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cause it would disable the "one mans trash is another mans treasure" factor.
once you get your scrap income perk maxed out you tend to get more than enough
Here's my scrapper play idea!
https://images.steamusercontent.com/ugc/12997396069090716424/EB1CBD999F4EC9C9CE481575D436857A71D084BA/?imw=1024&imh=620&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
Porter RØbonson™ 𝐈
Item that summons a robot M.U.L.E. (Mobile Utility Logistics Engine) to carry up to 3 unwanted loot items.
・Face an item on the ground, press [Q] / [G] / [ctrl] or whatever, instead of [E], to have the mule carry it.
・Once stored, you can’t retrieve it on the venue. Choose carefully.
・You can’t drop items inside the shop to pick them up so you scrap them.
・At the store, you can sell the loot carried by the M.U.L.E..
・Sale price is 1/100 to 1/1000 of original price (higher rank means lower rate).
・The mule doesn’t fight or get targeted, but if hit by stray fire or hazards and destroyed, you lose 1–3 carried items.
・Looks like a one-eyed robot withfour legs. The legs are decorative; it actually flies using 4D anti-gravitational energy.
・On the market, these trusty haulers go by the name Porter RØbonson MCMXCII™, renowned for lugging the impossible and never asking for a break.
1st Weapon Choice Alternative
・At level 1 completion, instead of picking from 3 weapons, choose the 4th option: Rental Mule.
・You get M.U.L.E. 𝐈 immediately, but at a -1000 credit debt you must repay.
Porter RØbonson™ 𝐈𝐈 (Upgrade, requires Porter RØbonson™ 𝐈)
・Carry 2 more items (total 5).
・Stored loot can now be brought alongside your main/sub weapons, sold at 1/50 to 1/500 of original price.
・50% chance to lose 1–3 carried items on death.
Porter RØbonson™ 𝐈𝐈𝐈 (Upgrade)
・Carry 2 more items (total 7).
・Sale rate improves to 1/25 to 1/250.
・15% chance to lose 1 carried item on death.