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While the numbers werent looking good, there would be way more people playing once there was reason to play.
No refunds!
Give the players the option to host their own servers. Open source the under a standard license the required software for the players to have the game and even develop it from here forward.
And no two fairly crumby games for MMO players won't be sufficient compensation. If I wanted to play I am Bread or Surgeon Simulator I'd have already. Make the code for the servers public and you can keep those two games.
I mentioned this in another thread but the reason why Worlds Adrift (and many large games) don't go Open Source when they are sunset is simple: they are in part built with third party tools, plugins and licensed code we cannot share or open source ourselves. Without these the game doesn't run nor compile. Going over and removing all these instances is a huge undertaking as well. This is why it's rare for a game going Open Source, it has little to do with willingness to do so.
I hope that sheds a little light on why we can't do this as much as we'd like to.
So release the server code that you can. Show us your true face.
Don't PR speak us.
So that open source answer is also why the game failed.... they didn't make their own game, to have that much dependence on 3rd party code is a sign of this.
That a fine argument for not going open source...
Not an argument against releasing the server side software. If you bail on your customers, at least give them full access for the product they paid for. Otherwise you're literally stealing.
Games are a good, not a service. They are explicitly classified as such in Canada and the EU. The US is a bit more ambiguous, but ethically, you cannot argue against it.
You guys are ♥♥♥♥♥♥♥♥ all over the people that supported you.
Its not technically PR speak, now granted this is just an educated guess on my own, I never used spacialOS and dont know their licensing and such but I can tell you roughly the difference between SWG and world adrift. SWG had a standalone server, IE they developed the entire server infrastructure on their own (well this is also my understanding I didnt really see the server software itself) in case of world adrift though they only did part of the server infrastructure, the other part was developed by spacial os and offered as a service. worlds adrift would use its api to do the whole server magic. Now the code using that API might very well be under license and they might not be legally allowed to share it but even if they were you couldnt just compile it and run it because you will need an account with spacial OS to run it and I am sure thats not cheap. Hence even if they released the source code we'd still not be able to run it without at least getting an alicense ourselves from spacial os which I doubt they'll make available for individuals or someone essentially doing their own spacial os product which if anyone was able to do, they do it and go get rich selling it to third parties I guess.