Frostpunk

Frostpunk

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marcos_zy Apr 27, 2018 @ 4:37am
Hunter's Hut: hunters not hunting
Anyone have some idea about Hunter's Hut functioning? I have two, with around 10 hunters, and no raw meat appears. I don't know what more do I have to do in order to obtain raw meat, once Hunter's Hut seems to do nothing. Hunter's statuses appears many times as "going hunting", or "hunting", but no raw meat appear. Someone have any tip? Any idea about where i'm doing wrong? Thanks in advance for any help.
Last edited by marcos_zy; Apr 27, 2018 @ 4:38am
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Showing 1-15 of 24 comments
Disturbed Apr 27, 2018 @ 5:23am 
Well they hunt overnight and should come back at sunrise. Except from missing streets I have no idea what is wrong with your huts. Shure it didn't get converted to meal right away?
Emjay Apr 27, 2018 @ 5:25am 
I think there might be a bug with this because I've had hunters huts work fine in some games and in others they never bring back food. They set off and come back with nothing. Had it happen twice now.
Satoru Apr 27, 2018 @ 5:25am 
Note that raw meat wont come in until the morning that the hunters come bcak. At which point then your other building (i forget the name) should start converting it to rations
SneakyFox Apr 27, 2018 @ 5:26am 
Hunters Huts (and the Sky Hunters) only provide raw food once per day (usually just before work starts). They don't provide it constantly. Depending on the number of Hunters you have working (and what upgrades you've made in the workshop) versus the number of Cookhouses you have (and how well staffed they are) it's possible for the Cookhouses to very quickly run through the raw food in turning it into meals.

I'd suggest checking and seeing whether it looks like you've got raw food around Sunrise or just before the start of the working day, and how quickly you're able to produce meals out of it.

Also, it's worth noting that Hunters Huts don't produce all that much food (from memory it's around 22? I think they Sky Hunters around around 30-ish?) so it's quite easy to miss the increase unless you have a lot of them (and potentially upgraded), especially if you have other sources of food as well.
Last edited by SneakyFox; Apr 27, 2018 @ 5:26am
marcos_zy Apr 27, 2018 @ 6:39am 
Thank you guys. This is strange, but my raw food indicator never surpasses 1.
Vardis Apr 27, 2018 @ 6:53am 
Originally posted by marcos_zy:
Thank you guys. This is strange, but my raw food indicator never surpasses 1.

Probably because your cookhouse is immediately using it to make rations. Try disabling the cookhouse if you want to see your raw food build up.
marcos_zy Apr 27, 2018 @ 7:20am 
But the case is I have never enough food. Always starvation is a problem, and the related indicators are always making me afraid. :(
IvantheFormidable Apr 27, 2018 @ 7:26am 
Originally posted by marcos_zy:
But the case is I have never enough food. Always starvation is a problem, and the related indicators are always making me afraid. :(
If you have a lot of people, you might not be providing enough food for everyone, but people are eating the rations as soon as they are available.
Takel Apr 27, 2018 @ 7:42am 
Hunter's Huts produce 15 food, upgraded to 20
The hangers produce 30/45 food

Both are well worth your effort to use. They produce a phenominal amount of food without requiring the space, heating or steam cores that hothouses/industrial hothouses require. While the hothouses can be boosted with extended/emergency shifts as well as other productivity modifiers (and automatons), you can spam the hunters out and if you choose to micromanage the workers, run them for effectively zero additional manpower because those hunters operate during the times everyone else will be in free time.

During the first few days of a new city, I'll micromanage my workers by pulling back the workers at around 16:00 and put them onto the hunter huts. I'll lose a few hours of their day job, but I get 'free food' and personally, I'd gladly trade a bit of wood/steel over the course of a day to get and extra hunter's hut or two worth of food.

Just remember that one raw food = 2 rations (or 2.3 if using soup). You need 2-3 hunter's huts immediately when starting the New Home scenario to break-even on food with 80 population and start building a surplus for emergencies.

Starvation spirals are really nasty. Starving people will eat raw food. Hungry people will eat double rations to get out of hunger because they've skipped a meal and will make up for it. Hence, a starving person if allowed to eat raw food will effectively eat at least quadruple rations by eating at least two raw food. If you're using soup, that starving person will have eaten food for five people by themselves.

