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But don't worry about it at all, first they are hungry, then very hungry, only then any troubles start, so they'll eat in time.
No need to keep raw food. If you have no cooked food, but raw food, people will eat that without any health problems or anything. It's just more expensive to eat raw food.
You can click on the red 'Hunger' icon at the bottom of the screen and select each person from there, zoom to their workplace, hit the 'Workers' tab, then dismiss the hungry people in order to forcibly make them go eat... Which is REALLY annoying when you've got like 100 starving people all working in different buildings and a surplus of 500-1000 cooked food, after having given them 14 hours of free time to go and grab a bite to eat.
[EDIT] To clarify, I've seen someone mention you can hit the button to empty a workplace of workers and then refill it to get rid of sick workers and replace them with healthy ones, but it doesn't seem to work with hungry people, who just go straight back to their post. [/edit]
It's the one thing that particularly bothers me about this game (as well as similar games where workers require food to stay alive).
Why necro a thread from so long ago to say that.
It’s rather well known now days that yes travel distance affects when people eat as they have to go to the cookhouse same thing for medical aid. It has no effect on workplaces as people adjust when they leave to get there on time thou.
This plays a significant factor doing deathless extreme runs where the distance to food or medical buildings can kill people esp new ones to the city.
It’s also that the cookhouse has a limited line so unless you have one per approx 250 people on your city hungry people will not be moved to the front and as such can get into a event they never eat as can never enter the line.