Tower Dominion

Tower Dominion

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Stealth units and Tower focus target
Guys i am so frustrated to lose maps to stealth units.
Even with 10 detect towers, the wont focus the stealth target and let the rush trough...is there and optiion to give towers the prio to focus stealth mobs?
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Showing 1-15 of 25 comments
Bartosaure  [developer] May 17 @ 5:51pm 
There is no target priority for camouflaged foe. You need to build your maze and arrange your towers so it takes care of camouflaged foes. It takes a bit of experimentation but soon you'll find you have no problem taking care of those pesky camouflaged foes ^^
GorishiDan May 17 @ 7:21pm 
Originally posted by Bartosaure:
There is no target priority for camouflaged foe. You need to build your maze and arrange your towers so it takes care of camouflaged foes. It takes a bit of experimentation but soon you'll find you have no problem taking care of those pesky camouflaged foes ^^

At least Scout Hideout should have a priority since it's that's what they're for, no? I can understand regular towers gaining detection and not having a priority but a tower meant for combating camouflaged units not having priority to focus them feels off
Keras May 18 @ 1:35am 
The scout hideout should definitely have an upgrade to add camouflaged target priority. It would make a lot of sense thematically and from a balance stand point if the binoculars added that since you are loosing a lot of damage potential when taking that.

Currently you have to carefully position them way in the back so they hopefully don't have any other targets in range but their range is too large after upgrading to do so reliably.
Ehn, I think I agree with OP only because I just wish you had more targeting control period. The game really takes a lot of control away from the player and you rely very heavily on RNG for success. I like RNG with tile building, neutral tower finding, and what towers/upgrades you pull, but not the actual gameplay itself. The AI behavior and tower targeting systems make me not even want to engage with it and I always just end up funneling because of it. If things were a little more predictable I'd engage more with multi-battlefronts.
Last edited by Sanglaine; May 18 @ 1:41am
There should be at least one thing that targets stealth units, if only because terrain and other factors don't always permit you to just wipe out everything else first.

Also, frankly, the targeting AI isn't predictable enough to deal with it. If I had a dollar for every time my HQ targeted units that were farther away from it than stealth units, I'd be a wealthy man.
2x2 medium mortar are best buddy to pair it with any other good AOE turrets i use it on HQ i use it on 2x2laser or even that newly buffed 1x1 durendal or what i forgot
Laenthal May 18 @ 5:45am 
Originally posted by redhongkong:
2x2 medium mortar are best buddy to pair it with any other good AOE turrets i use it on HQ i use it on 2x2laser or even that newly buffed 1x1 durendal or what i forgot

True, but good luck getting it on wave5 or 9 (when the Lecos appear)
oh early game? yea thats a problem. thats why i ask why bastion's detection upgrade are so expensive, they need to rework the tech tree just like miradors
make first upgrade with 1 sniper on roof cost the same as mirador. then 2nd upgrade add another sniper, or double if at 0 height
Laenthal May 18 @ 6:45am 
As of now all my designs are meant to soak up every stealth monster without killing it. I'm starting to think that was their original intended purpose to exist.
crazyray May 18 @ 8:36am 
Sure Sure. Just arrange your maze and the problem with stealth units is gone ...
IF i didnt missclick i couldve gotten 4 more bunkers with detection. IF i could cancel a platform like every other building ...
But Even then, it would not have been enough to go 1 more wave. 5 ghost boss-mobs simply marched through ...
https://images.steamusercontent.com/ugc/14834483375001743107/900709B70C7FEA03C19193457E271838E6F7D102/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Ratta May 18 @ 9:00am 
Originally posted by crazyray:
Sure Sure. Just arrange your maze and the problem with stealth units is gone ...
IF i didnt missclick i couldve gotten 4 more bunkers with detection. IF i could cancel a platform like every other building ...
But Even then, it would not have been enough to go 1 more wave. 5 ghost boss-mobs simply marched through ...
https://images.steamusercontent.com/ugc/14834483375001743107/900709B70C7FEA03C19193457E271838E6F7D102/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

