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Glad we live in an age where people struggle to understand basic concepts and need everything explained to them
1/10 made me reply
I was exiled on my first playthrough, doing better on my second but I'm sure it's going to go bad quickly. I will try again, learning from my mistakes.
OP: Use the pause button liberally, and only start time when you are waiting for things to happen in between choices you make.
EDIT: Well, I loaded up A New Home, and while the Tutorial menu is there, it takes a semi-significant amount of in-game time for it to fully update with the first set of tutorial slides. There really should be a few tutorial slides available from the beginning: particularly the ones on resources, construction and workplace staffing.
And @Aturchomicz, no, I'm not a troll, and @Tundra I have no need to have everything explained to me, but I have never played a game of this type, and have no intuitive feel for what's going on and what to do. I certainly didn't ask that from you or anyone else, I asked about a manual I could read on my own. That's what manuals are for, aren't they?
Anyone, when presented with something for which they have no frame of reference will feel lost and disoriented -- I am a professor, I know how people feel when that happens, otherwise I would be a very bad professor. You don't have to be rude to me if you feel so smart. As a matter of fact, go on, and tell your friends you are so much smarter than a PhD in physics, if that makes you feel good and superior.
I have read books on quantum field theory that were more clear than what I can gather about what I see on the screen of the game -- I have also read books on the subject matter that were completely unintelligible: it's not the subject, it's how it's presented, and for the complete newbie that I am to this type of game, diving head first is not turning out to be such great of an experience... Oh well, somehow I will figure it out eventually. I might end up laughing at and calling myself stupid. But I will never say or imply that to someone else -- I guess I was just raised to have good manners towards others
Well unfortunately game manuals aren't something that's done very frequently anymore. But come on man, city builders are usually even more complex with a lot more sub-menus than what we have here.
I think this first video should give as much information as you need.
https://www.youtube.com/watch?v=jod-ueGFGHA&list=PLcq9DHjo3g0ZlMOMXBVnKhxD4gclaAkUF
You don't need to watch a lot if you don't want spoilers for further on. But it'll show all the menus you can have.
https://www.youtube.com/watch?v=Shm0qL-pMgY&list=PLHQyGGzRHYIa-lARQbaczekas1kbAEzWh
EDIT: Darn it, ninja'd by Elitewrecker PT. Ah well, at least you've got options now.
As I said, I have never played a city-builder game before. I have no other reference of the sort to guide me in this. I have played 4X, RTS, FPS, and RPG games -- those I "get", and any new one in those categories I figure out very quickly with a small amount of help from outside the game. I reckon that 4X is probably the closest to a city builder, but the selection of what you build is much more straightforward, and the mechanics are way, way different.
What helped me a lot was getting familiar with the statistics tab down right of the center. During daytime gathering and production you can see how much food you are projected to produce, same with wood, steel and coal. You'll find how many tents/houses are empty, how much storage space you have of different resources, how many medical beds are being used, and so on.
Whenever I have scouts returning within X hours I look through my statistics to see if I can house and feed newcomers, if I have enough storage for resources and all that. If I have 300 wood incoming and I already have almost 600 wood, I'd rather remove my woodproducers and put them to work with something else, than having to build a new storage depot just because my wood storage becomes full. I calculate with my projected research costs, plus the next research costs and other expected expenses, and attempt to make up a simple plan of how to proceed with priorities.
Regarding city building I attempt to reserve the first 2-3 rows of house-spaces closest to the generator for citizen's buildings. Also I prefer to keep some of the hospitals close to the heat as far as possible. You can remove houses before they are built without any cost of materials. There are also times when you want to remove and rearrange roads in order to maximize your heated area efficiency. You can rotate buildings by clicking the middle mouse button, this is very helpful when you need to place for example your research facilities, or coal thumpers for that matter.