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I believe the main reason behind that is that the game is designed to force you to make hard decisions and live with the concequences, just like in a real life/death scenario. In real life you can't cut Bob's leg off and then decide later on to reverse that. The game is also designed to get harder and harder as time goes by. So changing the laws would be contrary to all of that.
As for the specific child labor law,, that is very easy. Just don't use them as part of your labor force afterwards if you don't want to. They will stay at home and not get hurt at work.
Suspension of laws if not longer needed should be implemented. of course child labour can be easily avoided to not put them into factories as example. But it would give a better game feeling - the flow of situation.
You seemed to have missed the whole point of the game.
This isn't some ordinary sim game where you are trying to build up your city and simply make it bigger. You are trying to survive what is basically the end of the world. You are doing what is needed to survive. Making people happy is not at the top of the list (it is up there, but making sure people don't die from hunger/lack of heat is higher).
The game isn't suppose to give you a good feeling when implementing the laws. You are doing what is needed, not always what is right. Make the decison then move on. Because you don't have much time to prepare before the end is here.
If they do add it to the game, I think it would only be fitting if it were added to the "endless mode". For once you have finished the scenario, then it isn't really isn't fitting with the original setting of the game.
My city was stable. I only allowed Dueling law because I had all other laws enabled. Now I'm loosing citizens when everything else in the city is near perfect and I'm worshipped as a god. Lol.
In case you couldn't tell, I'm playing on easy mode. XD But I'm still wishing I could remove dueling law somehow.
Free fertilizer.
Yeah it is something that is only "as is" due to game balance.
Else it would be a better idea to put kids to work first and later change it to shelters.
It would be realistic, but not balanced.
Which kind of breaks the game for me.
True,
but many many games sacrifice realism on the altar of game balance.
For if you had total freedom the challenge would be gone.