Deadzone Rogue

Deadzone Rogue

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Patch note 3/26/2025
**Deadzone: Rogue Demo**
*3/26/2025*

**Progress has been wiped for this patch!

Missions**
• The full story run has been broken into 3 Story Missions
• Missions can be selected from the Mission Select panel in the starting ship
• Completing a mission will grant rewards and unlock the next Mission
• Mission name is now shown on the HUD
• Missions are categorized by type - Story and Challenges
• Mission tooltips show unlock conditions
• Adjusted the Exit Teleporter sequence
• Added new teleporter voice lines
• Some missions are locked at fixed difficulties
• New Missions Added
○ Long Run
○ Bugged
○ Close Up

**Maps**
• Added more variation to the Cargo, Lux, and Core areas.
• Increased number of potential layouts in the cargo art set
• Updated name of "???" room.

**General Gameplay**
• Added Italian and Traditional Chinese as language options.
• Added ADS Setting that allows you switch between holding/toggling ADS.
• Make panel widget opaque for settings menu readability.
• The Security Level tracker now counts the number of rooms visited.
• Added current difficulty to HUD.
• Lowered Barrel Knockback Magnitude by 25%.
• Encounter rewards now always spawn at the exit door.
• Tech Masteries
○ Removed specific element upgrades
○ Added Proc Chance upgrade
• Augments

○ Removed
§ Health Augment
§ Shield Augment
§ Elemental Augment
§ Long Range Augment
§ Ammo 3 Augment
○ Updated Agility Augment
○ Update Ammo 1 Augment
§ You gain a 35% chance to refund a bullet on hit, and a 100% chance to refund 2 bullets on a kill. When your magazine is above 75% capacity, you deal 50% more damage.

• Perks
○ Health Perk Added
○ Shield Perk Added
○ Changed Ghostflare to Ghost Blade
○ Element Bot Perk now spawns a bot in addition to its original effects

• Items
○ Removed Element Specific Items
○ Added New Items
§ Elemental Damage Synergy item
§ Lower grenade cooldown by 20%
§ Increase crit damage 15% and lower non-crit damage 15%
§ Damage reduction after reload item
§ Increase Magazine Cap
§ Added Proc Chance Boost
○ Improved BioGel Item to 40% proc after grenade throw
○ Improved Weapon Swap Item from 20% to 40%

**Co-Op**
• Revive system adjusted so players will now spawn next to their co-op partners.
• Players can now join a Co-Op game while it is in progress. When first joining, players will be spectating until an encounter is cleared.


Fixes
• Fixed an issue in Co-Op where Tech would not save properly for joining players after a completed mission
• Fixed an issue in Co-Op where if the host died while fighting the Boss, they would not respawn.
• Fixed an issue in Co-Op where the host player would see the perk and augment pickups from teammates
• Fixed an issue in Co-Op where joining players would not see Tech and Scrap pickups from teammates
• Fixed an issue in Co-Op where joining players would hear the "Encounter Complete" music right before entering a new room.
• Fixed an issue where combat music would not play correctly after you died and respawned in Co-Op
• Fixed an issue where Void Tendrils would not being visible to joining client in Co-Op
• Fixed an issue where fire trails spawned by ignite affix would not be visible to joining player in Co-Op
• Fixed an issue in Co-Op where players wouldn't get a pickup notification when their ally would pick up scrap or tech.
• Fixed an issue the player map maker would be inconsistent on the HUD
• Fixed an issue where bots sometimes would not take AOE damage if they were around corners

• Fixed an issue where Turrets could not be damaged by grenades.
• Fixed an issue where the Ammo 1 augment would not properly return ammo.
• Fixed an issue where dropped loot was no longer spawning in front of the player.
• Fixed an issue where you could ping, toggle flashlight, and quick melee while you were in the fabricator screen
• Fixed an issue where the waypoint UI would not show if the host died during the encounter.

