Frostpunk

Frostpunk

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DaddyJokee Apr 26, 2018 @ 7:27pm
Winterhome Event Too Severe
I'm sorry. I don't wanna ♥♥♥♥♥ just because I don't know how to play, but the Winterhome event is too punishing. In my first two games, I was struggling and this event put me over. Fair, that was its intended design, but my third game, I do EVERYTHING right. I have 0 homeless, 0 sick, 0 hungry, everybody taken care off, a smidge short of maximum hope, then, Winterhome, and BAM! I have to prove that I can lead? The ♥♥♥♥ these peasants think I've been doing up until then?

It's nice to make a hard game, but if I come home from work, spend three hours playing the game, all is well, and then suddenly lose just cause...that's ♥♥♥♥♥♥ up.
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Showing 1-15 of 39 comments
heeroyui Apr 26, 2018 @ 7:34pm 
so far i found the hope in discontent in this game is pretty easy to manage just make sure u make use of your buildings abilities even on hard its pretty easy to manage. Faith is a much easier then order but both are pretty simple.
Last edited by heeroyui; Apr 26, 2018 @ 7:37pm
Neon Apr 26, 2018 @ 7:35pm 
The point of the Winterhome event is to put you at low hope (about 1/8 of the bar or so?)

Then you pick Order or Faith to overcome it, and push the bar back up. Over the 15 days or so the London group is working against you, you go up the new laws, build new buildings, and bring hope back up.

Are you not using Order/Faith? I don't understand what exactly is happening to you. I went Order, and they give you just so many ways to get hope back, it wasn't overly punishing as long as you prioritize using them. I'm assuming Faith has plenty of ways to win as well.
mbpoblet Apr 26, 2018 @ 7:38pm 
I haven't completed the event yet, but going order path and building and using a propaganda center seems to be working for now... at least hope is back up and Londoner numbers are going down (they kept rising until I had the propaganda center, though)...
Last edited by mbpoblet; Apr 26, 2018 @ 7:39pm
N.Tsukihana Apr 26, 2018 @ 7:39pm 
Building Ability like Guard Station help manage it. If you already full control on sick and home then it should be easy to manage after Winterhome. I only ♥♥♥ up because forget to check scout, law and use ability when it finish cooldown sometime.
PrinceCharming Apr 26, 2018 @ 7:45pm 
While I've only played it on another friends account if you get to the top of Order/Faith on the law tree it will stop the Londoners since you remove the Hope bar. I chose faith since it seemed easier. And it is. They fight back a lot more with Order than Faith.
Gweihir Apr 26, 2018 @ 7:49pm 
Don't be afraid to play in easy. I am doing so after I ran into Winterhome and got trashed. "Easy" for this game is much more like "normal" or "hard" for many other modern games. When I have understood the different mechanics, I will come back and do a higher difficulty.
Beanzoboy Apr 26, 2018 @ 7:50pm 
Originally posted by Neon:
The point of the Winterhome event is to put you at low hope (about 1/8 of the bar or so?)

Then you pick Order or Faith to overcome it, and push the bar back up. Over the 15 days or so the London group is working against you, you go up the new laws, build new buildings, and bring hope back up.

Are you not using Order/Faith? I don't understand what exactly is happening to you. I went Order, and they give you just so many ways to get hope back, it wasn't overly punishing as long as you prioritize using them. I'm assuming Faith has plenty of ways to win as well.

While, yes, you CAN get it back (sometimes) it's still ridiculous. Like him, my hope was at 95% and 0% discontent (literally no red in the bar) and then my hope goes to 30%. I had the children in the schools (instead of working) so that gave me a hope bonus (I think) but every single day there's a new event that automatically takes the hope away, and once you unlock the laws to get hope (I did order) there's not much else you can do. You'll hemhorrage hope every single day for literally no reason.

It should be based off of the total bar, honestly. With 95% hope, I'm not sure why literally everybody would turn against me in an instant. By this point, we'd already proven that we're competent leaders (and I don't want to go iron fist mode) so I'm avoiding the most severe laws.

The only other thing I can think of is to hold off on buying a Public House and a Fighting arena until AFTER this day. Because both of those things boost hope majorly, and a fighting arena connected to all housing would destroy the hope deficit of the event (in theory. I haven't tried it yet).

I was able to use the guard towers to prevent more people from joining the disenters (for two days) but then they started attacking the watchers and the hope dropped again. It really takes away from the game to have an automatic defeat event that will hit no matter what. Low hope and high discontent, sure, I could see people being unhappy or even incredulous. But with every need met and no bad laws, there was nothing to support this sudden change.
ivayim [CdE] Apr 26, 2018 @ 8:02pm 
Originally posted by Beanzoboy:
Originally posted by Neon:
The point of the Winterhome event is to put you at low hope (about 1/8 of the bar or so?)

