Frostpunk

Frostpunk

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Survive the Storm: How?
I give up. What's the trick to surviving the storm? I have all the generator/heating upgrades, all the insulation upgrades, I've got food enough to last for more than a week, nobody is working at all except in the infirmaries, which I keep as toasty as possible, automata providing a subsistence level of coal, generator up full blast at the full radius, and steam hubs placed strategically throughout the city, etc. I ensure that no citizen is inside of any building that's less than a little chilly.

But on day three of the storm, I get 60+ sick people all of a sudden, and that's only at -100C. Is there some strategic way to use your generator overdrive or something (I mean, I've tried running it, but even with the couplings upgrade, it can't go much more than a day)? Or some other trick I've neglected?
Laatst bewerkt door VayneVerso; 26 apr 2018 om 13:48
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16-30 van 34 reacties weergegeven
I did not know what to do on 1st run and blew the generator. My second run I was banished. On the third run I won with 570ppl. I went with faith. There is no single solution but from my observations is that if you go with faith you can heal people in some prayer hospitals and they stay well heated even in -120. Though it is more of finding the righ shifts balance so you dont run out of coal or get banished.

1) I played with 2 tech towers with overshift. If you get 3 I guess you will be even more prepared.
2) Automatons save the day even if you don't get to 80% efficency. I built 2 and 1 from scouts.
3) Get outpost team ASAP and search for whatever resourse you lack.
4) Get prostetics as soon as possible.
5) Forget about storage depots untill the preparations for the storm. They cost too much steel and that was the only resource I had troubles with getting for research and upgrades. Get 2-3 at max for regular temps.
6) Lots of flying hunters closer to the storm and at least 2 scout teams in the very beggining will make your life easier.
7) If you are not preparing for the storm you only have to replenish coal till next work shift plus some extra. During the storm I had 5k at the start of the day and 7k at the end with 2 automatons on coal mines and 4 thumpers making surplus of 20 hours at the end of shifts.

Most deficit resource during the storm for me was steel.

Micromanagment is the key.
Laatst bewerkt door Просто По; 26 apr 2018 om 15:10
which scenario?
Okay, so for the record, these are my numbers on the day that the temperature drops to -100C.

665 residents.

13k coal, which is enough to run my generator full blast at full range (with a few strategic building heaters turned on) for four days if I did nothing, but I've actually got automata on coal duty from a couple of coal thumpers, and I could effectively run the generator like that for 14 days.

I had about 4500 food when I began, which should feed them for 7 days.

Houses are all fully upgraded, and I've got the insulation bonus. Basically, I researched nearly everything in the tech tree.

I'm not really worried about resources or anything like that.

The only thing I maybe messed up is not having enough automata (I've got 6), and only having 3 infirmaries.

Or maybe I'm just panicking because I see a lot of people getting sick all at once. And that's even before the temperature drops to -120C, and all of a sudden every house is freezing.

I do think there may be /some/ strategy to using the overdrive, because by turning it on for a couple of hours at a time, and off for a couple of hours at a time, I saw slightly fewer people getting sick. That only worked for a little while, though.

I /am/ going to try putting automata in my infirmaries, though, and also using triage.

Laatst bewerkt door VayneVerso; 26 apr 2018 om 15:37
Don't use Triage. Its use is to get people working again quickly if you need it. During the storm you have loads of spare people to work because all the food sources shut down. Sick people are just unable to work and may die if you don't treat them fast enough. Triage makes a portion of your people die immediately. I'll take "might die eventually" over "assured to die now" every time.

If you are really worried about the sick remember if they are getting treated (in the grey indicator below the bar) then you are fine. They won't die. So just make more medical posts/infirmaries. Again, staffing problems are much less of a thing at this point.
Laatst bewerkt door Prometheus; 26 apr 2018 om 16:18
You gotta stockpile coal and food before winter. I had about 36k coal and 5k food. I removed people from workplaces that are too cold to heat, put automatons on nurse duty and juggled with the generator overdrive to play with the rate of sick people vs treating sick people and kept activating double rations for sick people.
Okay, I'm not going to lie. I save scummed to my last save right before the storm hit in full (I think it was still -80C) and built two more infirmaries (total number to 5, with the overcrowding law passed) while running some stress tests on my generator.

