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Also the eng helpers are still better in endless thou weaker than child labor plus faith. If you are ahead on tech you got higher heat and less sick so being ahead on tech still wins for reducing your sick. Child labor gives you a larger tech advantage and med advantage when paired with house of healing than both apprentice laws. Yes you run out of things to upgrade but at that point you also don’t need med helpers so there also useless so the eng ones is overall still more usefull. The only option than remains good is child labor that is usefull even once you have autos. Thou at some point you have full autos everywhere and all 3 laws are rendered mute.
Next as far as endless goes and there being a end to tech and everything this was the reason the devs din’t want to make endless and only did since so many asked. For that reason it’s such a half ass mode. Even on the hardest settings it’s not really challenging as the entire challenge is to last till the first storm and provided you did that part well your stable and fine from there on extreme you can fall behind a bit but by third storm it’s game over you win as rinse and repeat no change from there.
As such even if they added more stuff in workshops and factors still endless dosent have any content beyond the 120 storms to use it making it pointless. Basicly unless they redo the entire mode and add a ton to it to make those techs matter no point adding them.
At that point thou I would rather see them make a new seneriro rather than redo endless. As it would be about the same amount of work than just as they add more and more since they add stuff for the new map anyways toss those into endless to give more options. Endless core prob will remain but that’s fine the mode was never made to be good anyways only there since people wanted a endless to build In not to challenge them.
I think the developers should throw invaders into the mix... That's right! Random events that include hostile raiders / invaders desperate enough to try and take over your well-built city. Could you defend yourself with the religious path and faith keepers? Yes, but you would suffer heavier losses - so the authority / government route would result in less casualties (in the present implementation, I feel as though Religion has too many pluses going for it as opposed to the government / authority route.)
As for invaders sure would be nice buy woulden't want to see it added as a endless thing rather have a map made about them that is tuned well and challenging like the other maps. Than as an afterthought toss them into endless as well. Endless as a whole is a afterthought so adding anything to it for only endless is a sure fire way to make it crap. As the mode as a whole is half assed and not well done. Better to get a good well done map than add whats already made into endless as its easy to just pop them in after there already made vs maknig it exlusive for it. Makes us at least get some good content vs more half ass stuff.
I fully disagree with one path giving more losses than the other. Yes one path can be harder than the other but both paths should be possible to defend without losses one might jsut cost more resources to make the same str of defense. As otherwise deathless games go out the window or hardcore force you into a path both witch are not good.