Frostpunk

Frostpunk

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Captain Wolf Sep 23, 2018 @ 11:39am
Do all buildings need to be kept warm?
For instance, I just made a cemetery in an isolated area. It's very cold there. Does that matter? Will people get sick? I'm assuming no, but I'm not sure the mechanic.
Originally posted by stevasaur:
Buildings that don't need to be kept warm:
-Hunters' Hut/Hanger (it's not their actualy "workplace")
-Snowpit (In fact, it's a Very Bad Thing if that goes in the heat zone)
-Resource Depot (For some reason, no one actually needs to lug the supplies from where it's stored).
-Beacon (Again, not an actual workplace)
-Outpost Depot (Ditto)
-Any workplace that's being worked by an Automaton

In theory, folks can get sick while visiting the cemetary outside the Heat Zone (especially if you pass the "Ceremonial Funerals" law), but to be honest, it's such short exposure that I usually stick it in a far-off corner of the base with the rest of the Resource Depots (which you'll need a LOT of).
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Showing 1-11 of 11 comments
krugg.the.gamer Sep 23, 2018 @ 11:45am 
Those can be in cold places, and same with Hunter's Stations.
Aturchomicz Sep 23, 2018 @ 12:14pm 
Originally posted by CaptainWolf2002:
For instance, I just made a cemetery in an isolated area. It's very cold there. Does that matter? Will people get sick? I'm assuming no, but I'm not sure the mechanic.
people will go to the cementary to look at the graves so be sure to put a steam hub there
Captain Wolf Sep 23, 2018 @ 1:56pm 
I think you guys are saying two different things. Is there a list of buildings that do not need to be kept warm by steam hubs or other sources (if any)?
SeriousCCIE Sep 23, 2018 @ 1:58pm 
*People* need to be kept warm. Consider that when placing buildings and steam hubs and area of effect perks like faith kitchens.
Captain Wolf Sep 23, 2018 @ 2:22pm 
Originally posted by SeriousCCIE:
*People* need to be kept warm. Consider that when placing buildings and steam hubs and area of effect perks like faith kitchens.
But the hunter's hut doesn't matter, does it? Are there other buildings like this?
The author of this thread has indicated that this post answers the original topic.
stevasaur Sep 23, 2018 @ 2:32pm 
Buildings that don't need to be kept warm:
-Hunters' Hut/Hanger (it's not their actualy "workplace")
-Snowpit (In fact, it's a Very Bad Thing if that goes in the heat zone)
-Resource Depot (For some reason, no one actually needs to lug the supplies from where it's stored).
-Beacon (Again, not an actual workplace)
-Outpost Depot (Ditto)
-Any workplace that's being worked by an Automaton

In theory, folks can get sick while visiting the cemetary outside the Heat Zone (especially if you pass the "Ceremonial Funerals" law), but to be honest, it's such short exposure that I usually stick it in a far-off corner of the base with the rest of the Resource Depots (which you'll need a LOT of).
Captain Wolf Sep 23, 2018 @ 2:36pm 
i noticed a gathering post wasn't on the list @steve. I guess we need to keep that warm too. Thanks for the comprehensive list.
Panterich Sep 23, 2018 @ 2:40pm 
Originally posted by CaptainWolf2002:
Originally posted by SeriousCCIE:
*People* need to be kept warm. Consider that when placing buildings and steam hubs and area of effect perks like faith kitchens.
But the hunter's hut doesn't matter, does it? Are there other buildings like this?
Child shelters didn`t need heat before last patch, not sure if that was fixed because i haven`t used them.

Cookhouses don`t need heat to give out food, only to produce it.

Beacon and outposts don`t need heat. hunters and churches don`t need heat.

It is still debatable if you need to heat people (paths) while they move. So can`t say about cemetery - you probably shouldn`t choose it anyway. Learn the game and don`t let people die in bulk. Occasional death won`t matter much. On the other hand corpse disposal gives access to organ transplant, that can actually help you prevent deaths.

I do think Fighting arenas don`t need heat, and they should be similar to cemetery.
Aturchomicz Sep 23, 2018 @ 2:49pm 
Originally posted by Panterich:
Originally posted by CaptainWolf2002:
But the hunter's hut doesn't matter, does it? Are there other buildings like this?
Child shelters didn`t need heat before last patch, not sure if that was fixed because i haven`t used them.

If that were the case then why couldnt Revscarecrow complete the child schelter mission even though the schelter was build but it was in freezing tempatures?
Hobo Misanthropus Sep 23, 2018 @ 3:06pm 
Kill all the people and replace them with Automatons.


The City Must Survive, the people don't have to.
Aturchomicz Sep 23, 2018 @ 3:07pm 
Originally posted by Hobo Misanthropus:
Kill all the people and replace them with Automatons.


The City Must Survive, the people don't have to.
You know because you actually feel bad for Automatons
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Date Posted: Sep 23, 2018 @ 11:39am
Posts: 11