Then you pick Order or Faith to overcome it, and push the bar back up. Over the 15 days or so the London group is working against you, you go up the new laws, build new buildings, and bring hope back up.

Are you not using Order/Faith? I don't understand what exactly is happening to you. I went Order, and they give you just so many ways to get hope back, it wasn't overly punishing as long as you prioritize using them. I'm assuming Faith has plenty of ways to win as well.

While, yes, you CAN get it back (sometimes) it's still ridiculous. Like him, my hope was at 95% and 0% discontent (literally no red in the bar) and then my hope goes to 30%. I had the children in the schools (instead of working) so that gave me a hope bonus (I think) but every single day there's a new event that automatically takes the hope away, and once you unlock the laws to get hope (I did order) there's not much else you can do. You'll hemhorrage hope every single day for literally no reason.

It should be based off of the total bar, honestly. With 95% hope, I'm not sure why literally everybody would turn against me in an instant. By this point, we'd already proven that we're competent leaders (and I don't want to go iron fist mode) so I'm avoiding the most severe laws.

The only other thing I can think of is to hold off on buying a Public House and a Fighting arena until AFTER this day. Because both of those things boost hope majorly, and a fighting arena connected to all housing would destroy the hope deficit of the event (in theory. I haven't tried it yet).

I was able to use the guard towers to prevent more people from joining the disenters (for two days) but then they started attacking the watchers and the hope dropped again. It really takes away from the game to have an automatic defeat event that will hit no matter what. Low hope and high discontent, sure, I could see people being unhappy or even incredulous. But with every need met and no bad laws, there was nothing to support this sudden change.

You just need to use your building abilities as said above. Keep spamming them on cooldown and its ok.
Obviously you'll struggle a lil bit, but hey thats the point of "survival" games right?
First map was fairly easy, even while discovering the game.
mbpoblet Apr 26, 2018 @ 8:05pm 
Originally posted by Beanzoboy:
there was nothing to support this sudden change.

A larger and more advanced city couldn't survive... no matter how well you do, it keeps getting colder, it keeps snowing, news from outside keep getting bleaker and, no matter how good the captain is, the city isn't London... I don't know, to me that seems like more than enough reason for people to be disheartened and for a significant fraction of them to want to go home...
DaddyJokee Apr 26, 2018 @ 8:07pm 
Originally posted by Beanzoboy:
Originally posted by Neon:

The only other thing I can think of is to hold off on buying a Public House and a Fighting arena until AFTER this day. Because both of those things boost hope majorly, and a fighting arena connected to all housing would destroy the hope deficit of the event (in theory. I haven't tried it yet).

This is what I did, for that exact reason, and got nothing for it. I also doomed myself my trying to improve people's ♥♥♥♥♥♥♥ conditions, because apparently, the game doesn't have an "upgrade" fucntion, but rather you have to build over old building, which when you have tents, and you want to make them homes, is a bad idea if you are running the "keep homes warm" event. So any gain from pub and arena was nullified by broken promises.
Comp_Lex Apr 26, 2018 @ 8:15pm 
Hope is something different from loyalty. Hope dropping has nothing to do with you being a good- or a bad leader. The Winterhome event is just something that happens to them that scares them so much that they lose hope and the game's way of letting you use Order or Faith to get hope back up (or eradicate it altogether). Discontent, however, is connected to how loyal they are to you. That is why those two things are separate in the game.
Kiisuno Apr 26, 2018 @ 8:23pm 
do what i did, pick order, rush a prison, and arrest those SOBs every day, imprisoned all but one and he surrendered because it was just him as a londonere
mbpoblet Apr 26, 2018 @ 8:31pm 
Originally posted by Kiisuno:
do what i did, pick order, rush a prison, and arrest those SOBs every day, imprisoned all but one and he surrendered because it was just him as a londonere

England prevails!
orloglausa Apr 26, 2018 @ 8:34pm 
Originally posted by Neon:
Then you pick Order or Faith to overcome it

You can actually do it without either (you pick just don't use either, at all). It requires a fairly unhealthy dose of luck for the event rolls, and having not explored anything other than what you needed to find Winterhome though.

You can also do what I did, and deliberately turn heating off so they demand it be fixed prior to Winterhome, and then artifically re-raise it through a series of harsh moves (and/or Adaptation based law changes).
DaddyJokee Apr 27, 2018 @ 4:49pm 
It wasn't the londoners that killed me. I never even got the chance to get to anything other than watchtowers, because the SOBs basically overthrow me.

You say that hope has nothing to do with loyality, but then why does it have to do anything with me staying in power? If I had done everything right, deaths to minimum, everyone fed, everyone warm, everyone safe...then why does the news of someone else not doing so well cause people do doubt me? I never even get to deal with the Londoners, because I get a two day ultimatum to raise hope.
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Date Posted: Apr 26, 2018 @ 7:27pm
Posts: 39