When it got cold enough for homes to be a little chilly, I started running overdrive periodically. Up to around 20% stress or so, then I'd leave it off long enough to get down to 0%. Once it got colder than that, I ran it more liberally, usually letting it acquire about +20% stress and come back down by about 15%, or sometimes less if I started to see the freezing citizens symbol. Toward the end I was just running it full time, of course.

And I didn't stress too much about the sick people. This worked pretty well, and I made it through the storm with, I think, 4 deaths (I never got notified, but my population on the final screen was 4 less than it had been at the start of the storm). I had 100 sick people in treatment with a little overflow. Wasn't too bad. My numbers had been pretty manageable in previous days, with sick people getting healed up pretty well before the next day.

This was just on the default (medium) difficulty setting, which honestly, was plenty difficult for me.

https://steamcommunity.com/sharedfiles/filedetails/?id=1371445043
Laatst bewerkt door VayneVerso; 27 apr 2018 om 7:38
Origineel geplaatst door TheWatcherUatu:
Okay, I'm not going to lie. I save scummed to my last save right before the storm hit in full (I think it was still -80C) and built two more infirmaries (total number to 5, with the overcrowding law passed) while running some stress tests on my generator.

When it got cold enough for homes to be a little chilly, I started running overdrive periodically. Up to around 20% stress or so, then I'd leave it off long enough to get down to 0%. Once it got colder than that, I ran it more liberally, usually letting it acquire about +20% stress and come back down by about 15%, or sometimes less if I started to see the freezing citizens symbol. Toward the end I was just running it full time, of course.

And I didn't stress too much about the sick people. This worked pretty well, and I made it through the storm with, I think, 4 deaths (I never got notified, but my population on the final screen was 4 less than it had been at the start of the storm). I had 100 sick people in treatment with a little overflow. Wasn't too bad. My numbers had been pretty manageable in previous days, with sick people getting healed up pretty well before the next day.

This was just on the default (medium) difficulty setting, which honestly, was plenty difficult for me.

I had 4 infirmaries with automatons with double rations and about 4 carehouses :P Place generator on overdrive near the end when I got high risk of illness. The overflow went to the carehouses.
I had the same problem as OP but I paused and checked which survivors were freezing, it appears that when the storm starts and your hunters can't hunt anymore, the game still considers them to be residing in their workplaces, so I had to manually deselect some ~15 buildings and the problem was solved. It will probably be updated to make it more logical and save you the clicks.
I played on easy and lost over 200 people. I had to go full police state and then the game got on the highest horst every knowen to man. I got toldi did worng and it´s immoral ... OH thanks for that after surviving a -150 ♥♥♥♥♥♥♥♥♥ from yoiu i really needed that.
Origineel geplaatst door stefit555:
I had the same problem as OP but I paused and checked which survivors were freezing, it appears that when the storm starts and your hunters can't hunt anymore, the game still considers them to be residing in their workplaces, so I had to manually deselect some ~15 buildings and the problem was solved. It will probably be updated to make it more logical and save you the clicks.

Yup, I save scummed one time after noticing that happening. I figured that because those buildings became inoperable, people just wouldn't come to work. I was wrong!

But that wasn't what was causing people to get sick on my first attempt. I think it was just being stingy with overdrive on my generator.
Origineel geplaatst door TheWatcherUatu:
Origineel geplaatst door stefit555:
I had the same problem as OP but I paused and checked which survivors were freezing, it appears that when the storm starts and your hunters can't hunt anymore, the game still considers them to be residing in their workplaces, so I had to manually deselect some ~15 buildings and the problem was solved. It will probably be updated to make it more logical and save you the clicks.

Yup, I save scummed one time after noticing that happening. I figured that because those buildings became inoperable, people just wouldn't come to work. I was wrong!

But that wasn't what was causing people to get sick on my first attempt. I think it was just being stingy with overdrive on my generator.
It's good to overdrive to make time for the already sick people to heal up.
Origineel geplaatst door Dark Joker:
I played on easy and lost over 200 people. I had to go full police state and then the game got on the highest horst every knowen to man. I got toldi did worng and it´s immoral ... OH thanks for that after surviving a -150 ♥♥♥♥♥♥♥♥♥ from yoiu i really needed that.

ha! I made do with propaganda, prison round-ups, and guard patrols. It got a little hairy toward the end, and the game still gave me a hard time about my decisions even though I literally took in every survivor I ever met and kept them alive with effectively no deaths through the worst storm in human history.
Origineel geplaatst door TheWatcherUatu:
Origineel geplaatst door Dark Joker:
I played on easy and lost over 200 people. I had to go full police state and then the game got on the highest horst every knowen to man. I got toldi did worng and it´s immoral ... OH thanks for that after surviving a -150 ♥♥♥♥♥♥♥♥♥ from yoiu i really needed that.

ha! I made do with propaganda, prison round-ups, and guard patrols. It got a little hairy toward the end, and the game still gave me a hard time about my decisions even though I literally took in every survivor I ever met and kept them alive with effectively no deaths through the worst storm in human history.

