Deadzone Rogue

Deadzone Rogue

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Just beat the demo...
Had an absolute blast, this demo was more fun than most full release games I've played recently. It's a lightweight game, so it doesn't have a ton of stuff in it, but that makes it very lean and easy to play in my opinion. The team did a great job, looking forward to the final product.

The A.I. filler art is a bit weird, but if you're a small dev team and need assets fast it's understandable. Perhaps they will replace it when 1.0 comes out.
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Same, I thought it was great! Hopefully what others are saying about the studio won't come to fruition
i'd rather they just use handmade filler art to establish a cohesive art style, they say their a small dev team but they have made some polished games. this feels like it was shown far too early. The gunplay is a good base, but feels like it's missing something, the enemy animations are shoddily done with mistakes i feel like should have been buffed out before a public release. And by giving the stealth option you get to look real closely at their work and it isn't particularly flattering. It just seems like a project that could be great if given the effort, but any of that effort has yet to be shown.
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Date Posted: Feb 23 @ 1:03pm
Posts: 2