War, the Game
beans Apr 14, 2015 @ 12:28pm
This isn't actually the first to have a spherical map
Planetary Annihilation did it first, despite being a truly quite messy early-access game that never quite reached its full potential. Regardless, this game is the second RTS to feature a spherical map.

You might want to reflect that on the store page. I heard this is a mobile port, though, so if this came out before Planetary Annihilation, then maybe the Planetary Annihilation store page is wrong instead...
Last edited by beans; Apr 14, 2015 @ 12:32pm
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Eric Cartman Apr 14, 2015 @ 4:38pm 
No, War The Game store page is wrong. They're lying on purpose.
beans Apr 14, 2015 @ 6:01pm 
Originally posted by Tibetan Monk:
No, War The Game store page is wrong. They're lying on purpose.

Yeah, I wrote this before I saw the reviews.
ObR  [developer] Apr 14, 2015 @ 7:15pm 
I don't want to sound petty but:

The store page claims it is the first spherical version of EARTH. Earth is a bit tricky to do as the pathfinding has to navigate around continents and large numbers of polygons. The planetary annihilation levels seem a bit less complex for the pathfinding to deal with.

Also

War, the Game was released on Desura in August 2014. I believe this is before the PA release. I pulled it of Desura with the Steam release as the Desura version would have be inferior (no network game, achievements etc)
beans Apr 15, 2015 @ 12:50pm 
Originally posted by ObR:
I don't want to sound petty but:

The store page claims it is the first spherical version of EARTH. Earth is a bit tricky to do as the pathfinding has to navigate around continents and large numbers of polygons. The planetary annihilation levels seem a bit less complex for the pathfinding to deal with.

Also

War, the Game was released on Desura in August 2014. I believe this is before the PA release. I pulled it of Desura with the Steam release as the Desura version would have be inferior (no network game, achievements etc)

Your response is far less petty than this thread; no worries.

And yeah, that clears it up. I thought PA launched earlier than 2014, but that's probably because of the early access alpha-beta-gamma-whatever program they were doing.
Crohns Racing Apr 16, 2015 @ 5:31pm 
Originally posted by ObR:
I don't want to sound petty but:

The store page claims it is the first spherical version of EARTH. Earth is a bit tricky to do as the pathfinding has to navigate around continents and large numbers of polygons. The planetary annihilation levels seem a bit less complex for the pathfinding to deal with.

Also

War, the Game was released on Desura in August 2014. I believe this is before the PA release. I pulled it of Desura with the Steam release as the Desura version would have be inferior (no network game, achievements etc)
Dont wanna be that guy but.

X-com: UFO Defense.
ObR  [developer] Apr 16, 2015 @ 7:07pm 
Wow. I've never played X-com: UFO Defense. I does appear to have a working globe in it. And it is in fact 20 years old.
Does it have proper pathfinding on it or will UFO's simply go in a straight line? I couldn't find a clip with gameplay on the globe in it.
Perhaps I should change the wording if my store page. (First game this millenium with globular version of earth)
Crohns Racing Apr 17, 2015 @ 4:27am 
Originally posted by ObR:
Wow. I've never played X-com: UFO Defense. I does appear to have a working globe in it. And it is in fact 20 years old.
Does it have proper pathfinding on it or will UFO's simply go in a straight line? I couldn't find a clip with gameplay on the globe in it.
Perhaps I should change the wording if my store page. (First game this millenium with globular version of earth)
As a big fan of X-com, the UFOs will send scouts, drop bases used to take over countries, and then every month a large supply ship will come into that base that can be intercepted, ships will pull a U-turn if they need to. ships will fly to cities to attack them, interceptors (fancy fighter jets) will chase UFOs. UFOs will attempt to get away if interceptors approach them too quickly for them to land their attack, this pathfinding can be a little dumb at times though but it was improved on a lot in the remake Enemy Unknown, where interceptors will actually move to intercept the UFO instead of just tail behind it until they hopefully speed up enough to catch it. and I cant confirm this final one but they will attempt to crash on land instead of water.
Last edited by Crohns Racing; Apr 17, 2015 @ 4:29am
NerevarineGMSV Apr 30, 2015 @ 4:16pm 


Originally posted by PeggleFrank:
Planetary Annihilation did it first, despite being a truly quite messy early-access game that never quite reached its full potential. Regardless, this game is the second RTS to feature a spherical map.

You might want to reflect that on the store page. I heard this is a mobile port, though, so if this came out before Planetary Annihilation, then maybe the Planetary Annihilation store page is wrong instead...


There was a game that had a spherical map WAAAY before Planetary Annihilation, it was Superpower 2 . Go look up the game Superpower 2. I don't know if it's one Steam but you operate across a full 3D map of the planet and it was an grand-strategy RTS.
It's sort of like Google Earth with armies and nukes.
It's like War, the Game, but on massive amounts of steroids...BAD steroids sold out of a dumpster because the game has a lot of bugs and other weird things but it's pretty fun though.
The 3D map and moving units is similar to War the Game but they're different games with different nuances and such. In War the Game, ther interface shows you the status of the battle using the pie-chart which is a very useful feature. In Superpower 2, you just see a puff of animated smoke going on and have to click on it, it then takes you to a battle screen of static units blasting each other (like an automated Heroes of Might and Magic style but extremely limited) and you just watch. You do get a report after the battle is over. War the Game makes it so much easier though with the simple and effective pie-chart pop-up.

Superpower 2 has a full 3D spherical Earth, you get the rotation/sun around it, clouds, moon, going around. Also, you can order units to go from one place to another and it travel over the 3D surface.

An important different is War the Game has actualy 3D units and Superpower 2 has 2D symbols which can be toggeled between a "flag" of the nation the units are of, or just a standard army unit which is a picture of the tank for ground/air, and picture of boat for any naval (including navy ASW choppers).
Superpower 2 units can be anything, most of the time, a combination of infantry, APCs, tanks, artillery, SAMs, AA, choppers, jets, bombers -- all represented by a flag of the nation or a tank picture. If you combined or split units, the icon never changes. If you deploy planes, they icon is a tank. It's real basic. They do not stack in 3D like War the Game does (which I think looks awesome when giant towers of Infantry go on the move. Reminds me of the building war/pirates scene in Monty Python Meaning of Life lol).


War the Game is not some macro-mega-grand-strategy game like Superpower 2 however, it doesn't try to be and doesn't need to, it's very fun as it is. War the Game is like the old Command HQ but updated for modern times, better, and very addicting. Superpower 2 and that series in general tried to do too much and let a lot of bugs, glitches, and stuff in. It's pretty stable as it is now but some people will question the realism.

There are other 3D/spherical map games. There was one called Creatures I think it was. It was just creatures on a 3D world killing each other "Artillery" style (like the old computer Artillery games or WORMS style). Aside from Superpower 2, I can't think of any other strategy game/RTS that has a full 3D spherical Earth, I don't know why others didnt make such a game, but here along comes War the Game and the full 3D (planet AND units).


As for the future of War the Game, I'd love to see a sequel, something like "War, the 2nd Game" or something lol. :D

Last edited by NerevarineGMSV; Apr 30, 2015 @ 4:30pm
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