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If coal is not an issue as you said, crank that generator and some heater to prevent sickness. Or at least use the overdrive, use it a few hours every night and let it cool down afterward.
"Confortable" is the only temperature that prevent people from getting sick, even liveable has a slight chance of getting sick.
You will eventually need steam hubs to heat the far away gathering posts.
You can also try to improve medical posts using research to have more than 100% efficiency and reduce time to get people back on their feet.
Next make sure use gathering post. It povide +1 heat level at beginning
Researching insulation for houses and gathering post adds them +1 heat level. At workplaces you can use heaters, when they're far from hub or generator.
And make sure that temperature doesn't fall below chilly, it will eventually make people gravely ill + cold buildings affect their discontent a lot.
It also depends on how you place your buildings, you can heat several workplaces with one hub if you put them all together. It will consume less coal btw, if you select to turn it on only during working hours.
Advanced buildings also will give you +1 heat lvl, heaters indeed won't be that efficient on low temperatures.
The fact that you can't get necessary upgrades with 4 workshops saying that you're probably selecting not the best research order or not having enough materials.
For example, if you speak about 1st scenario (new home), I can tell that researching generator range is less important than steam hubs and signing child's labor in the 1st day is mandatory on high difficulty settings.
If you use hunter's hut, note that they take some rest after coming from a night hunt, however they can work between 3 p.m. and 6 p.m. If you place them during this time at some workplace you can gather additional materials.
Also, make sure that people don't build anything by night. 11 p.m. - 5 a.m. is the most dangerous time for getting sick. If your houses are chilly during this time, you can turn on overdrive for these hours.
Hard to say without a screenshot what exactly is the issue, but you see that in this game all aspects are important.
Yeah I try to have 1 heater thing for at least 2 resource buildings (gathering posts, mines etc).
Materials for research are rarely a problem, you're likely right about the research priorities though, I try to balance between heat, food and insulation stuff. I also try to set up a beacon as soon as possible at the beginning.
I thought about it but I was worried that this "exploit" if you can call it that would be patched if you used the same people to work at gathering during the day and hunting during the night by making them sick more easily or something so I kept them at their hunting posts all the time, until I research cook houses at which point I don't need the hunting buildings anymore.
Ah I do that, I do make them build stuff whenever it's needed regardless of the time. I'll try all you guy's suggestions, definitely learned some important things here.
1 steam hub can heat as many building as the range covers and steam hubs range dont overlap with each other or with the generator.
Steam hubs have the same heat level as the generator.
If you're playing faith, you have carehouses. They hold 20 people with overcrowding. A few of these should be more than enough for the first mission. If your people are getting sick too often, they need more heat. Heaters first, then steamhubs second. If you can't keep them warm enough then your tech is too low.
Edit: I lied, it was a day and a half, not 4. Same thing tho