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- Reaper cannon shots: I opened a ticket to ask the artist if he can do somthing :p
- Visual upgrades sometimes too subtles: I confess, it's my fault. I asked for visual upgrades everywhere, and then... 42 differents towers, 6 upgrades each. It was a daunting amount of work for our small art team (2 people ^^). So, some upgrades are "simple".
- Flyers too low: I'll ask the artist what can be done.
- Difficulty: We've got datas, a large amount of players struggle to win a game. I suppose you have experience in gaming and tower defense games. ^^ Difficulty 1 / One path, is meant to be an introduction to the game.
- Reroll: Yes, it becomes more and more important as difficulty increases.
*E: Uh, assuming it is a flat 25, I've also just never used them yet over the course of... somewhere over a dozen demo wins at this point, ha. Recon's too hard to come by and scout towers too good to pass up on diff 1, heh.
There is an endless mode. And there is even more than that in this regard. ^^