on 24/7 and I got it fine like that.
When you add saftey equipment safe levels go up one so need to be careful of that same with when used one of the locations drop one after the event.
The prob most def is when the vents turn on and off at the start and end of shift by keeping them on 24/7 you fix that. Or removing the workers yourself before it happens.
I never let the workplace hit dangerous also as mentioned earlyer in the thread at the dangerous level you get events of the game saying your at deadly proving the game thinks dangerous is the deadly level. As such you can’t be at safe dangerous or deadly. So just be at !! If the levels will rise tommrow so you become ! And be at ! If it will fall tommrow to become !!. This way no need to ever remove workers. I kept 24 hour shifts on regardless of workforce levels so it’s always working also to boot.
It counts all workplaces not get the gen so that includes production factory machine shop and foundary.