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There is no reason for leting people die, except for rare scripted events, so with cemetery you get a slightly more when signing the law and not much later. Organ transplants bonus works even before and without any deaths (for medical automatons also) so its kind of a huge boost.
So might as well choose good/bad option according to what you are roleplaying or what you like more...
If you go the faith route child labor is superior. It gives you an advantage early game and mid-late game you can staff houses of healing and kitchens with children. Order is a different story.
children shelters are savage late game. The buff children engineers or medial assits give the respective buildings can be a masive help but its very hard going doing that road early game if you play on hard or higher as the resource income is low