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Can't really see how moving the shifts over to the night would help, unless you could ADD a shift, but then you might as well just employ more people in the day for things like workshops and that seems like a balance issue.
Maybe balance could be that the buildings break down more often due to a lack of downtime maintenance, because the balance issues should be pretty obvious. It would make the game massively easier, so something would have to give elsewhere to balance it out. More expensive buildings maybe? Night shift people are more discontented? Would totally be useful in the first and third scenarios though as I had many people sitting on their hands mid game.
The extended shift bit. Does it also carry a chance of dying?
Unless you're going for a 0 death game of course. Then you shouldn't be.
Extended Shift gives 0% chance of dying. As long you can keep discontent below the limit you can push people as hard as you want. A necessity on Hard difficulty. (if anyone beat hard without it let me know).
About automatons remember they area a little worse compared to human labor (around 10% worse) until you give them at least 1 upgrade. (With 2 they become better).
That's not true from my experience.
I had a coalmine, without further efficiency bonuses. 10 engineers would produce 24 coal per hour. My automaton would produce 14.4 per hour.
However, the Engineers work 10 hour days. 14 on extended shift. That's 240 or 336 coal per day respectively. Ordinary Workers fare worse.
The Automaton works 24 hours per day. That's 345,6 Coal per day.
In my view, Automatons start off slightly better than the best your society can offer. Then they just get better than them with every upgrade.