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Rapporter et oversættelsesproblem
Your community (temporarily) quit the game because of progression wipes. We told our friends not to buy in until the progression wipes stopped. Who cares about the current player count when the amount of people echoing this sentiment is astounding? Not to mention the people who refuse to support early access on principle and you've done advocates of the Early Access model no favors on this one...
Meanwhile my $60 is going down the toilet because y'all thought it was a good idea make an MMO without a commitment or viable plan to release and to wipe character data on a regular basis and have the audacity to blame us for not logging in and playing.... And you built the game on proprietary technology meaning it can't be self-hosted or open sourced.
From the head I can identify three topics that hindered the game:
* Hull building.
That inflexible, convuluted mess is not a mechanic that could have been resolved and added on to in hindsight when you literaly need a ship to get around.
* Crafting
Randomized blueprints are crap. its already a struggle getting enough knowledge together to create blueprints. Having values randomly determined on top of that is just... meh. RNGsus may be indifferent on the large, but to an individual they can be extremely harsh.
* instruments
having to traverse lawless space for something as integral as a compass or an artificial horizont without even naturaly being able to tell up from down is just madness. I'm pretty sure several noobs accidentaly fell into the void because they were upside down or at least severaly tilted without noticing.
I saw it before in Eternal Crusade, we were promised a warhammer 40k MMO with open world like Planetside 2, everyone got super hyped into it and bought 100$+ founder packages, and then they released a lobby shooter with all the battles being connected by contributing to progression on a map that a toddler could have done better with paint. Everyone blamed the devs to the point where they all just deleted all contact methods and went anonymous, but its not their fault if the investors take their money to greener pastures.
"By the time Worlds Adrift hit Early Access, people could play it for hours on end. Today, average playtime exceeds 20+ hours, with some players clocking more than 2,000 hours in it.
How is this different from an MMO launched outside of EA, that underwent a lot of changes (because every MMO does) and in the end doesn't work and goes offline?"
It's different because those other MMO's actually released with 100% of their originally planned features and content and didn't stop players wanting to play yet because of regular player progress wipes, you closed your game down with 20% of your planned features/content and continued to wipe player progress.
Also, trying to say that most other MMO's have already failed and dissappeared is mind boggling, were you rummaging through the discount bins purposefully looking for dead games?
Such a self-congratulatory tone really does not fit well with the current scenario, i'm in awe that you clearly beleive the game to be somewhat of a success *compared to other MMO's*, even though it didn't get even half of its features and was never anywhere near leaving EA, never mind having to shut down before hitting 1.0
I really like how you advertise to us about your up coming games (the games that the worlds adrift money went to), as if we would give you losers more money. LMAO Get bent.
When they released this game they TOLD us it was a long term project, that the early keys were not even really for profit, and that they would be keeping sales to a minimum so that they would not flood the servers.
That was a bald faced lie. And they know it.
The business model the floated was a down payment for the software and they would produce microtransactional goodies we could buy to keep the servers rolling. The servers cost about a half a penny per player hour. I am one of the people he is blithering about that has over a thousand hours in this game, and I STILL have only gotten about $12 of puke service, much of which has been wasted dealing with in game griefers and forum trolls.
Congratulate yourself on your own time, cheat. Rolling out an MMO means when the game dies, they take the software and sit on it. We get NOTHING for the price in the end. NOTHING. THAT is what people are complaining about. That you roll out these games over and over, and because they are MMO's, you get to take it all back and HIDE THE CODE.
Highlight that. The business model is to
>>>>>HIDE THE CODE FROM THE PURCHASER<<<<<<<
I played text MMO's for FREE for years. THAT'S what your game is worth, Bossa. NOTHING. Because MMO's are largely a function of the COMMUNITY, who happen to be the people you totally lied to, disrespected, and STOLE FROM.
Which is of course why the entire industry keeps trying to find a way out from under modders. Because a ton of people would do your job FOR FREE. If we weren't constantly being threatened by bogus IP abuse laws.
Same things that have YouTube transforming itself slowly into a glorified cable television platform, while all the private content creators that made it what it used to be are slowly run off.
This post is the most pathetic trash to date. But you see now the attitude. Why it was always fine with them that a ton of people were constantly abusing the player base.
They themselves are abusers. Therefore they like their fellow abusers.
*yawn
IT IS PART OF THEIR BUSINESS MODEL.
The festering clouds of annoying gnats around all of Steam are there to keep you distracted. That and the fanboys that can never seem to find anything wrong with anything.
Go ahead. Keep giving them your money. This will be what every aspect of your life looks like unless you stop letting people get away with this nonsense.
The business model is to
HIDE THE CODE FROM THE PURCHASER.
A game in EA means it will get finished one day, thus, if it doesn't everyone has a chance to apply to a refund, even if the game is still playable, but just abandoned.
Your game on the other hand will be outright not playable. even thoguh it is an MMO, it doesn't mean you should apply the "MMO shutdown" logic to it. You know why? Because you never ♥♥♥♥♥♥♥ stated that until now. We ain't a bunch of mentallists, we can't read minds. How could any of us known that the game will shut down pre-maturely and won't give any refunds, cuz "it's MMO subscription single payment plan was always in out mind". You never said a ♥♥♥♥♥♥♥ thing about it.
You simply can't state such BS after never mentioning it before hand. Either start giving away refunds or get sued and lose even more money... But hey, at least there's one good thing now. You're a small dev and you're lucky you're mostly unknown, otherwise I am sure there would be people who couldn't take it so lightly. O the second thought, your growth of the copandy will die along with this game. Double edged sword, karma is a ♥♥♥♥♥ and etc.
We did our best but couldn't manage. In the past there are several games that closed down. Some even with subscriptions, some with physical discs and no one said anything.
Maybe, but we are saying anything. We wan't our money back. This has nothing to do with how many players played the game or how good the game was. In EA we were promissed a game and bought it as a customer. We didn't INVEST in anything we BOUGHT a game as a CUSTOMER.
It's like buying a car, then the company gets broke, then takes your car back and you say oh i had 100.000 miles on that car. LOL BS
Then the plug is pulled before is leaves EA because of numbers? This makes no sense. It's like saying your steak got poor customer reviews because no one liked your appatisers.
No one got a steak, though some are happy (And thats ok!) smelling steak and eatting 2000 hours worth of bread rolls.