Deadzone Rogue

Deadzone Rogue

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Please Fix Glass Cannon Mission
Okay, Hate me if you want, im either tired or just really bad, but Glass Cannon feels virtually impossible to complete, even on adventure...

Heres my issues:
Healing drones, a stupidly more annoying version of the "Youre now invicible" Vex from D2. They insta target the enemy youre targetting, bulky asf and their healing is idiotic.

Fix: Either make them be like "extra armor" that once enemy takes enough dmg drone dies, or remove them all together.

Glass Cannon feels more like "Spider Simulator" and "Can you survive these 20 rooms with only X health. because healing is virtually impossible.

Also please remove "Ranged Resistant" from Spawner Enemies, like bro???

also 22rnd smg is extremely weak.

(Ill be accepting any invitations to carry me on "Glass Cannon", or the mission will stay collecting dust)
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Showing 1-10 of 10 comments
WolfWings May 3 @ 3:38pm 
Having been trying the 'zone 2' missions, in general I'll just outright say NONE of the zone 2 missions are enjoyable, between glass cannon, one where you only face the most annoying to target enemies in the game (spiders/flyers) and the _TWO_ different modes that you kill yourself if you miss shots, I straight-up will never see Zone 3 if it's required to pass all the challenges in zone 2 first.

I don't play FPS games like that, my accuracy ain't ever gonna be high enough to complete those two modes, let alone the glass cannon "no healing or shields allowed" nonsense. And the spiders/flyers work specifically as SPICE, not the Main Course.
I have had issues with this mode also. Really a bummer that I try so hard and get part way through and have to start over. Maybe better hiding areas or a higher drop rate of meds? Oh and if there is a boss at the end..... welp I guess its endgame for me.
Last edited by SQ~~Weasel42~~QS; May 3 @ 3:44pm
Yeah, this mission is WAY too difficult compared to everything else. Not even close. I get the intent is to be careful but there are just so many enemies and enemy types around that it is impossible to avoid damage even for a highly coordinated team.
Aniaran May 3 @ 7:35pm 
Glass cannon does seem pretty overtuned atm. I managed to finish the rest of the missions without too much difficulty but Glass Cannon I seem to always die around room 13 without fail.

Too much ♥♥♥♥ going on and not enough room to set up the fight so you get overwhelmed quickly.

Maybe if you get lucky and get a minigun with void tentacles that'd do it but that feels like cheesing the game more than proper difficulty for the mission.
Originally posted by NekXodus:
Okay, Hate me if you want, im either tired or just really bad, but Glass Cannon feels virtually impossible to complete, even on adventure...

Heres my issues:
Healing drones, a stupidly more annoying version of the "Youre now invicible" Vex from D2. They insta target the enemy youre targetting, bulky asf and their healing is idiotic.

Fix: Either make them be like "extra armor" that once enemy takes enough dmg drone dies, or remove them all together.

Glass Cannon feels more like "Spider Simulator" and "Can you survive these 20 rooms with only X health. because healing is virtually impossible.

Also please remove "Ranged Resistant" from Spawner Enemies, like bro???

also 22rnd smg is extremely weak.

(Ill be accepting any invitations to carry me on "Glass Cannon", or the mission will stay collecting dust)

There is a way to breeze through it:
Life Steal

If you have a Life Steal weapon that heals for 10% of the damage you do, and let's say you do 500 damage (which is kinda low), normally, you'd heal for 50hp a shot, but Glass Cannon then reduces all healing by 90%, therefore you will heal for 5hp per shot. Now, imagine using a sniper with crit and weakpoint damage hitting for 12k+ (can be higher) with that same life steal. Normally, 1200hp a shot, but with Glass Cannon, 120hp a shot. Now do this with a lightning build with chain lightning. You see where I'm going.

It works very well. Mess around with it. It's fun.
Last edited by Percello; May 3 @ 9:53pm
The melee primary perk helps a lot as well for dealing with the Ranged Immune spawner bots, the shielding bots and the ♥♥♥♥♥♥ node that drags your aim towards it. You can still close to one shot almost all enemies even with a barely leveled melee weapon and it helps a lot with repositioning if you find yourself in a bad spot.

