Deadzone Rogue

Deadzone Rogue

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5gig update?
5gig update today and no patch notes? Whats going on with the update
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Showing 1-15 of 26 comments
mines ~~9gb~~ 6gb*, following this thread.

why a demo have such a huge update? its a demo for crying out loud lol
Last edited by LegendaryBrendan; Feb 26 @ 4:48pm
More like a free early access tbh. Wont complain tho
Kiipo Feb 26 @ 4:44pm 
hmm so its not just me.. i thought it was just verifying data Ngl
Originally posted by DamarusRex:
More like a free early access tbh. Wont complain tho


its called "Demo" in the store but sure.

the game folder on my pc is 5.55 Gigabytes.

it has a 6 * (not 9) gig update

the demo. an update of the DEMO, no patch notes, bigger than the game itself
I prefer this over them releasing a half-baked early access game.
Kiipo Feb 26 @ 4:53pm 
they took Co-op away it seems
Kiipo Feb 26 @ 4:54pm 
but they added a new hub system and the games a bit smoother it seems
Skenjin Feb 26 @ 4:58pm 
Originally posted by Kiipo:
they took Co-op away it seems

Co-op is 'right there' in the main menu now.
Ulti Feb 26 @ 6:06pm 
Think there's some new augments too - I just saw Elemental and Hip-fire for the first time.
Allensham Feb 26 @ 6:47pm 
There are new augments, new items, and a new layout of the lobby. Co-op initiation moved from the in-game lobby to the main menu, and overall, I experienced far fewer bugs. Robot companions are really cool. They're really helpful on solo play as they take aggro. Just make sure to go into rooms, and they are with you before you start combat (I got to the boss and left my robots behind in the previous room!).
Overall- this update seems pretty good. Its just weird how there are no patch notes about it.
Skenjin Feb 26 @ 7:16pm 
Originally posted by Allensham:
Just make sure to go into rooms, and they are with you before you start combat (I got to the boss and left my robots behind in the previous room!).

Boss combat starts immediately. Do not think you can bring the bots in, cause they were left behind for me too.
I've had multiple crashes of the game now.
Ulti Feb 26 @ 10:27pm 
Originally posted by Servellion:
I've had multiple crashes of the game now.

The companions cause this for me in MP. I've successfully cleared most of the game several times tonight, but almost without fail if someone takes the buddy bots my co-op partners will crash. I as the host have not dropped once, but we've soft-locked MP sessions like 4 times tonight doing this. No problems with using other perks.
Doppleganger  [developer] Feb 27 @ 3:43am 
Hey guys, good questions! We mostly monitor Discord as a heads up versus the forum - patch notes should be up later today on Steam (we sometimes wait before posting notes to make sure the build is clean before notifying players and having everyone jump in).

Pasting notes below for reference:

Deadzone: Rogue Patch Notes
2/26/2025

General
• First pass at localization!
○ Added first time language select.
• Updated the starting ship and how to start runs.
○ Players must enter the elevator after the bridge to start a run.
• Adjust safe room
○ Separated the Tech station from the Fabricator by moving it up the hall.
• Adjusted Nightmare difficulty scale to reduce enemy health and increase enemy damage.
• Added a stat display to the equipment menu
• Relocated Augment/Perk display, item display and currency display on HUD
• Update Augment/Perk/Item selection displays
• Increase the Y offset for damage numbers to move them away from reticle.
• Added a setting for damage number sizes
• Tooltips in the fabricator show available upgrades
• Removed grenade self-damage
• Weapon Pickup inspects added back.
○ Note - Not every weapon has an animation yet

Co-Op
• Removed Epic Login for a more player-friendly login.
• Moved the Co-Op lobby creation to the main menu.
• If a player dies after an encounter ends, they are immediately revived instead of having to wait for the next encounter.
• Update ally map marker to be blue rather than yellow
• Players can now ping
• Added a teammate display to the HUD

Augments
• Adjusted various augments
○ Aiming
○ Long Range
○ Short Range
○ Weakpoint
○ Aiming
○ Magazine and Reload
○ Health
• Added new Augments
○ Elemental - All elemental damage improvements effect every Elemental Type. All Elemental Damage is increased by 30%.
○ Hipfire - While firing from the hip, your spread is reduced by 20%, your proc chance is increased by 100%, and you deal 50% more damage.
• Removed Grenade and Melee augments

Perks
• Special elemental procs (Burn, Chill, Corruption, and Shock) now only apply if you own the element parent perk
• Players are limited to 2 elemental parent perks
• Adjusted various perks
○ Dark Envoy
○ Wildfire
○ Inferno
○ Blizzard
○ Quickscope
• Added new perks
○ Momentous Uppercut
○ Companion Bot

Items
• New items added
○ Increase weapon swap speed
○ Add an extra grenade charge
○ Grenades have a secondary explosion that deals 35% of its damage
○ Grenade does bonus damage if damages only one target
○ Take less damage after melee kills
○ Increased melee swing speed
○ Increased damage against elite enemies
○ Reroll affixes on all your weapons an additional time at the fabricator
○ Upgrade the quality of your weapons an additional time at the fabricator
○ Primary Weapon can proc element affix on melee weapon
○ Secondary Weapon can proc element affix on primary weapon
○ + More!
• Removed Black Electrical Tape Item

Affixes
• Removed some affixes from the pools
○ Power Packs
○ Detonate
○Pierce
Fixes
• Fixed an issue where comparison arrow would not show as "increasing" if slot was empty, and item's level was 0
• Fixed various issues where your weapon would not be hidden on the Zone Complete screen
• Fixed an issue where the minigun would stay spun up while reloading after emptying the magazine
• Fixed an issue where encounters could be ended earlier if the player bumped against the exit door.
• Fixed an issue where the setting for disabling damage numbers would not work
• Fixed an issue where the Ricochet perk would proc the ricochet without aiming
• Fixed an issue where the Man Spider poison AOE would be counted as self-damage
• Fixed an issue where the Ranged Phalanx bot could hit players while they were crouched behind cover
• Fixed an issue where the long range augment was never applying its damage boost
• Fixed an issue where players could double jump again after dashing, causing an "infinite climb" if the dash was augmented to a low cooldown. Jump count now does not reset after dashing.
• Fixed various issues in Co-Op around the end of run animations.
• Fixed an issue in Co-Op where after your shield recharge ended, your shield UI would continue pulsing as if your shields were still recharging
• Fixed an issue where status effect icons wouldn't replicate to joining players in co-op.
• Fixed an issue where waypoints would not appear after you cleared a room
• Fixed an issue where waypoints would not show in safe rooms
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Date Posted: Feb 26 @ 4:36pm
Posts: 26