• Fixed an issue where players could reactivate a previously active encounter. This could cause the player to get stuck in progressing their run.
• Fixed an issue where your shields would not recharge if your shield recharge delay was at or below 0
• Fix for issue where after a revive the pet could often not spawn correctly.
• Fixed an issue where the pet bot would not enter the boss room and instead be destroyed.
• Fixed an issue where pet bots would not damage the end boss
• Fixed an issue where the Elemental Bot would not apply an elemental improvement or damage bonuses to pets
• Fixed an issue where the Energy Drink item would grant you a speed boost when you were near a pet bot
• Fixed an issue where the pet will not respawn if the player dies and respawns while the pet is on cooldown.
• Fixed an issue where the pet would not follow the player in stealth mode and instead target an enemy bot
• Fixed an issue where bots would not target the companion bots if they're too close.
Fixes

• Fixed an issue in Co-Op where Tech would not save properly for joining players after a completed mission
• Fixed an issue in Co-Op where if the host died while fighting the Boss, they would not respawn.
• Fixed an issue in Co-Op where the host player would see the perk and augment pickups from teammates
• Fixed an issue in Co-Op where joining players would not see Tech and Scrap pickups from teammates
• Fixed an issue in Co-Op where joining players would hear the "Encounter Complete" music right before entering a new room.
• Fixed an issue where combat music would not play correctly after you died and respawned in Co-Op
• Fixed an issue where Void Tendrils would not being visible to joining client in Co-Op
• Fixed an issue where fire trails spawned by ignite affix would not be visible to joining player in Co-Op
• Fixed an issue in Co-Op where players wouldn't get a pickup notification when their ally would pick up scrap or tech.
• Fixed an issue the player map maker would be inconsistent on the HUD
• Fixed an issue where bots sometimes would not take AOE damage if they were around corners

• Fixed an issue where Turrets could not be damaged by grenades.
• Fixed an issue where the Ammo 1 augment would not properly return ammo.
• Fixed an issue where dropped loot was no longer spawning in front of the player.
• Fixed an issue where you could ping, toggle flashlight, and quick melee while you were in the fabricator screen
• Fixed an issue where the waypoint UI would not show if the host died during the encounter.
• Fixed an issue where players could reactivate a previously active encounter. This could cause the player to get stuck in progressing their run.
• Fixed an issue where your shields would not recharge if your shield recharge delay was at or below 0
• Fix for issue where after a revive the pet could often not spawn correctly.
• Fixed an issue where the pet bot would not enter the boss room and instead be destroyed.
• Fixed an issue where pet bots would not damage the end boss
• Fixed an issue where the Elemental Bot would not apply an elemental improvement or damage bonuses to pets
• Fixed an issue where the Energy Drink item would grant you a speed boost when you were near a pet bot
• Fixed an issue where the pet will not respawn if the player dies and respawns while the pet is on cooldown.
• Fixed an issue where the pet would not follow the player in stealth mode and instead target an enemy bot
• Fixed an issue where bots would not target the companion bots if they're too close.
Last edited by Blackyy; Mar 26 @ 2:58pm
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Showing 1-9 of 9 comments
Gustach Mar 26 @ 2:59pm 
GOAT
i have a bug where i will not be able to shoot dash or jump after obtaining the first augment
actually its happens if you accidentally click the upgrade twice and it glitches out
nvr Mar 26 @ 4:34pm 
really lame to have an run ended so early. I'm removing my good reviews. I even gave it 5/5 on FB!
Thanks for sharing that here
Another update just released after this one
Blackyy Mar 27 @ 6:28am 
We have a new build available to download with a fix to the issue where you could get stuck in a state where you cannot shoot, interact, or dash after selecting an augment, perk, or item. This is available on both Epic and Steam! This also includes some other fixes:

-Fixed an issue where the encounter complete SFX would play in the safe rooms
-Fixed an issue where turrets would not being able to target another player if their original target died
-Fixed the missing icon for the Claw Hammer item
-Fixed an issue where bullets would be blocked if the player was up against a door

Thanks for all of your patience while we worked on getting a fix together!
hey i also would like to say that there's a bug in coop where after obtaining an augment i couldn't jump shoot change weapons dash or see my inventory. No hate tho love the game
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Showing 1-9 of 9 comments
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Date Posted: Mar 26 @ 2:57pm
Posts: 9