Frostpunk

Frostpunk

View Stats:
Questionable Apr 29, 2018 @ 7:41am
200+ Rations and still get hungry people?
Can someone explain how the hunger works? I have children toiling away in the kitchen and every raw meat gets turned into rations before the end of the day.

So i have 2 questions:
- Is it a requirement to keep raw meat available just to keep people satisfied?

- Does travel distance affect the resource gathering in any way? it looks to be purely cosmetic where everything works at 100% as long as a road is available.
< >
Showing 1-8 of 8 comments
Hatti Apr 29, 2018 @ 7:49am 
it take a while till everyone get their ration especially if you just accepted a refugee group. No need to keep raw food available
Белый Кот Apr 29, 2018 @ 7:52am 
People go to eat in their free time and get hungry over time. If it's 12:00 and some people got hungry, but they are working, they'll keep working until 20:00 (with regular shift), and only then go to eat. And travelling to eat (like travelling to build) also takes some time.
But don't worry about it at all, first they are hungry, then very hungry, only then any troubles start, so they'll eat in time.
No need to keep raw food. If you have no cooked food, but raw food, people will eat that without any health problems or anything. It's just more expensive to eat raw food.
elmer-plox Apr 29, 2018 @ 7:56am 
This is just guessing, but if you have 14h-24h work days then maybe your workers don't have time to eat.? I don't think travel distance affect your resource gathering. As long as you have food rations your workers should eat when they can. Maybe it is a bug that some of your workers dont eat. If you have steady stream of raw meat and a cook house then people get their daily rations and are happy and wont start complaining. Flying hunters hangars give best source of raw food early on.
Voidflakes Apr 29, 2018 @ 8:20am 
People are kind of stupid and go from their workplace to their home without eating, then come the next day will go straight back to work without eating, which results in them starving to death (this is on standard 10-hour workdays, never using extended/emergency shifts). I guess I commend their desire to work themselves into an early grave, but it does irritate me.

You can click on the red 'Hunger' icon at the bottom of the screen and select each person from there, zoom to their workplace, hit the 'Workers' tab, then dismiss the hungry people in order to forcibly make them go eat... Which is REALLY annoying when you've got like 100 starving people all working in different buildings and a surplus of 500-1000 cooked food, after having given them 14 hours of free time to go and grab a bite to eat.

[EDIT] To clarify, I've seen someone mention you can hit the button to empty a workplace of workers and then refill it to get rid of sick workers and replace them with healthy ones, but it doesn't seem to work with hungry people, who just go straight back to their post. [/edit]

It's the one thing that particularly bothers me about this game (as well as similar games where workers require food to stay alive).
Last edited by Voidflakes; Apr 29, 2018 @ 8:24am
df1307 Apr 29, 2018 @ 8:38am 
If you want to feed everyone immediately, go to 'Workers' tab in every workplace and dismiss everyone with fork icon. You can check that everyone is going to eat by pressing red 'hunger' icon.
Last edited by df1307; Apr 29, 2018 @ 8:39am
Valar Jun 9, 2020 @ 10:22pm 
I think I figured this out. I have an "endless mode" game going where I have over 20,000 rations and regularly had ~15-25 starving people. I realized that all of the starving people worked in the same area, which was on the very opposite side of my city as my cookhouses. I guess the people have to actually walk to the cookhouse to eat, so they weren't getting there in the allotted time. Building a cookhouse near their place of work completely solved the hunger issue for me.
amordron Jun 9, 2020 @ 10:35pm 
Originally posted by Valar:
I think I figured this out. I have an "endless mode" game going where I have over 20,000 rations and regularly had ~15-25 starving people. I realized that all of the starving people worked in the same area, which was on the very opposite side of my city as my cookhouses. I guess the people have to actually walk to the cookhouse to eat, so they weren't getting there in the allotted time. Building a cookhouse near their place of work completely solved the hunger issue for me.

Why necro a thread from so long ago to say that.

It’s rather well known now days that yes travel distance affects when people eat as they have to go to the cookhouse same thing for medical aid. It has no effect on workplaces as people adjust when they leave to get there on time thou.

This plays a significant factor doing deathless extreme runs where the distance to food or medical buildings can kill people esp new ones to the city.

It’s also that the cookhouse has a limited line so unless you have one per approx 250 people on your city hungry people will not be moved to the front and as such can get into a event they never eat as can never enter the line.
Last edited by amordron; Jun 9, 2020 @ 10:37pm
Magna Noctua Jun 10, 2020 @ 9:29pm 
to be fair though, I am glad he did, I just learned a thing now (would not really say well known for us people not as pro at this as you)
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Apr 29, 2018 @ 7:41am
Posts: 8