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ADS weakspot/Crit augment is a huge damage boost letting you 1 tap most enemies and maybe 2-3 tapping the early elites (hell even on solo you can still 1 tap a lot of things early on which is kinda crazy), if you get 2rounds per 5m traveled, 15% ammo on dash, or scrap restores ammo you never have to reload so you shoot constantly.
You can see enemies through the walls so you can line up your shots for easy headshots (zoom in and out as needed), while also positioning in ways where you wont pull to much at once as you have a better visual on where everything is.
Theres also a lot of other items that you can pivot to/from like full HP enemies take extra damage is amazing with snipers, first shot in the mag damage is also great with snipers but keeps the door open to pivot into swap builds.
But any automatic can also work really well with ADS although i'd recommend freeze more with them as your TTK is going to be higher.
For perks:
Grenades are under-rated. with a little bit of damage you can easily start dealing 5k+ per frag and with 2-4 frags you can panic throw your way out of a lot of bad scenarios. Just gotta remember to sit and wait a lil after each room to let them come off cooldown.
Also grenades have HUGE elem proc chance. I've 1 shot entire rooms with 1 tendril frag lol. The elemental damage also bypasses the "ranged only" enemies.
Honestly they just scale insanely well with a ton of modifiers due to high base proc chances and scale with loads of items and work great with crit too.
The Swap perk is really strong. You get like 70% damage flat, plus 25% damage after killing an enemy, which im pretty certain boosts everything, weapon damaeg, your frag damage, elem damage, this makes it work with everything before even looking at the crazy infinite ammo swap speed firerate combos you can pull off.
Elemental options are also insane. Chill is probably the safest, freezing enemies makes landing your shots easier and the blizzard can help with kiting melee enemies.
But lightning and void are also insane with chain lightning and tendrils adding loads of damage.
Fire is probably the "worst" imo but its by no means bad as it gives flat damage, i just prefer lightning/void for damage.
The only other thing is knowing when you have enough damage and when to start looking for defensive stuff to not die. The 2000 armour item is its 20% DR, the invuln when your shield breaks saves you from a bunch high damage attacks, dash cooldown on crit is insane. Its definitely worth grabbing a couple of these once your damage is "enough" that elites are no longer really a threat.
Get a Void Tendril weapon and you will be constantly spawning these tendrils that will AoE everything, even ranged immune mobs.