Frostpunk

Frostpunk

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Boskov01 May 28, 2019 @ 10:02am
Endless Mode, Workshops, and Factories
I'm absolutely loving Endless Mode. It's nice to kick back and do some relaxing city building. Canyon's probably one of my favorite maps too. However there's a few things i feel could use some expanding.

First is Workshops. I've gotten to the point where, I always pick the medical assistants law for the kids because doing the workshop assistant track is only good for a limited amount of time. Once all the research has been done, there's no point in keeping the workshops open. I had mentioned before in a past discussion that the Workshops need something for Endless Mode, a special research track that they can continuously research for some added benefit so that the building doesn't become useless once the research is done.

Like have a special endless research option that never ends and grants some kind of benefit in exchange for some kind of regular upkeep. Like for the Heating track, a research project that boosts the heat-zones by one in exchange for a small upkeep of coal as an example. Alternatively, once the research is completed, get a one time decision to convert the workshops into a building that'll benefit the city somehow, such as a hospital, a clerical building that passively improves the efficiency of other buildings, or something like that. Something so that the workshops have a purpose once all the research is done.

Factories have a similar issue. Eventually, a problem i run into is i've maxed out on prosthetics in storage and i don't want to build anymore automatons. So the factory pretty much sits doing nothing. The factory could be put to use manufacturing other items so that it remains useful and relevant beyond automatons and prosthetics. Such as have a cannery option to process more raw food into rations or something like that.

I also love the gardens/public squares, and I'd love to see more public buildings added to the game. Like maybe some statuary or maybe even a clock tower a la Big Ben or something like that. More Endless Mode maps would be awesome too.

Anyway, keep up the great work. The game is absolutely fantastic.
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amordron May 28, 2019 @ 10:48am 
First as a note you should try faith for endless letting you get house of healing plus child labor witch ends up as a larger boost than med apprentice for healthcare as steam cores at least at first are limited I endless than later game both options don’t matter at all as you got so much heat 120 below is nothing. While child labor let’s you get hothouse out early and it’s easy mode from there with not needing any workers for food since all of it comes from the free labor of kids plus they staff the cookhouse for you and the gathering post around a thumper as with hazards you want both mines and thumpers.

Also the eng helpers are still better in endless thou weaker than child labor plus faith. If you are ahead on tech you got higher heat and less sick so being ahead on tech still wins for reducing your sick. Child labor gives you a larger tech advantage and med advantage when paired with house of healing than both apprentice laws. Yes you run out of things to upgrade but at that point you also don’t need med helpers so there also useless so the eng ones is overall still more usefull. The only option than remains good is child labor that is usefull even once you have autos. Thou at some point you have full autos everywhere and all 3 laws are rendered mute.

Next as far as endless goes and there being a end to tech and everything this was the reason the devs din’t want to make endless and only did since so many asked. For that reason it’s such a half ass mode. Even on the hardest settings it’s not really challenging as the entire challenge is to last till the first storm and provided you did that part well your stable and fine from there on extreme you can fall behind a bit but by third storm it’s game over you win as rinse and repeat no change from there.

As such even if they added more stuff in workshops and factors still endless dosent have any content beyond the 120 storms to use it making it pointless. Basicly unless they redo the entire mode and add a ton to it to make those techs matter no point adding them.

At that point thou I would rather see them make a new seneriro rather than redo endless. As it would be about the same amount of work than just as they add more and more since they add stuff for the new map anyways toss those into endless to give more options. Endless core prob will remain but that’s fine the mode was never made to be good anyways only there since people wanted a endless to build In not to challenge them.
Last edited by amordron; May 28, 2019 @ 10:53am
Auron Starglider May 28, 2019 @ 3:39pm 
Originally posted by amordron:
First as a note you should try faith for endless letting you get house of healing plus child labor witch ends up as a larger boost than med apprentice for healthcare as steam cores at least at first are limited I endless than later game both options don’t matter at all as you got so much heat 120 below is nothing. While child labor let’s you get hothouse out early and it’s easy mode from there with not needing any workers for food since all of it comes from the free labor of kids plus they staff the cookhouse for you and the gathering post around a thumper as with hazards you want both mines and thumpers.

Also the eng helpers are still better in endless thou weaker than child labor plus faith. If you are ahead on tech you got higher heat and less sick so being ahead on tech still wins for reducing your sick. Child labor gives you a larger tech advantage and med advantage when paired with house of healing than both apprentice laws. Yes you run out of things to upgrade but at that point you also don’t need med helpers so there also useless so the eng ones is overall still more usefull. The only option than remains good is child labor that is usefull even once you have autos. Thou at some point you have full autos everywhere and all 3 laws are rendered mute.

Next as far as endless goes and there being a end to tech and everything this was the reason the devs din’t want to make endless and only did since so many asked. For that reason it’s such a half ass mode. Even on the hardest settings it’s not really challenging as the entire challenge is to last till the first storm and provided you did that part well your stable and fine from there on extreme you can fall behind a bit but by third storm it’s game over you win as rinse and repeat no change from there.

As such even if they added more stuff in workshops and factors still endless dosent have any content beyond the 120 storms to use it making it pointless. Basicly unless they redo the entire mode and add a ton to it to make those techs matter no point adding them.

At that point thou I would rather see them make a new seneriro rather than redo endless. As it would be about the same amount of work than just as they add more and more since they add stuff for the new map anyways toss those into endless to give more options. Endless core prob will remain but that’s fine the mode was never made to be good anyways only there since people wanted a endless to build In not to challenge them.

I think the developers should throw invaders into the mix... That's right! Random events that include hostile raiders / invaders desperate enough to try and take over your well-built city. Could you defend yourself with the religious path and faith keepers? Yes, but you would suffer heavier losses - so the authority / government route would result in less casualties (in the present implementation, I feel as though Religion has too many pluses going for it as opposed to the government / authority route.)
amordron May 28, 2019 @ 4:54pm 
Order in many regards is better than faith. Order gives a larger production boost across your entire base than faith but req you to micro manage forman. But faith is a larger focued production boost where it matters more (tech) via freeing up eng with house of healing. Order on the other hand still uses steam cores for med but with forman they are far better and get people out in no time thou faith you can still get people out in under a day. There rather well balanced when talking about faith vs order. Faith only start puling ahead when your talking about using child labor on top. As you norm dont got enough jobs for the kids anyways so faith giving them more places to work makes there perks nearly free vs order req workers to staff most places cant use kids thats the main factor.

As for invaders sure would be nice buy woulden't want to see it added as a endless thing rather have a map made about them that is tuned well and challenging like the other maps. Than as an afterthought toss them into endless as well. Endless as a whole is a afterthought so adding anything to it for only endless is a sure fire way to make it crap. As the mode as a whole is half assed and not well done. Better to get a good well done map than add whats already made into endless as its easy to just pop them in after there already made vs maknig it exlusive for it. Makes us at least get some good content vs more half ass stuff.

I fully disagree with one path giving more losses than the other. Yes one path can be harder than the other but both paths should be possible to defend without losses one might jsut cost more resources to make the same str of defense. As otherwise deathless games go out the window or hardcore force you into a path both witch are not good.
Last edited by amordron; May 28, 2019 @ 4:58pm
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Date Posted: May 28, 2019 @ 10:02am
Posts: 3