Though do consider getting a melee that doesn't have any AoE elemental affix with it, as i accidently screwed myself over like this by meleeing a spawner bot and there was one of those suicidal drones right next to it, basically half health gone in just 1 mistake.
Originally posted by WolfWings:
Having been trying the 'zone 2' missions, in general I'll just outright say NONE of the zone 2 missions are enjoyable, between glass cannon, one where you only face the most annoying to target enemies in the game (spiders/flyers) and the _TWO_ different modes that you kill yourself if you miss shots, I straight-up will never see Zone 3 if it's required to pass all the challenges in zone 2 first.

I don't play FPS games like that, my accuracy ain't ever gonna be high enough to complete those two modes, let alone the glass cannon "no healing or shields allowed" nonsense. And the spiders/flyers work specifically as SPICE, not the Main Course.

I mean its difficult but I find them very fun.
I'm glad to know I'm not the only one who thinks that glass cannon Is a bit on the difficult side. Been trying on the easiest difficulty so I can get the unlocks, But I'm having issues with the big flamethrower spiders. i play with a controller and the game's aim assist points to the floor with them. I think this is not supposed to happen and this usually game ends me every time i try to beat this.
Originally posted by Percello:
Originally posted by NekXodus:
Okay, Hate me if you want, im either tired or just really bad, but Glass Cannon feels virtually impossible to complete, even on adventure...

Heres my issues:
Healing drones, a stupidly more annoying version of the "Youre now invicible" Vex from D2. They insta target the enemy youre targetting, bulky asf and their healing is idiotic.

Fix: Either make them be like "extra armor" that once enemy takes enough dmg drone dies, or remove them all together.

Glass Cannon feels more like "Spider Simulator" and "Can you survive these 20 rooms with only X health. because healing is virtually impossible.

Also please remove "Ranged Resistant" from Spawner Enemies, like bro???

also 22rnd smg is extremely weak.

(Ill be accepting any invitations to carry me on "Glass Cannon", or the mission will stay collecting dust)

There is a way to breeze through it:
Life Steal

If you have a Life Steal weapon that heals for 10% of the damage you do, and let's say you do 500 damage (which is kinda low), normally, you'd heal for 50hp a shot, but Glass Cannon then reduces all healing by 90%, therefore you will heal for 5hp per shot. Now, imagine using a sniper with crit and weakpoint damage hitting for 12k+ (can be higher) with that same life steal. Normally, 1200hp a shot, but with Glass Cannon, 120hp a shot. Now do this with a lightning build with chain lightning. You see where I'm going.

It works very well. Mess around with it. It's fun.
Did my run a few days ago. Lifesteal nade was definitely mvp on keeping topped up. Void tendril dual SMGs was the mvp for clearing. Ammo increase helps a ton too. Ammo was the biggest issue imo next to the flame spiders shooting through walls. Gotta say though, seemed like lifesteal wasnt affected by the heal reduction. Could be wrong and I had either improved lifesteal on my nade or the deal 1% extra dmg per 100 scrap.
Last edited by Fenefeline; May 5 @ 11:04am
Originally posted by Hemminator:
I'm glad to know I'm not the only one who thinks that glass cannon Is a bit on the difficult side. Been trying on the easiest difficulty so I can get the unlocks, But I'm having issues with the big flamethrower spiders. i play with a controller and the game's aim assist points to the floor with them. I think this is not supposed to happen and this usually game ends me every time i try to beat this.
There are a few posts about it, but the strategy I've found to be the easiest is level up the superior item fortune cookie, and try a void tendril or chain lightning build. make sure your healing orb drop rate is maxed. Fortune cookie when maxed is a 50% whenever damage is dealt to do 15% max health damage on everything but bosses. if you get a high fire rate weapon with void tendrils even if there is a healing bot the room dies instantly. its obviously rng to get the cookie early, but if you truly are struggling and want the unlocks it feels pretty free anytime I've gotten it. other things to help is try and keep void tendrils on your grenade even if you arent void, it really helps hit those hard to hit enemies. if you dont get void, lightning also has a talent that staggers on proc which can stunlock the spiders. play safe and try to find those safer spots in stealth. Its a pain but it can be done.
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