Frostpunk

Frostpunk

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Enceladus Sep 20, 2018 @ 1:49am
Full Dreadnought coming through, choo choo (spoilers)
Took me 2 tries, but I did it. I got all 500 people aboard the Dreadnought. Had to leave 108 people behind, buried 96 in the snow pile.
Press F to pay respect.
This Scenario was awesome. Probably my favorite after A New Home. Can't wait to try it on Hard and Survivor.
Thanks 11 bit studios, keep up the awesome work. Also check out my Oregon Trail scenario idea :D
Last edited by Enceladus; Sep 20, 2018 @ 1:57am
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Showing 1-14 of 14 comments
Bones Sep 20, 2018 @ 6:40am 
Good job! :)
Enceladus Sep 20, 2018 @ 9:30am 
@Star Lite, Nice. I'm glad they give a couple extra days after the Generator shuts down. I would have been 400 Iron short had they not.

@Ulfsaxus Thanks :D
Tarojun Sep 20, 2018 @ 9:38am 
I made the catastrophic mistake of losing access to the steel gathering outpost. Barely scrapped enough steel by demolishing everything I could that was no longer used or needed and only lacked the last deck. The few days after generator shut down let me finish it what I could in time, else i woulda missed two decks.

Leaving people behind like this felt sooooooo awful though! But there's nothing we could do... Definitely an awesome scenario that portrays the desperate struggle. Well done on rescuing the maximum possible with completed accommodations.

Hard and Survivor mode is gonna be the real test, especially more so on Survivor where you can't really pause when you need to go through all those ruins. Good luck on it!
Magni Sep 20, 2018 @ 9:59am 
Huh, I wonder what influences the name of the Dreadnought, or if it's random.

Good to know that you have at least some time after the generator goes bust completely, though.
Last edited by Magni; Sep 20, 2018 @ 10:00am
Enceladus Sep 20, 2018 @ 10:09am 
@Tarojun yeah the first time I was only able to get 345 people out. On the last few days I literally dismantled everything to get as much steel back as I could.

@Magni Also you'll have 1 spare Steam core at the end, and right before the Generator explodes you can use the Steam core to buy yourself one more day.
Last edited by Enceladus; Sep 20, 2018 @ 10:10am
RobinGuk Sep 20, 2018 @ 1:16pm 
Got this achievement on hard difficulty, but I think in survival mode it's unrealistic to perform.
Enceladus Sep 20, 2018 @ 2:05pm 
Originally posted by RobinGuk:
Got this achievement on hard difficulty, but I think in survival mode it's unrealistic to perform.
I haven't had a chance yet to try out Hard mode. but I imagine on Survival you'd just get the base stuff and then Launch with whatever you can get.
Paraleo Sep 20, 2018 @ 2:28pm 
My dreadnaught was named "Righteous", also I liked the DLC, I was short 1000 steel at the end in the first finish.
Last edited by Paraleo; Sep 20, 2018 @ 2:30pm
Star Lite Sep 21, 2018 @ 3:40pm 
wall, in this scenario I feel guilty, because:
1. still leaving 99 workers,
2. killing 4 engineers,
3. leaving 25 engineers in the storm house.
I didn't even disband the outpost team.
although i still leaving 1 hothouse, 2 automata in coal mines.
it should be enough to make them survive.

but the generator still explodes
Panterich Sep 21, 2018 @ 4:11pm 
Originally posted by Magni:
Huh, I wonder what influences the name of the Dreadnought, or if it's random.
Only did it once and thought its based on chosen purpose law branch.
Andatr Sep 21, 2018 @ 4:25pm 
Originally posted by RobinGuk:
Got this achievement on hard difficulty, but I think in survival mode it's unrealistic to perform.

Oh, good job, I was able to get just Iron Man (Fall of Winterhome) without saving everyone :-(.
Going to make another run for Full Dreadnought.
xfor Sep 21, 2018 @ 6:21pm 
I did four runs in total so far:
1. Normal: Failed to raise hope above 50%
2. Normal: Half-full dreadnought
3. Normal: Full dreadnought
4. Hard: Full dreadnought

Hard mode was easier than expected. Didn't have any serious issues. In contrast to the other scenarios, temperature is not a problem, because a lot is already researched from the beginning and temperatures stays "mild". The absolut minimum is -70, but only for a short time. Most of the endgame is -50 or -60. I didn't even need houses, only bunkhouses and tents.

People get ill more easily, so you should only use gathering posts to clear the ruins. But that's the better strategy anyway. Research and maybe scouting is slower, but in the end I still had everyhing researched that could possibly be of use, so that I dismantled all workshops days before the end. Scouting is also not important, you just need to bring in the steam cores and steel at the very end.

So I think survivor mode should be doable as well. I will find out tomorrow ... :)
xfor Sep 22, 2018 @ 11:56am 
5. Survivor: Failed to raise hope above 50%
6. Survivor: 4 cabins, 350 people, then launched because hope was dangerously low.

The early game is the most difficult part, as always. Right at beginning, discontent is nearly 100%. It was so high that I even wasn't allowed to sign the first law (radical treatment). After a few seconds, I could sign the law, but then discontent was immediately maxed out again, and I had two days to get it below 75%.

Fortunately that's easy, you just need to start the generator to heat many homes. I dismantled the 3 steam hubs in the south ruins, which don't heat tents and build 3 new ones to heat the existing tents. These were the only steam hubs I every built in the whole scenario. Didn't reseach range extension and only used main generator range 1. Squeezed all tents within those 5-6 steam hubs in total.

I used maximum level heaters for all the workplaces instead. These work without the generator, which comes in handy in the late game ...

After having passed the 50% hope target, there weren't major obstacles. In the end game, when the generator begins failing, the discontent and hope hits were heavier. Since there is no manual saving, I didn't want to risk getting kicked out of the city and lose, although the dreadnought was able launch at any time. So I played it safe and launched the dreadnought even before the final generator repair, because hope got very low and I had no means to raise it.

But even if I would have kept hope and discontent in range, there was not enough time left to get 4000 steel for last cabin. I didn't focus very much on steel in the beginning, since I didn't even expect to get that far. But if one did, it should be possible to fully staff the dreadnought.
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Date Posted: Sep 20, 2018 @ 1:49am
Posts: 14