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This is 100% single player with some coop slapped in for people with friends to fool around with. It is built on the ashes of SS:DZ but is definitely it's superior in all ways. Let go of the hateful backward thinking of "they should of just went bankrupt and stuck to starsiege" and embrace the fact that they tried a new formula and surprisingly it works.
All the best, hope this is helpful
""
We made a couple posts on this but honestly recommend just trying the demo out quickly (nothing to lose there, its free) and you'll likely find that Deadzone Rogue has a lot of the same things people liked about Starsiege Deadzone (combat feel, space environment, etc), but with a different PVE and roguelite twist (there are lots of new enemies, different elements and perks to create unique builds, etc).
Also the plan is to give Deadzone Rogue for free on Steam in the future (we have announced this previously), to anyone who made a purchase in Starsiege Deadzone in the past.
""
You already have a game in Early access. Why aren't you finishing that, before launching this?
Why did the player count decline on your previous game? What steps are you taking to avoid that here?
Please post a 2 year road map for BOTH of your games.
At some other moment they changed it from an Extaction Shooter to a boring and bad Battle Royal to finally come back to Extraction shooter, but just worst. Most of the active players were also telling them, what version of the game was good, but they never listened.
Erez (CEO) was confident enough to type in the Discord chat that he doesn't care about the player base, but only NUMBERS.
Bans and muting were pretty wild also. Mods were just kids with a hammer.
One of the mod was even saying in-game "Mod Abuse" when killing people.
Just an horrible studio and staff.
Oof... you're asking for the Moon I feel.
Starsiege: Rogue is basically Starsiege: Deadzone.
If it took so long for them to even make a Demo, that's probably just to let some people forget about the Failure of Deadzone.