Frostpunk

Frostpunk

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HereticalPie Jan 21, 2020 @ 7:34pm
Moved Scouting Beacon, Cant move scouts.
Hey anyone know how to resolve this bug? I moved the scouting beacon to a better spot. When I had my team's reach their destination they can no longer be moved to a new location. I'm selecting scouts, I'm selecting my city, I'm not seeing a green checkbox pop up.

I am not selecting outpost people. I am selecting scouts. Earlier I fixed one which was stuck at home by disbanding and remaking it, but I cannot get the ones back which are in the field with steam cores.
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Showing 1-15 of 15 comments
drivver44 Jan 21, 2020 @ 7:49pm 
save and restart the game?
Vidares Jan 22, 2020 @ 1:23pm 
same here.... already restarted
brady Jan 22, 2020 @ 2:13pm 
same here

Restarted the game and still unable to move my scouts. This happened while the I had three scouts out, destroyed and immediately rebuilt my beacon.
ὦelit Jan 22, 2020 @ 2:49pm 
Same here
joline.riot Jan 23, 2020 @ 2:47am 
same with hunter scouts.
additional yesterday wasnt able to dissolve the hunters after they getting back to home.
no may to do this.
kimoyatch Jan 24, 2020 @ 11:04am 
I'm experiencing the exactly the same issues here. To be more specific, I see that upon selecting the scout his location does not get highlighted. I think this is what's causing the error. Fix it soon please?
Last edited by kimoyatch; Jan 24, 2020 @ 11:06am
Iron Eagle Jan 31, 2020 @ 11:56am 
Same as for me i moved the beacon while my scouts are out and now i cant move any of them and the restart doesnt help thats my second attempt.
Obz3hL33t Feb 1, 2020 @ 9:19am 
The scouts need to be either in or inbound before you move your beacon. The lore I think is that the Beacon is a necessary navigational aid. It might also have been considered an exploit if you could dismantle and recover resources from your beacon then rebuild it later when resources are less scarce.

In general it's a bad idea to move your beacon at all, but I understand not wanting to waste heating area on a building that doesn't need it. Put the beacon 11 steps from the hub on a road leading toward some critical resource. Using extra wood early is bad, but at least it won't be wasted.
kimoyatch Feb 1, 2020 @ 9:31am 
Nah, it has nothing to do with dismantling your beacon or anything while your scouts are moving. I've done that before and the scouts were fine. What me and other guys are talking about here just seems to be a control issue. If you do something weird, e.g. switching to another scout when the scout that you first selected is just arriving at a destination, or dismantling/building an outpost or playing around with your outpost team, while another scout or outpost is just walking into that spot, etc. Doing something like that will get the first scout stuck. It's probably because even though the scout has arrived at the destination, for some reason, the game still thinks the scout is still on its way, but it's not and it will forever be stuck at that location.
Last edited by kimoyatch; Feb 1, 2020 @ 9:32am
Your Death Feb 1, 2020 @ 11:46am 
Known bug. Reload or restart of the game doesn't help.
boogerjeremy Feb 2, 2020 @ 12:29am 
Same problem here too
Oborowatabinost Feb 13, 2020 @ 5:17pm 
bump?
Tyrant Feb 14, 2020 @ 12:38pm 
Same issue, moved the scout beacon - old scouts can't move, new scout can.
One of the old scouts arrived at a new location while no beacon existed and I clicked on the notification to attempt to control it without a beacon, that might help with reproducing the error.
Last edited by Tyrant; Feb 14, 2020 @ 12:48pm
SpellCasteR Feb 15, 2020 @ 6:25am 
Help. Same problem here. replaced beacon while 2 scouts were gone, now ich cant move any scout. Reload didnt help.
SpellCasteR Feb 15, 2020 @ 7:05am 
So, loading "Autosave" didn´t help, cause beacon was dismantled shortly before midnight. So hours of playing straight on the scenario seemed lost.

Unfortunately i can´t keep playing with that broken "savegame" and "autosave", cause half a dozen steam cores are on those scouts, stuck, forever. So at least i tried finding a way to at least "rescue" some of those played hours ...

... and i was (kinda) lucky.

The savegames are located under:
"C:\Program Files (x86)\Steam\userdata\<STEAMPROFILEID>\323190\remote\saves"

In there i found the broken savegame "Winterhome1.save" and the broken Autosave "autosave.save". The brilliant news is now, that there was another Autosave "autosave.save.alt".

Wonderful ! So it seems while creating a new autosave file the previous one does not get deleted/overwritten, but instead is just renamed (maybe just in case that the autosave may crash).

So i just deleted the broken "autosave.save" and then renamed the older Autosave "autosave.save.alt" => "autosave.save". When i now start the game again i can load this autosave and i have "only" lost 24 hours ingame time. Way better than loosing my whole progress. :-D

BTW:
The game only loads 1 autosave, so make sure to delete the "autosave.save" first or at least change the file extension to something else like "autosave.save.stuck". ;-)

Stay warm an comfy!
Last edited by SpellCasteR; Feb 15, 2020 @ 7:07am
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Date Posted: Jan 21, 2020 @ 7:34pm
Posts: 15