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A hospital run by the faithful. Heals the sick and the gravely ill slightly slower than an Infirmary (complete nonsense of course in comparison to a infirmary full of professional people that trained for the task), but doesn't require engineers (loosely representative of professional class). Slightly raises patient's hope for the faithful but would have no effect on rational people as they would insist on a proper Infirmary for good measure.
Edit: The House of healing should really only have a 50% recovery rate even when operating at 100% efficiency and also have more than one scripted deaths due to their inept and incompetent practices. The game of course is all about a fictional scenario, so they introduced it with over exaggerated abilities that make no sense.
I've always avoided the House of so called Healing because it is not fit for purpose and is a cheap skate alternative that automatically incurs a death, there should be far more deaths from a poorly educated bunch of faith followers. An infirmary is and always will be far better than the religious faith building that has been put in the game as a inferior model, but not inferior enough in reality.
Edit: The medical automatons that have been programmed to work as a doctor, medic, nurse professional can work more efficiently in an infirmary.
Strictly in terms of mechanics, it's a valuable tool. Infirmaries require several researches to unlock, as well as steam cores to craft, and engineers to run. In situations where steam cores or engineers are scarce, houses of healing provide significantly stronger medical help than Medical Posts, and you can man them with workers or even children if needed, all while focusing your research in other directions.
You just reinforced what I was saying about the House of Healing being a cheap skate alternative to the infirmary and been over exaggerated compared to the medical post that employs up to five professionals. So 10 amateur faith followers, children in mind, that are incompetent and inept for medical care will definitely make more mistakes and be the cause of death for many patients, but that is not reflected in the game and there are no repercussions other than a solitary death scripted.
I do hope that they change that in FP2 so that it becomes a less desirable option for the cheap skates to be able to cut corners or at least tone down its benefits to reflect what is more reasonable rather than being ridiculous.
I don't know why you're getting all worked up over religion. We're discussing mechanics, not roleplaying. House of Healing serves a role in the strategy of this game. If you wanna discuss the concept of faith-based medicine, this is an odd place to bring it up.
Interesting choice of words. Particularly when you use it to justify one line of thought while dismissing the other.
Robots 'in reality' can't operate on humans needing treatment most of the time. In the very, very few cases where they could, it must always be done under heavy human supervision.
Yet this world has robots, running on steam no less, can pull this off without the need for any human intervention.
By comparison the idea that a house of healing run by a bunch of kids could be almost as effective as an infirmary run by professionals is not all that far fetched at all.
In that they are both, equally, unrealistic.
Interesting standards you have.
(This comment brought to you by someone that's really more of an Order Laws fan
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Bonus fun facts. In reality the real world infirmaries would likely have not gotten to and done as well as they did without the real world houses of healing, as a great deal of the knowledge they used was first learned and refined in the houses of healing that predated them.
Not liking religion? I can more than understand that mindset. But trying to claim that nothing good ever came from any religious group? There's only one word for that mindset, and you are not going to like it.
You brought up the medical automatons in response and I said, they work better in a infirmary in-game. In Reality - Although traditionally the practice of medicine requires a combination of diagnostic and surgical skills that ONLY highly trained doctors and nurses can dependably deliver, robots have increasingly made their way into medical settings over the past 40 years. Mechanical robots first came into experimental use in surgical settings in the 1980s, but the technology did not become fully developed before the 1990s. Surgical Robot Assistants are precision-engineered and used in brain surgery for instance. With the advent of new technologies such as Artificial Intelligence and Synthetic Intelligence surgical robots are likely to have a greater impact on the medical profession in the future and probably work autonomously.
Interesting topic of conversation that reflects, to a limited extent, what I was saying about the death incurred in the House of Healing due to amateur practices of the faith based operation, should be more though. You don't get that in either professional medical building because they are more competent and highly skilled in comparison.