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Plus it provides food per hour and not per day like hunters.
Hothouses are more useful if you're not using child labor, because then you just cannot put 150 workers to hunt, because you need people to work on coal as well etc.
You can also use corpses for fertilizer if you go down that route and have a lot of death happening
Again, people are much easier obtainable resourse that cores. Ususally there so many of them - you don't know how to utilize 'em all).
I might be missing smthing or flyers just OP.
A fully upgraded industrial hothouse will easily outperform a fully upgraded hunter's hangar, and if used correctly will make the idea of using hunters hangars laughable in many cases.
A hunter's hangar will produce 45 food per day, which if turned into soup will result in 112 rations per day. That's it. 112.
An industrial hothouse will produce by default (fully staffed with workers, all working at 100% for 10 hours) 6.9 food per hours, or 69 rations a day. That comes out to 172 food, already considerably more than the hangar. Change the hours to extended shifts for a negligible increase in discontent and you're up to 97 food a day, or 242 rations, over double what the hangar will bring in.
In my current playthrough I have one automaton tending to my fertilized industrial hothouse and by using the foreman ability I'm getting two different daily yields: On the day I activate the foreman ability I get 264 food a day which results in 650 rations (after the 10 ration cost of activating the foreman ability). The following day during the foreman ability cooldown, I get 185 food or 462 rations. So every two days a hunter's hangar will result in 224 rations whereas the industrial hothouse will net 1112, nearly five times as much. Three steam cores is easily worth it, and you can dismantle the hothouses just before the storm and turn the cores into infirmaries.