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Yea, obviously I get the challange part of the event.
I am personaly not one who enjoys random events poping up that can deffinently be avoided or handled.
For instance, random events like kids trapped, or dying, or accidents - those happen, and you need a decission that needs to be made, NOW!!!
I don't mind those events, because they are thematicaly and logicaly sound.
"♥♥♥♥ happens, we got to deal with it!"
Events like these that force you to be ready without a good choice, where you would clearly have the time to deal with it from both a thematic and logical view.
That I don't personaly find enjoyable or challanging.
It just feels arbitrary and annoying.
Here...
Allow me to paint out how this conversation must have gone in the game:
"Hey Captain! We have decided that we do not want to be a burden and useless! Despite our disability, we want to help. All we need is a bit of wood and we can get started."
"Oh that is great you guys! But listen... I only have 99 wood out of your 100 demanded. The second the next shift starts, we can get in one more plank and get you started, how about that?"
"THAT IS UNACCEPTABLE AND WE WILL NEVER OFFER OUR HELP AGAIN!!"
And that is why it is bugging me! XD
Hahahah!