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At least Scout Hideout should have a priority since it's that's what they're for, no? I can understand regular towers gaining detection and not having a priority but a tower meant for combating camouflaged units not having priority to focus them feels off
Currently you have to carefully position them way in the back so they hopefully don't have any other targets in range but their range is too large after upgrading to do so reliably.
Also, frankly, the targeting AI isn't predictable enough to deal with it. If I had a dollar for every time my HQ targeted units that were farther away from it than stealth units, I'd be a wealthy man.
True, but good luck getting it on wave5 or 9 (when the Lecos appear)
make first upgrade with 1 sniper on roof cost the same as mirador. then 2nd upgrade add another sniper, or double if at 0 height
IF i didnt missclick i couldve gotten 4 more bunkers with detection. IF i could cancel a platform like every other building ...
But Even then, it would not have been enough to go 1 more wave. 5 ghost boss-mobs simply marched through ...
https://images.steamusercontent.com/ugc/14834483375001743107/900709B70C7FEA03C19193457E271838E6F7D102/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
the issue here is sturdy bunkers r kinda not good, and u didnt place any miradors, a fully upgraded mirador (left, right, left) makes VERY short work of anything stealthed and it also does alot of damage to general high HP enemys, also at least the bastion on the 3 high ground should have gotten the 3rd upgrade with the additional guns, with that upgrade bastions will hurt anything stealth that walzes by, just by sheer amount of little guns, that r aiming at stealthed stuff, bastions get the seeing invisable flag for all guns they have once u have the snipers on their roof
And while I normally play TD games like Bloons TD, Tower Defense Simulator or Sanctum, I appreciate the effort you did here and think the system is overall surprisingly awesome.
Hm. Seems u didnt get the point.
All 3 bastions are fully upgraded for stealth. In fact, beside 2 Pumas and 2 Warwolfes, every single tower on map has detection. And i lost, because i killed everything (easily) and only the white ghost boss mobs just waltzed through.
Bunkers with 2 bunkers next, do more damage than any mirador!
I got the +1 range bunker + extra damage + cheaper. Instead of getting for multiple buildings 1-2 boni, i got for 1 tower 5 boni. Which does stack better and is more cost effecient. Because you dont get for every building cost bonus (but usually you do for bunkers).
For me it looks like you have too much stealth detection. While I played not so much so far (but played also the demo quite some time), I needed another distribution of my firepower in my runs.
What I mean, it seems to me that the detection comes too early. I would put high firepower in the front and middle, and detection in the middle and end - at least so far it worked very well.
Because this way, you kill everything visible and then you can kill all that remains more easily.
if those bastions have 3 upgrades, u definatly choose the wrong one on the 3rd upgrade, the issue of the bunkers beeing bad is not their damage its their range and firering arc, and the mirador is lmiles ahead of them in that reguard, but u will find out ur self that banking on bunkers will end up in frustration more often than not. also the chances ur game will have lecos as tier 3 mobs is 2x 1/5 so ~40% if u dont set up to account for them ur setting ur self up to fail by chance of "bad roll on enemys" almost every 2nd game