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Not everything needs in a game needs to be 'perfectly flexible' and 'perfectly realistic.' And in real life things are not 'perfectly realistic' anyway. Maybe they could create some in-lore in the game that explains why you can't control the heat level, ie, particular kind of air vent. But why bother. Once you upgrade you are faced with the consequences that you better have the coal output to keep up with the heaters or you're screwed.
It works really well for this game.
Having said all this I rarely upgrade the heaters. I place hubs strategically so that they cover resource buildings, then I don't have to have the added cost of coal powering the heaters, and I also don't have to spend precious research time researching heaters.
glad this works for you handling thermal logistics with mostly hubs,
but I on the other hand use a lot of heaters instead,
even 4 years after my original post.
mainly dependent on ones town-layout and planning still no heater-levelling though,
but in the meantime I know to stock just ridiculous amounts of coal, so it won't matter to heat the hell out of that hole in the gound, hub or heater..
;-)
Also to make your life a bit easier on the New Home scenario. Rush the automaton. There is a free automaton waiting for you if you go to the left with your first scout party. Still make sure you get the people you find home safley but otherwise you want to be line for a place called " The icy bridge". You will get a pop up decsion to scrap the autmaton or send it home. Always, always, always send that guy home. IF you do that you will have a worker which never sleeps, never gets sick and can't strike by like day 10. If you then research a level 1 steam coal mine you will be set for coal generation for like half the game. Likewise you could also pair the sucker with a Hothouse, Saw Mill or Iron mill for similar effects. But get that Autamaton !