Worlds Adrift

Worlds Adrift

A D L May 29, 2019 @ 3:16am
Worlds Adrift is closing down. Release the source code/assets
Let the community make something of it if you're not willing to keep hosting it.

This is a joke. You guys didn't even give the game a chance to live outside of early access. People stopped playing and were waiting for the end of early access because of the constant progression wipes. My whole group was going to play at launch and I'm sure we're not the only ones.
Last edited by A D L; May 29, 2019 @ 3:24am
Originally posted by Antiga:
Bossa isn't going to release nothing it seems. They have their reasons, though only they know what those are, as I haven't seen any proper excuse except that it will most definitely take some effort from Bossa to release the source. They choose to be deaf to the requests to strip 3rd party programs that cannot be redistributed. They only hear it as: Strip the 3rd party programs AND make it work without.
The community isn't asking to make it work without. JUST strip. Community is expecting the .exe to do absolutely nothing with the open source project, at first. Community does not need a working version, in order to start working on the open source project.


Man, Bossa, you never even tried. You never asked for more money. You never tried a proper partner. You were losing money (Something I expected you knew would happen for part of the development cycle. It's normal with a game like this.) so you just axed the project. I don't like to be insulting, however this seems like a cowardly move. Literally giving up before you've even started. The game hasn't been released. 1% of gamers KNOW about the game in the first place. It's an unknown title that hasn't had the exposure it needs. Exposure you are responsible for.


Give others a chance to try. Even with fewer resources, others might succeed where you failed.
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Showing 1-15 of 75 comments
Mathis May 29, 2019 @ 3:45am 
Same, and i know of many other people who were waiting for it 2 get out of EA 2 play.
Nobelissimos May 29, 2019 @ 3:53am 
Me and at least 6 friends of mine were planning on playing when the game stopped getting wiped forgot a full release. Bossa are babies and I wont ever buy from them again.

While the numbers werent looking good, there would be way more people playing once there was reason to play.

No refunds!
Last edited by Nobelissimos; May 29, 2019 @ 3:58am
RoReaver May 29, 2019 @ 3:56am 
To reiterate here as well to the developers:
Give the players the option to host their own servers. Open source the under a standard license the required software for the players to have the game and even develop it from here forward.

And no two fairly crumby games for MMO players won't be sufficient compensation. If I wanted to play I am Bread or Surgeon Simulator I'd have already. Make the code for the servers public and you can keep those two games.
A D L May 29, 2019 @ 3:56am 
That's the really important thing to note here. We weren't playing because they were wiping our progress in a game that's already incredibly time consuming.
Tyrantosaurex May 29, 2019 @ 4:03am 
I can confirm that me and at least 3 dozen people I know were waiting to see the game hit a stable patch in development, or for a free weekend to try it out again before purchasing. It's a bummer that it's come to this.
76561198307836972 May 29, 2019 @ 6:47am 
Hi there,

I mentioned this in another thread but the reason why Worlds Adrift (and many large games) don't go Open Source when they are sunset is simple: they are in part built with third party tools, plugins and licensed code we cannot share or open source ourselves. Without these the game doesn't run nor compile. Going over and removing all these instances is a huge undertaking as well. This is why it's rare for a game going Open Source, it has little to do with willingness to do so.

I hope that sheds a little light on why we can't do this as much as we'd like to.
Nox May 29, 2019 @ 7:06am 
Originally posted by BossaKirk:
Hi there,

I mentioned this in another thread but the reason why Worlds Adrift (and many large games) don't go Open Source when they are sunset is simple: they are in part built with third party tools, plugins and licensed code we cannot share or open source ourselves. Without these the game doesn't run nor compile. Going over and removing all these instances is a huge undertaking as well. This is why it's rare for a game going Open Source, it has little to do with willingness to do so.

I hope that sheds a little light on why we can't do this as much as we'd like to.


So release the server code that you can. Show us your true face.
TerrorSoul May 29, 2019 @ 7:42am 
Having invested my hard earned money into two copies of the game early on. To put that I'm unhappy would be an understatement.
RoReaver May 29, 2019 @ 7:51am 
Originally posted by BossaKirk:
Hi there,

I mentioned this in another thread but the reason why Worlds Adrift (and many large games) don't go Open Source when they are sunset is simple: they are in part built with third party tools, plugins and licensed code we cannot share or open source ourselves. Without these the game doesn't run nor compile. Going over and removing all these instances is a huge undertaking as well. This is why it's rare for a game going Open Source, it has little to do with willingness to do so.

I hope that sheds a little light on why we can't do this as much as we'd like to.
So you're saying your server side software isn't really yours if it is impossible to release the bits of that that are Bossa's. Don't say it'd be useless cause I'll point you guys to SWGemu and tell you those guys aren't even using any of the original server side software and are reverse engineering logs from packets.

