Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. There should be at least one more research option to upgrade their capacity, so that I don't have to build "resource depot town" in one part of the map to get a reasonable storage capacity for everything.
2. Why do I have to research "Faster gathering" to be able to research the resource depot upgrade? Imho there is no link between the two, pretty much the only connection in the tech tree that doesn't make any sense.
Because the need for more advances science, in this case faster gathering leads to a need for more storage space.
And the research of coal mines, steel mines, saw mills, wall drills does NOT lead to a need for more storage space? That logic doesn't work.
Gonna walk you through it:
You already improved to storage as much as you can so from now on more resources will mean more buildings. How about that logic :D.
Resource depots are as much connected to gathering posts as to all other types of gaining resources, so either connect the resource depot upgrade to all other trees (thumpers, mines, etc.), which will be difficult to display, or make it stand-alone. Putting it into the gathering post upgrade tree is pointless.
People tend to forget that Faster Gathering affects more than just Coal Thumpers, and is available from the very start to get the first resources picked up ASAP. Gathering Posts and Faster Gathering techs affect all resource types, so this tree is actually the most fitting place for it to be. The tech also costs only 10 Wood. If you are honestly having this much trouble scrounging up 10 Wood, you have much bigger problems that this.
Also, *only* 20-30 depots? Sir, them's lightweight numbers. My A New Home playthroughs tend to end at around ~70 depots *just for Coal* so I can break the meter at the top of the screen. This is on Easy-Normal of course, but if you are on Hard-Extreme you will have less resources to store and thus less need for depots so it is actually even less of a problem there.
I just finished my first Refugees run last night and the problem on that map is definitely not storage space but rather the shorter timing compared to A New Home. I ended up with a fair bit of extra space on the outer ring that run. Space is not a problem unless you have messed up your city planning terribly.
All that said, a T4 tech to upgrade the depots would be nice, if unnecessary. Either an upgrade to increase storage as recommended above (another +50% storage capacity) or an actual building upgrade to increase the base limit. Or to have them become a smaller Stockpile with some storage of every type. Quality of life, sure.
Faster gathering affects all types of resources (though only in early game, really), but not all types of resource collection. But all resources you collect, no matter which method you use, go into the depot. Again, that's why the resource depot upgrade is either connected to ALL types of resource collection, or to none. I vote for "none".
Btw, this isn't mainly about building space. You can fit in all those depots, but as I said, you will build "depot-town", which is an unnecessary feature really.
And don't you worry, I have the 10 wood. I just don't think faster gathering is a technology worth getting in all scenarios, while you will always have resource depots at some point.