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https://steamcommunity.com/sharedfiles/filedetails/?id=1517733503
https://steamcommunity.com/sharedfiles/filedetails/?id=1517731699
@Ulfsaxus Thanks :D
Leaving people behind like this felt sooooooo awful though! But there's nothing we could do... Definitely an awesome scenario that portrays the desperate struggle. Well done on rescuing the maximum possible with completed accommodations.
Hard and Survivor mode is gonna be the real test, especially more so on Survivor where you can't really pause when you need to go through all those ruins. Good luck on it!
Good to know that you have at least some time after the generator goes bust completely, though.
@Magni Also you'll have 1 spare Steam core at the end, and right before the Generator explodes you can use the Steam core to buy yourself one more day.
1. still leaving 99 workers,
2. killing 4 engineers,
3. leaving 25 engineers in the storm house.
I didn't even disband the outpost team.
although i still leaving 1 hothouse, 2 automata in coal mines.
it should be enough to make them survive.
but the generator still explodes
Oh, good job, I was able to get just Iron Man (Fall of Winterhome) without saving everyone :-(.
Going to make another run for Full Dreadnought.
1. Normal: Failed to raise hope above 50%
2. Normal: Half-full dreadnought
3. Normal: Full dreadnought
4. Hard: Full dreadnought
Hard mode was easier than expected. Didn't have any serious issues. In contrast to the other scenarios, temperature is not a problem, because a lot is already researched from the beginning and temperatures stays "mild". The absolut minimum is -70, but only for a short time. Most of the endgame is -50 or -60. I didn't even need houses, only bunkhouses and tents.
People get ill more easily, so you should only use gathering posts to clear the ruins. But that's the better strategy anyway. Research and maybe scouting is slower, but in the end I still had everyhing researched that could possibly be of use, so that I dismantled all workshops days before the end. Scouting is also not important, you just need to bring in the steam cores and steel at the very end.
So I think survivor mode should be doable as well. I will find out tomorrow ... :)
6. Survivor: 4 cabins, 350 people, then launched because hope was dangerously low.
The early game is the most difficult part, as always. Right at beginning, discontent is nearly 100%. It was so high that I even wasn't allowed to sign the first law (radical treatment). After a few seconds, I could sign the law, but then discontent was immediately maxed out again, and I had two days to get it below 75%.
Fortunately that's easy, you just need to start the generator to heat many homes. I dismantled the 3 steam hubs in the south ruins, which don't heat tents and build 3 new ones to heat the existing tents. These were the only steam hubs I every built in the whole scenario. Didn't reseach range extension and only used main generator range 1. Squeezed all tents within those 5-6 steam hubs in total.
I used maximum level heaters for all the workplaces instead. These work without the generator, which comes in handy in the late game ...
After having passed the 50% hope target, there weren't major obstacles. In the end game, when the generator begins failing, the discontent and hope hits were heavier. Since there is no manual saving, I didn't want to risk getting kicked out of the city and lose, although the dreadnought was able launch at any time. So I played it safe and launched the dreadnought even before the final generator repair, because hope got very low and I had no means to raise it.
But even if I would have kept hope and discontent in range, there was not enough time left to get 4000 steel for last cabin. I didn't focus very much on steel in the beginning, since I didn't even expect to get that far. But if one did, it should be possible to fully staff the dreadnought.