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IMO tech upgrades dont need to be as speedy as they are in the start of the scenario. Ideally you should always be researching but sacrifices have to be made somewhere...
It hardly even talks about him once he arrives. discontent under 25% and hope over 50% or something was managable by using building abilities and working regular shifts and it was pretty anticlimatic considering I was expecting a major death scene with brains splattered against giant steam machinery with a backdrop to the future of bloodly revolution!
but it was actually quite pleasant. nothing bad happened.
Thanks, I'll give your suggestion a go. Just for kicks, I also tried to go full automaton, that way people won't have to work (therefore won't get sick). It worked for some time but it caught up to me...maybe some adjustments can get it working.
I also realize the Order route is far better than the Faith route here, when resources are tight. The Foreman ability works far better than the shrines.
I've identified some key progress points that one must have in order to succeed with such an outcome:
I resolved the class conflict 2-3 days early, with resource to spare.
Eh you know...morality, honoring their last request, etc...plus, I don't know if bringing them back would trigger another "needs" scenario when my resources were already tight.
2. You can use this trick on emergency shift on workshop
1. build 2 workshops
2. emergency shift one workshop A at 08:00, take out all the workers, and close the workshop A.
workshop B works as usual.
3. at 1800, places back all the workers at workshop A and re-open workshop A.
4. Repeat on workshop B on the next day.
No one will die if you use emergency shift in this way.
DON'T get soup, regular meal is good enough. With soup, you won't able to lower discontent fast enough for emergency shift for workshop per day.
Once techies are up, you should be fine.
You sick, twisted bastard.
Also, unlike OP, I swear by Faith because of the House of Healing. I basically don't build or even research Infirmaries in this scenario. I suppose this is because from experience of my early days; even though technically you can get Infirmaries fairly early; I focused on other things that seemed immediately more important and this ended up me not having the time to start researching Infirmaries until after the first lords show up, and that was just too slow. As a bonus, Houses of Healing can be staffed entirely by Children, freeing Engineers.
I suppose I should've tried on making the other route works as well, but since I have found Radical Treatment to be the perfect alternative, I never got around to solve that puzzle. Though unsurprisingly, unlike in New Home, I often end up needing more than one hand to count the number of amputees by the time I got to HoH, even though I got to HoH earlier in this scenario than in New Home. This scenario is really unforgiving.