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Then you pick Order or Faith to overcome it, and push the bar back up. Over the 15 days or so the London group is working against you, you go up the new laws, build new buildings, and bring hope back up.
Are you not using Order/Faith? I don't understand what exactly is happening to you. I went Order, and they give you just so many ways to get hope back, it wasn't overly punishing as long as you prioritize using them. I'm assuming Faith has plenty of ways to win as well.
While, yes, you CAN get it back (sometimes) it's still ridiculous. Like him, my hope was at 95% and 0% discontent (literally no red in the bar) and then my hope goes to 30%. I had the children in the schools (instead of working) so that gave me a hope bonus (I think) but every single day there's a new event that automatically takes the hope away, and once you unlock the laws to get hope (I did order) there's not much else you can do. You'll hemhorrage hope every single day for literally no reason.
It should be based off of the total bar, honestly. With 95% hope, I'm not sure why literally everybody would turn against me in an instant. By this point, we'd already proven that we're competent leaders (and I don't want to go iron fist mode) so I'm avoiding the most severe laws.
The only other thing I can think of is to hold off on buying a Public House and a Fighting arena until AFTER this day. Because both of those things boost hope majorly, and a fighting arena connected to all housing would destroy the hope deficit of the event (in theory. I haven't tried it yet).
I was able to use the guard towers to prevent more people from joining the disenters (for two days) but then they started attacking the watchers and the hope dropped again. It really takes away from the game to have an automatic defeat event that will hit no matter what. Low hope and high discontent, sure, I could see people being unhappy or even incredulous. But with every need met and no bad laws, there was nothing to support this sudden change.
You just need to use your building abilities as said above. Keep spamming them on cooldown and its ok.
Obviously you'll struggle a lil bit, but hey thats the point of "survival" games right?
First map was fairly easy, even while discovering the game.
A larger and more advanced city couldn't survive... no matter how well you do, it keeps getting colder, it keeps snowing, news from outside keep getting bleaker and, no matter how good the captain is, the city isn't London... I don't know, to me that seems like more than enough reason for people to be disheartened and for a significant fraction of them to want to go home...
England prevails!
You can actually do it without either (you pick just don't use either, at all). It requires a fairly unhealthy dose of luck for the event rolls, and having not explored anything other than what you needed to find Winterhome though.
You can also do what I did, and deliberately turn heating off so they demand it be fixed prior to Winterhome, and then artifically re-raise it through a series of harsh moves (and/or Adaptation based law changes).
You say that hope has nothing to do with loyality, but then why does it have to do anything with me staying in power? If I had done everything right, deaths to minimum, everyone fed, everyone warm, everyone safe...then why does the news of someone else not doing so well cause people do doubt me? I never even get to deal with the Londoners, because I get a two day ultimatum to raise hope.