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For the original post, if the demo had an endless mode, I imagine it'd reduce the reason to purchase the full game. I don't remember seeing any mention of an endless mode in the demo, so they could mention in the demo that the full game will have an endless mode, as it's been confirmed that it will, but it's understandable to me why it doesn't. The demo serves enough of a purpose to give people an idea of the full release to let them get an indication as to whether or not it'll be something they want to pick up, so I'm fine with it not having an endless mode in the demo.
Whether or not you would personally be more willing to purchase a game because of the devs' actions here on the forums and the endless mode existing, that doesn't mean everyone would. The vast majority ignore the forums and responses of devs, regardless of the game, just like the vast majority would be less inclined to make a purchase if they found what they needed in the demo via an endless mode.
There are actually quite a few towers to play the game with in the demo, and when considering how little content is available in most TD games, that one mode being available would more likely than not be all it takes to satisfy a person away from a purchase. If they can obtain a TD game with enough content to keep them occupied and challenged, what would be the point of giving out money for more? The majority of players tend to drop games shortly after playing them, rarely ever completing them, and that additional content would only exist for the sake of being something to be completed.
What currently exists in the demo is a good taste of variety while showing the player that they'll receive a large amount of content if they do purchase it. However, again, as it currently is, replaying the same ones that are available, with their 25-wave limit, is something that can grow stale, thus it may limit the time a player spends on the demo before deciding to purchase the full game.
If they had an endless mode in the demo, there'd be an ever-present challenge of defeating their own best, to get further than they had the time before, to grow the battle as large as they possibly could, for that's the allure of such a mode. That mode would turn the game into something they could occasionally pick up for a game, causing them to return for countless repeat plays. With limited content, however, there's a sense of burning through what's available and reaching a conclusion, a point at which players may then see little, if any, reason to return, as it's something they've already completed, if they ever reach such a point as completion to begin with.
With such a thing being present, the other features of the game are reduced in their level of importance. If arguably half the game is free and it happens to be the half with which contains the greatest desire, as an endless mode in TD games is kinda the default driving factor for returning plays, what would be the purpose of purchasing the limited content? It wouldn't matter how much of that content there is, limited is still limited, and can thusly be calculated as such, whereas endless is, by definition, limitless, if ignoring the unavoidable technical limitations of software.
I don't actually believe you when you claim this post was to determine the responsiveness of the devs, either. To me, that seems more like some sort of logic you've applied after the fact, as there are numerous posts by the devs on threads in these forums. If you were truly looking to determine such things, the more logical action would've been to sort through some of those threads, not try some underhanded post with no indication of an attempt at such a response.
Yes, you did obtain information that the endless mode itself has been confirmed for the full release, but if that's what you were trying to figure out, why not search through threads or make one specific to such a question? Instead, you've asked for it in the demo, as in the part of the game that's free as a means of essentially advertising itself to the player in a consumer-friendly way, so the player can determine whether or not it has the style of gameplay they seek.
Yet, there's a lot of work put into this game when viewing the vast quantity of content it shows itself to have locked away for the full release, and that work has a cost. If players don't make a purchase because they can get the main part of what they seek from the demo, the part that's free, then it could lead to one of three outcomes: 1) the demo would have to be removed because it's then detrimental to the sales of the game, which would upset players who were using the demo, 2) the endless mode itself would have to be removed from the demo, thus upsetting people who wanted it and would then be forced into a purchase they suddenly feel entitled not to make, or 3) the devs don't do either, and, instead, take a loss they may be undeserving of suffering through.
Of course, even if you're being truthful about your reasons for this post being to get a dev to post on it, which I still don't believe for a second, then it's something I have absolutely no respect for. Such actions are incredibly manipulative and toxic to a point of being disrespectful to them as people, and to their time.
That escalated quickly. Let's all enjoy some good tower defense here.
We're happy with any question and request players have.
To be fair, as a little indie team, we didn't do long and deep analysis on "should we have the endless mode in the demo or not".
If you both want to help us here, just forget about this thread. It's a collective effort to make this place a cheerful one.