Deadzone Rogue

Deadzone Rogue

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Review
After almost 40 hours in the game I can say this. The game is very buggy. Every new run we found more bugs and they were getting worse and worse. We were forced to restart our nightmare because something broke and we just couldn't go further.

I simply can't list everything that's broken, but in short
Sound - breaks
HUD - breaks
lobby - breaks
shooting - breaks
awards - breaks
animations - break
items and perks - break or don't work

A little more globally about the problems of game mechanics.
Enemies react instantly, if you shoot from stealth you can immediately get hit. Enemies see you when you are behind them. Sometimes nemies even stand and shoot at the wall, although they didn't see you at all. Sometimes their shots fly through objects. Or hit you without animation.

As for the enemies.
Some of them should be nerfed or reworked somehow because they are so unfair.

Difficulty scaling must be reworked!
I can beat Nightmare, my friend can beat Nightmare. Together it's almost impossible because of formula [enemies HP * 2, damage * 2].
1. 2 players = enemies' damage * 2? Seriously?! As a result, every enemy one-shots you (except for the enemies from the first rooms).
2. the amount of loot doesn't increase. As a result, most often we played without 1-2 armor parts for most of the game. Or reached the final boss with the green boots from the first room for example.
Enemy damage should be the same as in solo but droprate increased.
We even tried to take augmentations and items to increase survival and they have no affect at all. Oh, I have about 80 armor, 20% deacreasing incomming damage etc .... ONESHOT! So all these things are useless. Don't get me wrong. You can survive a one-shot for a very short time, but if you level everything in survival, you lose a lot of damage. As a result, each fight lasts much longer and the chances of getting hit are much-much higher. That is, co-op nightmare is not a nightmar, but a nightmare *2. Imagine if you want to play with 2 friends :)

Conclusion: I like the dark settings, roguelike in co-op and the game looks attractive. But I'm not ready to buy the game after the demo with so many bugs and so broken co-op.
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Showing 1-4 of 4 comments
Raim Mar 9 @ 9:25am 
I dunno this seems made up. I have played like 5 runs and not noticed any bugs.
Haha the 20% decreased incoming damage thing was a funny addition. Idk what's normal but last run I had like 46% reduction. Yeah I didn't beat that one
It's even worse with 3 players, because the formula still follows linearly, tripling enemy HP and damage. It's the most ridiculous multiplayer scaling I have ever seen and it requires players to hide behind cover at all times, negating the usefulness of any and all movement based upgrades and skills, and melee. It makes all survival skills and armor worthless, not that you get much with the loot not scaling.

I agree that there should be much, much more limited enemy damage increase, even with 3 players, a 2x modifier is too much. 3x health is too much, maybe up to 2x with 3 players, but that's still a lot. I would much rather see more enemies, or more numerous elites, for difficulty scaling.

Originally posted by Raim:
I dunno this seems made up. I have played like 5 runs and not noticed any bugs.

Incredible amount of bugs. Just off the top of my head of what I've personally encountered:

  • companion bots not respawning when you die in co-op
  • mini-gun firerate never working (one buddy has same issue, another it works fine)
  • once had soft lock on player respawn in co-op that prevented moving forward, necessitating restart
  • permanent sound bug in a localized area that persists throughout a run
  • significant movement speed buffs negatively affect collision, causing being launched forward like a rocket when dashing (feels like the character model loses collision with the floor entirely), and stuttery running animations that seem to be caused by getting stuck on objects (including the floor) intermittently
  • Other collision related issues include once getting temporarily stuck on a (smooth) wall when jumping down from a platform
  • infinite reloading animation (unsure what triggered this, switching fixed it)
Most of these I would qualify as game breaking.
GiMP Mar 11 @ 6:37am 
Originally posted by Raim:
I dunno this seems made up. I have played like 5 runs and not noticed any bugs.
Man, you'll start to notice if you pay attention.
Basilllisk described a little. I can add a little more, but if I start describing everything, there will be another whole page of descriptions.

Few more
  • If you are both alive at the end of the level one of the rewards may not appear, but the door will open (met 2 times)
  • If someone dies at the end of the level (on the last monster) then the reward doen't appear for him. You must die a few seconds or more before the reward to get reward.
  • If someone dies, then he has a reward, but all his controls are broken. Only the mouse and WSAD work. As a result, he can't take the reward and the next level doesn't open. Restart!
  • The item that is supposed to resurrect you when you die doesn't work at all
  • The heated minigun shoots very fast. I shoot at the enemy, but I hit about 1 bullet per second. It feels like the other 9 bullets just disappear. Maybe I miss? No. When my friend died and was spectating me, he said that on his screen I really fire 1 bullet per second. Then I looked at the number of rounds and saw that the bullets are spent super slowly. That is, my animation is correct, but the shooting is completely broken.
  • Sometimes your shots don't release bullets. That is, there is a sound, the bullets were used up, but they just didn't fly out of the barrel and, accordingly, didn't cause damage. And it's a weapon issue, not an invisible wall, because it happens in the middle of a room with no objects. This was also confirmed by a friend in the spectator.
  • Reloading. Firstly, when the weapon is empty, it reloads automatically... sometimes. Secondly, most often when I press R, the weapon doesn't reload and I always have to press R few times to reload. Reloading can happen instantly, or the animation may not work and you don't understand whether your machine gun is reloading or not.
  • I freeze the enemy by shooting. But I don't have a cold on my weapon, no cold perks or items that transfer affixes to weapons. And I don't have a freeze on my weapon (Including melee and grenades)
  • The minimap is supposed to show allies and enemies. But every run it breaks.
    It might not show an ally.
    It might not show enemies.
    It might not show anything.
    It might show enemies, but not all of them.
  • The best bug is "damage literally out of nowhere". At any point in the game, you can be hit by something and you will see that the damage was done from behind. And these are not barrels or enemies. This damage is not so big. That is, the weakest enemy does more damage than this "damage literally out of nowhere"
And much more
Last edited by GiMP; Mar 11 @ 6:58am
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Date Posted: Mar 8 @ 5:12pm
Posts: 4