Frostpunk

Frostpunk

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rgreat Sep 19, 2018 @ 6:19pm
What's up with engeneers at Storm Shelters location?
What are they up to?
Can i recall them freely, of they are actually can give me something?
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Showing 1-15 of 18 comments
Pigeon Sep 19, 2018 @ 7:19pm 
A question if you want spoliers or not
rgreat Sep 19, 2018 @ 7:20pm 
I i did not wanted spoilers i would not asked,
Pigeon Sep 19, 2018 @ 7:28pm 
Just wondering, they unlock just one extra path if you go there with a scout it will show you can bring a marginally amount of resources(200 wood and 100 iron if i remeber) or you have them keep going to invisgate some smoke on the horizen though the scouts wont make it back if you do.

The explorers send you on the path to send a surviver to new londen, it the correct lore choice to leave them to do this.
galaktys Sep 19, 2018 @ 7:40pm 
I then took all of
Troublecore Sep 20, 2018 @ 4:57am 
I didn't take them, but no next event happens (maybe bugged). How to trigger next steps for Storm Shelter?
ForrestFox Sep 20, 2018 @ 8:09am 
Have visited the scientists twice now and they dont give any direction. Either its bugged or you guys are talking about two different scientist locations.
(Nevermind.. Day 25 they discover something at the storm shelter)
Last edited by ForrestFox; Sep 20, 2018 @ 8:24am
Pirate Captain Sep 20, 2018 @ 3:13pm 
Does sending the explorers to new London change anythig? I got the event option on day 25 and on day 26 my reactor shuted down permanently, so didn'd get anything from it.
SeriousCCIE Sep 20, 2018 @ 3:35pm 
The game prides itself on giving you short term and long term consequences for decisions. eating the marshmallow instead of waiting is a common choice.
Moro Sep 20, 2018 @ 7:05pm 
Originally posted by SeriousCCIE:
The game prides itself on giving you short term and long term consequences for decisions. eating the marshmallow instead of waiting is a common choice.

what do marshmallows have to do with choices?? also, there are no marshmallows in my house. so its not a common choice around here whatever it may be that you are trying to refer to.
serein Sep 20, 2018 @ 8:14pm 
Originally posted by dd31879:
Originally posted by SeriousCCIE:
The game prides itself on giving you short term and long term consequences for decisions. eating the marshmallow instead of waiting is a common choice.

what do marshmallows have to do with choices?? also, there are no marshmallows in my house. so its not a common choice around here whatever it may be that you are trying to refer to.

Look up the Stanford marshmallow experiment.
Carlos Sep 27, 2018 @ 10:29am 
Has anyone figured out this yet? Is there any consequence for sending the scouts away or is it just pure fluff? If there's one thing I don't like about Frostpunk it's those meaningless choices.

Like those in the Refugees scenario where you can:
1. Take hanged engineer's tools
2. Bury them.
But literally nothing happens if you take 2.

Another one is:
1. Ransack lord's vault for some steel and steam cores
2. Leave it be.
Again, second choice has absolutely no consequences. Why give us choices then? Eh.
Troublecore Sep 27, 2018 @ 9:29pm 
Originally posted by Carlos77:
Has anyone figured out this yet? Is there any consequence for sending the scouts away or is it just pure fluff? If there's one thing I don't like about Frostpunk it's those meaningless choices.

Like those in the Refugees scenario where you can:
1. Take hanged engineer's tools
2. Bury them.
But literally nothing happens if you take 2.

Another one is:
1. Ransack lord's vault for some steel and steam cores
2. Leave it be.
Again, second choice has absolutely no consequences. Why give us choices then? Eh.
Not every choice should have consequences, some of them can be superstitious beliefs or just wrong information. For example : "Don't take steam core from the dead", but actually he is already dead and your action will change nothing to him. There are just bunch of scouts who found steam core. But i like the idea of extension for these events.
Last edited by Troublecore; Sep 27, 2018 @ 9:30pm
Hobo Misanthropus Sep 27, 2018 @ 10:55pm 
Originally posted by serein:
Originally posted by dd31879:

what do marshmallows have to do with choices?? also, there are no marshmallows in my house. so its not a common choice around here whatever it may be that you are trying to refer to.

Look up the Stanford marshmallow experiment.

[Laughs like Jared Taylor]
MiTz Sep 28, 2018 @ 12:33am 
what about the abandoned trailer? can you get that going somehow?
Carlos Sep 28, 2018 @ 12:48am 
Originally posted by Troublecore:
Not every choice should have consequences

Sure, in real life. But Frostpunk is a game. In a game if the designer gives you choices it's kindda expected those choices are meaningful. Especially in a game like Frostpunk that drills that into you every step of the way. If it's a deliberate design decision than I strongly dislike it. It goes against the entire philosophy of this game's design.
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Date Posted: Sep 19, 2018 @ 6:19pm
Posts: 18