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Loaded a save and went the Faith with ZERO trouble. Seemed far easier.
For instance, Faith has a cheap building that acts like a basic steam hub but runs on food rather than coal, and a building works like a sub-par infirmary that doesn't need Engineers but outperforms medical posts. Order meanwhile has a way of flinging a little food at a building to boost its productivity for 24 hours, and its various dissorder controls mean you can push the workforce harder in general.
Both have several building abilities that boost hope and lower disorder, but Faith's definitely seem skewed in favour of boosting hope (ie:Swatti and my own placating the Londoners easily with faith).
Faith has Houses of Worship.
Order has Watchtowers AND Guardstations. If you use just the Guardstations, Order is similar to Faith and cost just as much space, even though placement is different
If you use both, you can raise the amount of innate hope higher than Faith can, but you can argue whether or not it's worth it. Like others have said, these towers need to be manned, while Houses of Prayer do not.
It's funny because this is why I was asking, with Faith I was able to get my Hope maxed out and my Discontent all the way at zero about a week before the Londoners left and managed to keep it that way until they all abandoned their plans to leave.
I just hit the same point in my Order playthrough and I am having pretty much identical results, with a TINY edge going to Faith due to the fact that a few more Londoners accumulated in my Order playthrough.
Agitators give a aura of +20% productivity bonus. It includes RESEARCH and cost NO people to operate.
Leaders give for +24h a +40% productivity bonus. Just 10 food to enable it.
Thats +60%. Add extended workshift and your building is running at +200% productivity.
Also it does work with automatons making them OP.
Guardstation for the price of 15 people (3 guarstations in good places) you can add hope and remove discountent for 3 ranges of the city covering 95% of the houses.
and the propaganda area also boost hope and lower discontent.
I don´t even used prison, vows, and very dictatorial things. They are not needed to unlock the good stuff and your city don´t like a full dictatorship.
Just look like a factory that needs to work 24h to meet that anoying client demand for tomorrow, but thats understandable in their situation ^^.
but if you go that route you can push extended shift even more, but i don´t know why you would want that as all you need are 8 (coal + steel + 4 techlabs, maybe a 9 for wood :) ).
Order seems to get messy pretty fast while you can stay away from most grey/dark choices in the faith tree while having access to all the utility.
Note : If you dont people to die at all, dont chase food thieves with keepers, unless you plan to reload the game just get success on the chase.