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This map's bottleneck is resources. You can turn resources into everything else you need. So yeah, prioritise getting sawmills but in particular get steam steelworks early, since you cant scale those up any further. I didnt need the wood-mine since there's plenty of trees lying around.
Early recourses will allow you to keep making automatons so you can run 6+ research labs with your engineers, which you'll need for all the heat research. The sooner you have your automatons, the sooner you can start stockpiling food and coal. Dont forget you can scrap your food buildings once you've reached 3k-ish food. Also if you complete all resource/supply goals early, I think the map completes before the cold drops to the absolute worst level.
Don't make the horribly expensive steam scout, 2 early scouts should be enough to explore the whole map. try to time them so you always have steamcores in stock. I rushed one scout because so I could get steam cores and a needed steel boost.
I'm done editing now, how does all this sound?
Do you remember what was tech unlock order?
Most important is the resources, make steelmills (2) and sawmills (up to 3 or 4) whenever a bot finishes and upgrade to steam-steel. Stall the hothouses in favor of more resourcing as long as you can, use soup to make most of starting and found supplies.
Techwise I think beacon was first, combined with overtime on resource piles so I could actually build scout it in time. I think gathering, sawmill, steelmill. It's hard to remember the specific order as you can imagine. Then heaters, not hubs. tech up, hothouse more scout? Research beyond here is kinda dictated by your incomming cold conditions. I never did any radius upgrades, you'll need 4 steamhubs so play your construction accordingly. I didnt need any advanced resource buildings but did get 3 once upgraded hothouse total.
You do need to go quite far down in tech to get enough heating power, so again, lots of sawmills. I used one coal thumper as my main coal source for quite a while because of its low resource and tech cost, do switch to mines when resourcing is up.
I had EVERYTHING PERFECT! No! had to throw a 6k order and 4 auto's at me. I fulfilled it and screwed myself. I did have the moral accomplishment knowing the other city was going to survice. I thought the storm would of came and I would had time to keep going like in the first scenario. You have to have the quotas met. I felt like I won but then again I didn't. Game like this has hard decisions. Going for my 3rd run or more like 2 1/2 since first time I stopped halfway. These developers know the definition of "Surprise mofo".
Key points here are understanding the game mechanics, resource management and how to problem solve on the fly. I am enjoying this game since it really makes you think. For those that just rush this game miss out on the story and the experimenting with different builds and challenging yourself. Still kinda short but still a great experience.
I adjusted my stategy 2nd time around by rushing scouts. I explored the whole map so it helped with rez but ofc every action has a consequence. So keeping storage high enough before bringing my scouts in.
Went with 2 workshops for most of the run and only got up to 4 once I had about 6 days left, to rush tomatons optimization and coal production.
I ignored New Manchester and let them freeze. There was no way I could've gather enough resources to pull it off. Also it seems the key to this scenario is to ignore the generator range, build steam hubs in key locations and only upgrade output and coal usage.
EDIT: Seems I didn't get the achievement for completing it on hard though.........................
Constantly struggled on all ends: Slow research, slow resource acquisition, slow scouts and extremely fast temperature drops. :-)
I don't remember my exact build/research order, just some general tips:
- Use the extended shifts law as soon as possible and keep it enabled all the time in all buildings.
- Don't use emergency shifts, only in real emergencies, e.g. to finish a required heating upgrade before temperature drops. Otherwise it kills your few people with high propability. This is a desaster, especially in early game.
- Use two workshops in the beginning, make it four when you have the first automatons.
- Research/build a second scout after you have the factory.
- Closely monitor the temperature. Only research heating stuff that is absolute necessary to keep the arks chilly. Reduce coal consumption when the temperature rises again.
- Place 5 tents, a medical tent and 3 workshops inside the inner generator ring. Put the 5 tents next to each other, so that you can build a fighting arena that covers all tents later. I placed the tents in the south west, and the workshops in the north east, that fits exactly.
- Build a steam hub in range of each ark. Place it so that you have maximum space for your own buildings, i.e. the ark should at the end of the radius. Place all buildings where people work and the hot houses inside of the steam hub's radius.
- Don't research the generator range upgrade.
- Don't research heater level 2 and 3 before you maximized the generator level.
- Don't research the hot house too early. The scouts find enough food for the first days.
- Use one steam coal thumper with four gathering posts, no coal mines. It is cheaper to research and easier to scale. Build a second set in the late game.
- Build two steam steel works as soon as you can afford them, since that will be a bottleneck for research and automaton production.
- Two steam sawmills should be sufficient, maybe 3 once you have enough automatons.
Well that's already a lot better right? :). For the secret achievement you also need to save new manchester. At least now you know which scout spots to rush (apart from the factory ofc). You really got to push your resourcing a harder though. If you dont have 2 steam-steelworks, you wont win.
The temperature never rises on hard mode in this scenario. Are you sure you were playing with all sliders set on hard?
I already got the achievement for NM on medium. Is there a seperate one for doing that on hard?
I have memory of goldfish. I don't remember which spots had what. Also I just couldn't afford building second steelmill, as it would've sit unused for most of the game (ran out of cores and could't find any for quite some time).
Well, there is room for improvement certainly.
Afair temperature was -90 or -100 °C during the last days on hard mode. I think it did raise on some days in the beginning, but I'm not 100% sure.
Seems it's required to attempt to save the city if you want to get the achivement.