Deadzone Rogue

Deadzone Rogue

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SteveO Mar 26 @ 7:28pm
saves?
can you save during a run?
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Showing 1-10 of 10 comments
RyoNoMz Mar 26 @ 7:42pm 
no it's a rouge-like game....
Chotic Apr 6 @ 4:43pm 
Why can't I resume a run in a rogue-like game? These aren't 15 minutes each.
Doppleganger  [developer] Apr 10 @ 11:34am 
This is something we're looking into, not sure what timing would be though since that feature competes against a lot of core game work
I feel like a 'save and quit' option say twice per run, would help the game fit better into people's lives (suddenly having to stop playing) as opposed to freely save scumming?
SteveO Apr 14 @ 12:26pm 
Originally posted by Doppleganger:
This is something we're looking into, not sure what timing would be though since that feature competes against a lot of core game work

There is zero game mechanic loss when stepping away. Sometimes you gotta do life stuff. I played for 30 mins and lost everything lol
FoxFritter Apr 14 @ 12:53pm 
Originally posted by Doppleganger:
This is something we're looking into, not sure what timing would be though since that feature competes against a lot of core game work

What does 'core game work' mean insofar as this answer? 'Spaghetti' code that'd be hard to undo and/or change at this point?

Progress lost on re-boot should have the same RNG when rebooted: 'seed/state/seed-state' so as to not allow save scumming RNG.

Edit: I'm only talking about solo/single-player runs.
Last edited by FoxFritter; Apr 14 @ 12:56pm
I think we're talking about the ability to suspend and resume a run in progress, in which case this should be a basic day 1 feature.
It should probably be like Noita: each upgrade zone creates an auto-save, overwriting the previous save as progress is made, and death auto-deletes the save file. It could be used as a save scum, but that's up to the player.
Originally posted by TacticalChihuahua:
I think we're talking about the ability to suspend and resume a run in progress, in which case this should be a basic day 1 feature.

+1
Originally posted by Doppleganger:
This is something we're looking into, not sure what timing would be though since that feature competes against a lot of core game work
*fingers crossed*
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