Frostpunk

Frostpunk

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Oddible Jul 1, 2018 @ 12:07pm
How can I redirect an Outpost team if they're stuck due to lack of storage space?
I have an outpost team that is stuck. They have wood and I can't do anything with them due to lack of storage (and health production). I've dismantled the Outpost, no change. The only option I have is to dismantle the thing in my base that creates the outpost team - which is dumb - or to create a new depot so they can drop off the wood then redirect them. This seems broken. I should be able to redirect them - just dump the wood in the snow!
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Showing 1-12 of 12 comments
Elitewrecker PT Jul 1, 2018 @ 12:35pm 
So why not make a new depot, or change one (if you already have one) to wood just for that one load?
Oddible Jul 1, 2018 @ 12:45pm 
Still a bug. Throwing away everything in a depot to unstick an outpost team seems a huge waste of material. Building a new one is exactly what I wrote in my post if you read it. Still doesn't mean the game is designed right in this instance.
Elitewrecker PT Jul 1, 2018 @ 12:48pm 
So you have every resource full and there's nothing worthwhile to build?
I did read, and I understand the dilemma but still, a depot isn't very expensive.
Oddible Jul 1, 2018 @ 2:55pm 
It is a game design problem if there is no way to resolve by an action on the Outpost team.
Elitewrecker PT Jul 1, 2018 @ 3:54pm 
It's true, and I was under the impression any excess resource would just disappear.
crystaldazz Jul 1, 2018 @ 5:28pm 
tldr: Your outpost teams can not get stuck.

You are thinking that the Outpost Team and the Delivery Team are the same thing. They are not. The Outpost Team stays at whatever Outpost they are at. The Delivery Team sends goods.

The Delivery Team can, as of the latest patch, get "stuck" right outside of your city if your Stock for the resource they are delivering is full. This can be bad, but it can also be good, as you will get the resources the moment you have room for them. It can save your butt.

The downside: If you move your Outpost Team while the Delivery Team is waiting outside of your city, they won't start a shipment from the new Outpost until the previous shipment from the previous Outpost gets delivered.

It has its pros and cons. I do, however, suspect it was an intentional change- to avoid receiving nothing if your stock was full, which I like.
The_Enforcer Jun 10, 2021 @ 6:44pm 
Originally posted by Oddible:
I have an outpost team that is stuck. They have wood and I can't do anything with them due to lack of storage (and health production). I've dismantled the Outpost, no change. The only option I have is to dismantle the thing in my base that creates the outpost team - which is dumb - or to create a new depot so they can drop off the wood then redirect them. This seems broken. I should be able to redirect them - just dump the wood in the snow!

So in this case what can i do? if we can't have them go home or drop their deliveries, we will get stuck in this quest. is that what's about to happen?
socratessoul Jun 10, 2021 @ 9:08pm 
In my experience I can only have one delivery team at a time, so if I start a new Outpost the old delivery team will disappear. The old delivery team will stay only until a new delivery begins.
General Idea Jun 11, 2021 @ 3:27am 
Originally posted by Oddible:
Still a bug. Throwing away everything in a depot to unstick an outpost team seems a huge waste of material. Building a new one is exactly what I wrote in my post if you read it. Still doesn't mean the game is designed right in this instance.

The resource depots increase your stockpile for a resource and even if you dismantle them or switch to a different resource you still keep the old resources in excess of your new reduced storage limit. Your warehouse has a starting capacity for all resources at a minimum.

Never allow outpost deliveries to be standing idle. Always make sure you have enough resource depots to accommodate the incoming supplies otherwise you are wasting time having an outpost doing nothing and that reflects on your management skills for the impending crisis as poor decision making.
Alcator Jun 11, 2021 @ 1:55pm 
Originally posted by Oddible:
I have an outpost team that is stuck. They have wood and I can't do anything with them due to lack of storage (and health production). I've dismantled the Outpost, no change. The only option I have is to dismantle the thing in my base that creates the outpost team - which is dumb - or to create a new depot so they can drop off the wood then redirect them. This seems broken. I should be able to redirect them - just dump the wood in the snow!

Please, look carefully at how the Outpost teams work:
They bring a HUGE amount of a resource towards the edge of the crater in which your city is, they will unload that resource into the "cargo elevator", and they will invisibly head back. If the cargo elevator cannot take the resource, clearly they are stuck at the cliff and have to wait. Yes, you might argue that the cargo elevator must have its own capacity, yada yada, but you could similarly argue that a Sawmill or a Wall Drill or a Coal Mine should have its own storage capacity. It's an abstraction needed to make the game systems understandable.

It's not a bug or a design flaw; at worst, you could use it as an example of a Ludonarrative dissonance. (Check that expression at TVtropes dot org)
lallli Dec 20, 2023 @ 9:07pm 
For anyone still looking for a solution, you will have to think ahead for this scenario, or load a previous save, but the easiest way to get around this is to stop time right before the outpost team arrives with the wood, start building medical posts (only costs wood) as many needed to free up storage room for at least the amount of the wood that the outpost team is going to deliver, then put the constructions of the medicals on pause right away, then start the time flow. When the wood is delivered by the team, just cancel the constructions of all the medicals you just placed, and you will get back all the wood you used to place them down. This way you can overflow the wood stacks as much as you want. (until the next shipment arrives)
Jumboman Dec 22, 2023 @ 12:07am 
you never need depots for wood (usually not for steel either). Juist plop down 12 infirmaries and pause their construction. When you need the wood, cancel the construction for a full refund. gg ez
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Date Posted: Jul 1, 2018 @ 12:07pm
Posts: 12