Deadzone Rogue

Deadzone Rogue

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Doppleganger  [developer] May 3 @ 8:58am
FAQ - Helpful Info for Players
Below is a quick FAQ guide answering some common questions, hope it's helpful!

Q: What should I do if I'm having major issues with starting the game, crashes, etc?
A: Please check out this help guide: https://www.deadzonerogue.com/troubleshooting

And if that doesn't work, we recommend making a post in #feedback in our Discord (discord.gg/deadzonerogue) to report the issue and get further help. You can also open a ticket using #ticket-help for additional support.

Q: What's the best way to share feedback on the game with us, or report bugs?
A: Check out our Discord! (discord.gg/deadzonerogue), any feedback or bugs can be posted directly into the #feedback channel. We try to monitor and reply in the Steam forums too, but Discord works much better for centralizing and tracking issues, and gathering all community feedback into one actionable place to address. We read everything in the #feedback channel, and respond to many of the posts there.

Q: Are you committed to updating Deadzone Rogue during early access?
A: Yes, we are! Our plan is to keep patching frequently, and let our actions speak for us. You can check out our news hub (linked below) to see a list of recent updates: https://store.steampowered.com/news/app/3228590?updates=true

Q: Should I buy Deadzone Rogue in Early Access, or wait until later?
A: If you're concerned about our history as a studio, or what the final state of Deadzone Rogue will be, we recommend just waiting until the 1.0 release to get the game! The 1.0 launch will occur in the next few months, so it's not too long of a wait.

Q: What makes Deadzone Rogue different from past titles like Starsiege Deadzone or TRIBES 3, which struggled during early access?

A: We specifically designed Deadzone Rogue as a PVE focused game that could be played solo or with friends, so that match balancing and queue times would never be an issue for the Deadzone Rogue game experience. This is a very different approach from our last titles, which were both competitive multiplayer shooter games and relied very heavily on having a large network of players to maintain a good experience. For anyone who had a bad experience with us in SS DZ or TRIBES, we're sorry.

This PVE based approach helps us ensure that all players will have a good and consistent experience, whether there is one person playing Deadzone, or thousands. We also have offline support enabled for single player mode, so players can always access the core game experience in any scenario.

Q: I purchased Starsiege Deadzone DLC, how do I get free access to Deadzone Rogue?
A: https://steamcommunity.com/app/3228590/discussions/0/591770318546158645/
Last edited by Doppleganger; May 3 @ 9:37am