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Strikes you stop by never letting the strike bar get to lvl 3. accepting the 50 workers wont cause a strike so long as you keep the bar at a good level. Donno if it raised the bar or not but even if it did just use an active to reduce the bar and you wont get one.
High discontent raises strike rate fast keep it low and you wont have as many issues. Low safety is also another factor. The 50 workers I never seen cause a strike, if they did your level was high to start with. Safety and discontent are not the only things that cause higher strike bar as a note.
riots are stoped by having enough security outposts to handle them as it tells you on the outposts.
Exacpes are diffrent than riots. You need a prizon for convicts. They will show up as homeless even if you got enough tents for them if you don't got enough prizons they only hold 20 each.
If night comes when a convict is homeless they can escape.
My strike indicators were always at "no risk of strike" when these strikes occurred. I don't know if that was a bug, or what, but I'm inclined to think it was scripted given that there really were *zero* problems in the camp - my discontent was at or very close to zero at all times, motivation maxed, Safe working conditions, and the worker's council building in range of all the generator workplaces - and the event notification always said that the workers from the other site had incited the strike.
- low to no discontent
- safe (!) work places
- normal / hearty meals
- normal / short shifts
- do not pick event options which increase strike chance
I have several security next to prison, but they dont work lol
Only complete each milestone at the last possible moment. You gain additional time by that to build up your infrastructure and stocpile people and ressources. The timer after each individual goal (bottom left corner of the screen) is set in stone. It's not influenced by how much time has actually passed since you started the settlement.
My first attempt went very poorly, because I tried to do stuff fast (like I was ordered to!) instead of procrastinating while building up an infrastructure in the very beginning.
maybe its a bug? I just dont understand why they strike