Basically, never let people starve. Always maintain a good stockpile of rations. Anything is preferable to letting them starve; work them to death, use soup. Just never ever let both your rations and raw food hit zero.
Last edited by Takel; Apr 27, 2018 @ 7:42am
marcos_zy Apr 27, 2018 @ 7:46am 
Great tips, guys. Thanks a lot to everyone! :)
McJohnson May 7, 2018 @ 6:46pm 
I Have the same problem as @marcos_zy. On the second playthrough of refugees, my hunter's huts don't work, which means everyone is starving. Help...yadda yadda yadda!
Pembroke May 8, 2018 @ 4:43am 
When the hunters are hunting at night the hut shows a timer that slowly advances. When it fills the hunters return with their catch and add to the raw food pool. If you don't get an advancing timer then you've some kind of problem that prevents the hut from operating (sick people etc.). If so, the problem should appear listed in the active issues in that hut. If none then it sounds like it's a bug...
SneakyFox May 8, 2018 @ 5:12am 
As others have posted in this thread there are several likely reasons for this:
  1. Your Hunters huts aren't actually working (for example, if you've shut them down for any reason, the people in them are sick and there's no-one able to replace them, or you've not assigned anyone to staff them, your Huts aren't fully connected by paths).
    These should be indicated by a "problem indicator" if you click on the hut and view the details.
  2. Your Hunters are working, but as soon as they bring back the food it's immediately used by the cookhouses (and potentially immediately consumed by your citizens).
    Hunters only bring back the food once per day, and fully staffed cookhouses can turn that in to actual food very quickly (depending on the number of Hunters vs. Cooks).
    If your people are starving they will eat raw food, and they will consume a lot of cooked rations. So you could find that people are eating the food as soon as it arrives. What happens if you add more Hunters to your city?
  3. You're trying to micro-manage Hunters, but aren't putting them in the Hut early enough.
    It is possible to micro-manage Hunters by pulling them off of day jobs and putting them on the Hunters hut's in the late afternoon. However, if you transfer them too late they won't get to the Hut in time to go hunting.

Do you have any screenshots of the details of the Hunter's Hut that isn't working? (After you've clicked on the Hut so that it's details can be seen).
Sandor Oct 27, 2018 @ 11:46am 
Hi all,

I have the same problem.. I watched them carefully, didnt put them out from their workplace (hunters hut) and when they came back (2 huts) nothing changes in the numbers of the raw material (my cooking house is currently off as i need all the workes to do other stuff in the main time) So I'm really confused and after couple of days, people start to get starv, and eventually rebel, and they banish me... It is incredbily fustrating, and happens only with this scenario... :S I have my scouts already, the beam or what is that is out so i see the whole map too... I cant finish this scenario cause people banishing me after days of starvation... Any idea?
SneakyFox Oct 28, 2018 @ 4:56am 
Originally posted by Sandor:
Hi all,

I have the same problem.. I watched them carefully, didnt put them out from their workplace (hunters hut) and when they came back (2 huts) nothing changes in the numbers of the raw material (my cooking house is currently off as i need all the workes to do other stuff in the main time) So I'm really confused and after couple of days, people start to get starv, and eventually rebel, and they banish me... It is incredbily fustrating, and happens only with this scenario... :S I have my scouts already, the beam or what is that is out so i see the whole map too... I cant finish this scenario cause people banishing me after days of starvation... Any idea?

Originally posted by SneakyFox:
As others have posted in this thread there are several likely reasons for this:
  1. Your Hunters huts aren't actually working (for example, if you've shut them down for any reason, the people in them are sick and there's no-one able to replace them, or you've not assigned anyone to staff them, your Huts aren't fully connected by paths).
    These should be indicated by a "problem indicator" if you click on the hut and view the details.
  2. Your Hunters are working, but as soon as they bring back the food it's immediately used by the cookhouses (and potentially immediately consumed by your citizens).
    Hunters only bring back the food once per day, and fully staffed cookhouses can turn that in to actual food very quickly (depending on the number of Hunters vs. Cooks).
    If your people are starving they will eat raw food, and they will consume a lot of cooked rations. So you could find that people are eating the food as soon as it arrives. What happens if you add more Hunters to your city?
  3. You're trying to micro-manage Hunters, but aren't putting them in the Hut early enough.
    It is possible to micro-manage Hunters by pulling them off of day jobs and putting them on the Hunters hut's in the late afternoon. However, if you transfer them too late they won't get to the Hut in time to go hunting.

Do you have any screenshots of the details of the Hunter's Hut that isn't working? (After you've clicked on the Hut so that it's details can be seen).

As above, do you have any screenshots of the details page of the Hunter's Hut that you don't think is working?

From what you're describing, it sounds like a possibility here is that your citizens are so hungry they're eating the raw food as soon as it arrives (as your Cookhouse is switched off none of it will get made into meals). The number then doesn't appear to change because as soon as one raw food comes in, it's eaten.
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Date Posted: Apr 27, 2018 @ 4:37am
Posts: 24