Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
in what respect? population or development?
If not, try restarting steam.
It is the comment of a pissed off troll. Do not feed.
We're currently investigating reports of issues across both game servers. We hope to have an update on the problem soon! Keep an eye on our support twitter for updates on the problem
Apologies for the inconvenience.
Things did not go as planned today during our routine maintenance as explained in this post[https://forums.improbable.io/t/incident-deployment-sizes-being-inadvertently-limited/5419] by improbable, and when our servers restarted, the behavior was weird and unexpected. As you can see Worlds Adrift is still pushing the boundaries of SpatialOS in unique ways. But the issue is now resolved and the worlds have been reset to their status from before maintenance. We will work with Improbable to understand how this happened and understand how to avoid similar issues in the future.
It cannot always be, but may your sailing be smooth.