Don't PR speak us.
SmokeWiseGanja May 29, 2019 @ 8:27am 
I'm sorry, but this is false advertisement. The game never even left Early Access.
Spin7ion May 29, 2019 @ 8:49am 
They will never do so. That's their official answer:
Hi there,

Thanks for contacting us!

Here are a couple of responses as to why we can't either make the game open source, or allow players to host their own servers:

Make it Open Source

The reason why Worlds Adrift (and many large games) don't go Open Source when they are sunset is simple: they are in part built with third party tools, plugins and licensed code we cannot share or open source ourselves. Without these the game doesn't run nor compile. Going over and removing all these instances is a huge undertaking as well. This is why it's rare for a game going Open Source, it has little to do with willingness to do so.

Make it P2P, allow people to host their own servers, single player?

Unlike our other games, Worlds's network is built on top of SpatialOS, a proprietary tech. Worlds does not run without it, nor can it be hosted outside of SpatialOS's infrastructure. It stops us from both making it P2P or allow anyone to host their own servers, unfortunately.

I hope this helps shed some light on why it's simply not possible to have the game continue.

Kind regards,
RoReaver May 29, 2019 @ 8:54am 
Originally posted by Spin7ion:
They will never do so. That's their official answer:
Hi there,

Thanks for contacting us!

Here are a couple of responses as to why we can't either make the game open source, or allow players to host their own servers:

Make it Open Source

The reason why Worlds Adrift (and many large games) don't go Open Source when they are sunset is simple: they are in part built with third party tools, plugins and licensed code we cannot share or open source ourselves. Without these the game doesn't run nor compile. Going over and removing all these instances is a huge undertaking as well. This is why it's rare for a game going Open Source, it has little to do with willingness to do so.

Make it P2P, allow people to host their own servers, single player?

Unlike our other games, Worlds's network is built on top of SpatialOS, a proprietary tech. Worlds does not run without it, nor can it be hosted outside of SpatialOS's infrastructure. It stops us from both making it P2P or allow anyone to host their own servers, unfortunately.

I hope this helps shed some light on why it's simply not possible to have the game continue.

Kind regards,

So that open source answer is also why the game failed.... they didn't make their own game, to have that much dependence on 3rd party code is a sign of this.
A D L May 29, 2019 @ 9:40am 
Example #19219129128921819892182198 of why middleware is a cancer on the gaming industry
Firebaall May 29, 2019 @ 9:57am 
Originally posted by BossaKirk:
Hi there,

I mentioned this in another thread but the reason why Worlds Adrift (and many large games) don't go Open Source when they are sunset is simple: they are in part built with third party tools, plugins and licensed code we cannot share or open source ourselves. Without these the game doesn't run nor compile. Going over and removing all these instances is a huge undertaking as well. This is why it's rare for a game going Open Source, it has little to do with willingness to do so.

I hope that sheds a little light on why we can't do this as much as we'd like to.

That a fine argument for not going open source...

Not an argument against releasing the server side software. If you bail on your customers, at least give them full access for the product they paid for. Otherwise you're literally stealing.

Games are a good, not a service. They are explicitly classified as such in Canada and the EU. The US is a bit more ambiguous, but ethically, you cannot argue against it.

You guys are ♥♥♥♥♥♥♥♥ all over the people that supported you.
XPhiler May 29, 2019 @ 10:25am 
Originally posted by The Romanian Reaver:
Originally posted by BossaKirk:
Hi there,

I mentioned this in another thread but the reason why Worlds Adrift (and many large games) don't go Open Source when they are sunset is simple: they are in part built with third party tools, plugins and licensed code we cannot share or open source ourselves. Without these the game doesn't run nor compile. Going over and removing all these instances is a huge undertaking as well. This is why it's rare for a game going Open Source, it has little to do with willingness to do so.

I hope that sheds a little light on why we can't do this as much as we'd like to.
So you're saying your server side software isn't really yours if it is impossible to release the bits of that that are Bossa's. Don't say it'd be useless cause I'll point you guys to SWGemu and tell you those guys aren't even using any of the original server side software and are reverse engineering logs from packets.

Don't PR speak us.

Its not technically PR speak, now granted this is just an educated guess on my own, I never used spacialOS and dont know their licensing and such but I can tell you roughly the difference between SWG and world adrift. SWG had a standalone server, IE they developed the entire server infrastructure on their own (well this is also my understanding I didnt really see the server software itself) in case of world adrift though they only did part of the server infrastructure, the other part was developed by spacial os and offered as a service. worlds adrift would use its api to do the whole server magic. Now the code using that API might very well be under license and they might not be legally allowed to share it but even if they were you couldnt just compile it and run it because you will need an account with spacial OS to run it and I am sure thats not cheap. Hence even if they released the source code we'd still not be able to run it without at least getting an alicense ourselves from spacial os which I doubt they'll make available for individuals or someone essentially doing their own spacial os product which if anyone was able to do, they do it and go get rich selling it to third parties I guess.

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