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once u learned that red HQ use bunker heavy gun (it targets most HP, it wont target low HP mobs thats at its door step if theres someone else beefier next to it. )
later the HQ's orbital laser = superior dmg dealer (if u wanna climb endless go for gun build. that 25%firerate upgrade sucks in endless)
u just have to make sure u read what mobs is coming and use different type of guns to handle different mobs
(if its airborne heavy, use more bunker with anti air upgrade or puma position with anti air upgrade)
many turret without anti air upgrade are targeting "fast mobs" not airborne targets
read incoming monster type and turret targeting type will help u get to 38+ easily
also ammo depo is key to climb endless , 1 ammo depo+ (any two or three 2x2 guns+ 1x1 warwolf slow upgrade = best frontline chokepoint setup)
https://steamcommunity.com/sharedfiles/filedetails/?id=3481495685
https://steamcommunity.com/sharedfiles/filedetails/?id=3481495897
https://steamcommunity.com/sharedfiles/filedetails/?id=3481496161
some of my red endless run
1 upgrade 5recon production, upgrade gun
2 place 2 miradors, look for terrain thats 1 slot away from HQ with highest terrain that able to cover left and right side of HQ, each mirador should be able to hit at least 3 entrance of HQ
3 upgrade both to +3 ppl , leave last population upgrade to later when u have money
4 plan which side gonna be ur frontline, place bunker on somewhere able to cover most of ur frontline (must be +3 terrain for late game bonus, +2 if cant find any, bunker sucks when they dont find +3 terrain)
I'm not going to write a full guide, there are far more skilled players than I am, but just one thing:
One of Lions of Ravelski strength lies within the building doctrines. +10% Damage, Rate of Fire and Reload speed and -10% Costs.
Sure, all factions have access to it, but only the Lions can double the benefits of it. It's not immediately obvious, but with double the blueprints you can focus twice more on a few types of towers and ripe the benefits of their building doctrines.
Statue upgrades and HQ cost bonus for surrounding buildings are good in theory, but on practice you can't afford to invest into them until mid-late game and all wunderwaffe is not quite as effective as price suggest.
They can beat T4, but really struggle in high frontier.
I just got lv4 beaten with the Rotmistr cuz clearly it synergy with the double blueprint trait well
My feel is that having the 2nd upgrade with Reapers as almost a must a pretty bad experience, maybe will try more during high Frontier levels to find out more but no change in my mind that it is the most struggling faction and very unfavorable in choosing
maybe it depends on which hero you pick.
Your guns are worse than blue, and you don't get green's free resource production. Your tier 3 upgrades are a tank that will spawn too slowly to be useful and something that costs so many resources I can't imagine ever buying it.
The main things you have are the double blueprints and easy access to a -15% building discount from the horse statue.
This lets you lean hard into spamming something cheap and reliable, like bunkers.
The double blueprint perk of red is very good.