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why a demo have such a huge update? its a demo for crying out loud lol
its called "Demo" in the store but sure.
the game folder on my pc is 5.55 Gigabytes.
it has a 6 * (not 9) gig update
the demo. an update of the DEMO, no patch notes, bigger than the game itself
Co-op is 'right there' in the main menu now.
Boss combat starts immediately. Do not think you can bring the bots in, cause they were left behind for me too.
The companions cause this for me in MP. I've successfully cleared most of the game several times tonight, but almost without fail if someone takes the buddy bots my co-op partners will crash. I as the host have not dropped once, but we've soft-locked MP sessions like 4 times tonight doing this. No problems with using other perks.
Pasting notes below for reference:
Deadzone: Rogue Patch Notes
2/26/2025
General
• First pass at localization!
○ Added first time language select.
• Updated the starting ship and how to start runs.
○ Players must enter the elevator after the bridge to start a run.
• Adjust safe room
○ Separated the Tech station from the Fabricator by moving it up the hall.
• Adjusted Nightmare difficulty scale to reduce enemy health and increase enemy damage.
• Added a stat display to the equipment menu
• Relocated Augment/Perk display, item display and currency display on HUD
• Update Augment/Perk/Item selection displays
• Increase the Y offset for damage numbers to move them away from reticle.
• Added a setting for damage number sizes
• Tooltips in the fabricator show available upgrades
• Removed grenade self-damage
• Weapon Pickup inspects added back.
○ Note - Not every weapon has an animation yet
Co-Op
• Removed Epic Login for a more player-friendly login.
• Moved the Co-Op lobby creation to the main menu.
• If a player dies after an encounter ends, they are immediately revived instead of having to wait for the next encounter.
• Update ally map marker to be blue rather than yellow
• Players can now ping
• Added a teammate display to the HUD
Augments
• Adjusted various augments
○ Aiming
○ Long Range
○ Short Range
○ Weakpoint
○ Aiming
○ Magazine and Reload
○ Health
• Added new Augments
○ Elemental - All elemental damage improvements effect every Elemental Type. All Elemental Damage is increased by 30%.
○ Hipfire - While firing from the hip, your spread is reduced by 20%, your proc chance is increased by 100%, and you deal 50% more damage.
• Removed Grenade and Melee augments
Perks
• Special elemental procs (Burn, Chill, Corruption, and Shock) now only apply if you own the element parent perk
• Players are limited to 2 elemental parent perks
• Adjusted various perks
○ Dark Envoy
○ Wildfire
○ Inferno
○ Blizzard
○ Quickscope
• Added new perks
○ Momentous Uppercut
○ Companion Bot
Items
• New items added
○ Increase weapon swap speed
○ Add an extra grenade charge
○ Grenades have a secondary explosion that deals 35% of its damage
○ Grenade does bonus damage if damages only one target
○ Take less damage after melee kills
○ Increased melee swing speed
○ Increased damage against elite enemies
○ Reroll affixes on all your weapons an additional time at the fabricator
○ Upgrade the quality of your weapons an additional time at the fabricator
○ Primary Weapon can proc element affix on melee weapon
○ Secondary Weapon can proc element affix on primary weapon
○ + More!
• Removed Black Electrical Tape Item
Affixes
• Removed some affixes from the pools
○ Power Packs
○ Detonate
○Pierce
Fixes
• Fixed an issue where comparison arrow would not show as "increasing" if slot was empty, and item's level was 0
• Fixed various issues where your weapon would not be hidden on the Zone Complete screen
• Fixed an issue where the minigun would stay spun up while reloading after emptying the magazine
• Fixed an issue where encounters could be ended earlier if the player bumped against the exit door.
• Fixed an issue where the setting for disabling damage numbers would not work
• Fixed an issue where the Ricochet perk would proc the ricochet without aiming
• Fixed an issue where the Man Spider poison AOE would be counted as self-damage
• Fixed an issue where the Ranged Phalanx bot could hit players while they were crouched behind cover
• Fixed an issue where the long range augment was never applying its damage boost
• Fixed an issue where players could double jump again after dashing, causing an "infinite climb" if the dash was augmented to a low cooldown. Jump count now does not reset after dashing.
• Fixed various issues in Co-Op around the end of run animations.
• Fixed an issue in Co-Op where after your shield recharge ended, your shield UI would continue pulsing as if your shields were still recharging
• Fixed an issue where status effect icons wouldn't replicate to joining players in co-op.
• Fixed an issue where waypoints would not appear after you cleared a room
• Fixed an issue where waypoints would not show in safe rooms