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they are just being pedantic.
its still order and faith. purpose is just a combination tree that shows you both sides so you can choose. where in like 'new home' they make a bigger deal out of the whole 'order' and 'faith' choices.
lol, Aturchomicz is just trolling as he did my topic. Thanks for the tips, I'm only halfway through Winterhome and agree with what you're saying, especially that ******* infirmary! lol
This resulted in me being 4 hours late to clear what I presume is the first hurdle, even with having a foreman yell at my engineers to work faster and shutting the generator down in the vain hope that it couldn't overstress if the blasted thing was switched off.
You get about 2 days after the generator becomes irrepairable and if you've got a steam core another day before it explodes if you fix it.
For the last 2 days I just dismantled everything. wasn't able to get the last cabin either, was barely able to get the 3rd cabin. Left with 345 people. Still, fun times.
I got 4 cabins but that last cabin is what did me in. I tried to keep running as strongly as possible with as many people as I could to boost everything then I sent 50 at a time asap but I got the final call and didn't have enough iron plus it being the last call only 50 could fit.
Keep the tips coming, guys!
Also it is story connect these scouts will be the lone survivor from Winterhome that makes it to New London. I wouldn’t take the engi from the south unless you need them to run infirmaries, just extra mouths to feed and house and save.
Other things are take radical and overcrowding or will not be able to deal the medical issues without pulling your hair out.
Do not take the automation, you need the bridge for iron later.
Their are two groups of engies, take if need otherwise you get no extra ppl good luck
Their is hints of the bear cave, the lichen forest, the children survivers, and other stuff I might not remember.