Exactly, surviving with almost no deaths, taking evey survivor you can, safely escorting them, each time you get an event you never abuse your power and aim for fairness (even though your system is leaning to totalitarianism) and by the end I get "... but was it worth it?". Or the 3rd scenario where you help Manchester and reach your resource quota and at the end it's emphasized as if saving that extra city was more important than the main mission. No it was not (for me personally), it was preferable and a bonus, not the whole point. I'd love to see the narration tweaked a little to stop putting words into my mouth and assume where my priorities lie just because I was able of finishing the extra objective.
After passing all 3 scenarios - new atempt to beat first scenario comes really easy. I came to storm with over 60000+ coal, about 5000 wood and iron, 5-6000 meals, 90% good mood of 702 population and 15 automatons. I won scenario with about 680 survisors and I "didn't crossed the line". I think I can replay storm and save all 702, I belive.

The idea is simple:
- children on non-danger jobs bring huge boost on the very begining
- City planning : set 1/3 of the city map circle only for houses , put arena influence for every house (3-4 arenas), same with special buildings boosting moral/mood - every house to be covered. And only 3-4 2-nd lvl heaters needed to cover all that stuff.
- Build 4 since buildings ASAP and research, research, research from 6-00 to 20-00.
- Get 2 scouts ASAP and search for resources and cores all the time. Don't keep Outpost's - brake it and take cores. Except 1 - Tesla's Outpost - take it ASAP and take cores,cores,cores.
- Build 2 coal miners (I don't know how it named in Eng - it need 1-2-3 core to build it) and upgrade it to 2 lvl ASAP - it will close your coal needs until almost end-game.
- 2-3 sawmills are enough to bring you all wood you need until end-game. Don't spend cores on getting wood.
- 2 Iron miners upgraded to 2-nd lvl ASAP - is the thing you should have. When you start researching 2-nd lvl research tree - you will need more and more iron.
- About food:
*1 hunter's hut on start - pause the game on 18-00 working and put workers from mining to hunting.
*Use 1-st core to put 1 greenhouse when researched. It will be enough for the time. Don't even upgrade it in future.
* When you have lot of people to feed - you have lot of hand to do their work. So just make 3-5 flying night hunters and upgrade them - and you will need more kitchens to cook all that food =)
- If you have good working coal miners with nice income - be kind to your people and let all houses and workplaces to be nice and warm. You will have less ppl sick and skip their duty.
- Medicine:
*Have 2, then 3, then 5 and even 8-10 (closer to storm) medic's tents through the game.
*Build hospital using core ASAP. Sick population - non effective population. Have about 2-3 hospitals close to end game - you will have lot of sick refuges coming.
- When you upgrade tent to barak , or barak to house : always have few extra living rooms, becouse people can get sick fast and loose their mood even on that short time of rebuilding.
- You will need 3 automatons working on 3 coal miners and the end. No real big need in other automatons - you will have enough people from refuges. But if you research and raise automaton's effectivnes - it is your choise. 6-10 90% effective automatons working 24h will make shower of resoursec, you will need all free place to build storage on it.

****** And the MAIN thing: research 6-20 working time ASAP and use it always when you can. Let people rest when they ask you for it, but bring them back to 6-20 after thet rest those 3 days.

"It only hurts, if you survive" (c)
Laatst bewerkt door Evil Mammoth; 3 mei 2018 om 11:22
There is a little bug in this scenariu during the storm: when hunters should go for a hunt (18:00-8:00) but they can't becouse of storm, they simply sit in hunthing hats. The ones that gett extreamly cold during the night and cant be heated. In process after every night during storm one gets amout of cold/sick/very sick people similiar to amount of people asigned to hunting huts.

I simply suggest to "turn off" or disassemble hunting hunts during storm. Good luck.
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Geplaatst op: 26 apr 2018 om 13:43
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