the issue here is sturdy bunkers r kinda not good, and u didnt place any miradors, a fully upgraded mirador (left, right, left) makes VERY short work of anything stealthed and it also does alot of damage to general high HP enemys, also at least the bastion on the 3 high ground should have gotten the 3rd upgrade with the additional guns, with that upgrade bastions will hurt anything stealth that walzes by, just by sheer amount of little guns, that r aiming at stealthed stuff, bastions get the seeing invisable flag for all guns they have once u have the snipers on their roof
Last edited by Ratta; May 18 @ 9:05am
WSkD May 18 @ 10:10am 
Originally posted by Bartosaure:
There is no target priority for camouflaged foe. You need to build your maze and arrange your towers so it takes care of camouflaged foes. It takes a bit of experimentation but soon you'll find you have no problem taking care of those pesky camouflaged foes ^^
While it really takes a bit of getting used to, I like your system a lot. There are many things one needs to find out and use for the win - a interesting approach.
And while I normally play TD games like Bloons TD, Tower Defense Simulator or Sanctum, I appreciate the effort you did here and think the system is overall surprisingly awesome.
crazyray May 18 @ 10:32am 
Originally posted by Ratta:
Originally posted by crazyray:
Sure Sure. Just arrange your maze and the problem with stealth units is gone ...
IF i didnt missclick i couldve gotten 4 more bunkers with detection. IF i could cancel a platform like every other building ...
But Even then, it would not have been enough to go 1 more wave. 5 ghost boss-mobs simply marched through ...
https://images.steamusercontent.com/ugc/14834483375001743107/900709B70C7FEA03C19193457E271838E6F7D102/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

the issue here is sturdy bunkers r kinda not good, and u didnt place any miradors, a fully upgraded mirador (left, right, left) makes VERY short work of anything stealthed and it also does alot of damage to general high HP enemys, also at least the bastion on the 3 high ground should have gotten the 3rd upgrade with the additional guns, with that upgrade bastions will hurt anything stealth that walzes by, just by sheer amount of little guns, that r aiming at stealthed stuff, bastions get the seeing invisable flag for all guns they have once u have the snipers on their roof

Hm. Seems u didnt get the point.
All 3 bastions are fully upgraded for stealth. In fact, beside 2 Pumas and 2 Warwolfes, every single tower on map has detection. And i lost, because i killed everything (easily) and only the white ghost boss mobs just waltzed through.
Bunkers with 2 bunkers next, do more damage than any mirador!
I got the +1 range bunker + extra damage + cheaper. Instead of getting for multiple buildings 1-2 boni, i got for 1 tower 5 boni. Which does stack better and is more cost effecient. Because you dont get for every building cost bonus (but usually you do for bunkers).
WSkD May 18 @ 11:04am 
Originally posted by crazyray:
Originally posted by Ratta:

the issue here is sturdy bunkers r kinda not good, and u didnt place any miradors, a fully upgraded mirador (left, right, left) makes VERY short work of anything stealthed and it also does alot of damage to general high HP enemys, also at least the bastion on the 3 high ground should have gotten the 3rd upgrade with the additional guns, with that upgrade bastions will hurt anything stealth that walzes by, just by sheer amount of little guns, that r aiming at stealthed stuff, bastions get the seeing invisable flag for all guns they have once u have the snipers on their roof

Hm. Seems u didnt get the point.
All 3 bastions are fully upgraded for stealth. In fact, beside 2 Pumas and 2 Warwolfes, every single tower on map has detection. And i lost, because i killed everything (easily) and only the white ghost boss mobs just waltzed through.
Bunkers with 2 bunkers next, do more damage than any mirador!
I got the +1 range bunker + extra damage + cheaper. Instead of getting for multiple buildings 1-2 boni, i got for 1 tower 5 boni. Which does stack better and is more cost effecient. Because you dont get for every building cost bonus (but usually you do for bunkers).
No, I think his point is what you need to win - or at least what could help you in your next runs.

For me it looks like you have too much stealth detection. While I played not so much so far (but played also the demo quite some time), I needed another distribution of my firepower in my runs.

What I mean, it seems to me that the detection comes too early. I would put high firepower in the front and middle, and detection in the middle and end - at least so far it worked very well.
Because this way, you kill everything visible and then you can kill all that remains more easily.
Ratta May 18 @ 11:06am 
Originally posted by crazyray:
Originally posted by Ratta:

the issue here is sturdy bunkers r kinda not good, and u didnt place any miradors, a fully upgraded mirador (left, right, left) makes VERY short work of anything stealthed and it also does alot of damage to general high HP enemys, also at least the bastion on the 3 high ground should have gotten the 3rd upgrade with the additional guns, with that upgrade bastions will hurt anything stealth that walzes by, just by sheer amount of little guns, that r aiming at stealthed stuff, bastions get the seeing invisable flag for all guns they have once u have the snipers on their roof

Hm. Seems u didnt get the point.
All 3 bastions are fully upgraded for stealth. In fact, beside 2 Pumas and 2 Warwolfes, every single tower on map has detection. And i lost, because i killed everything (easily) and only the white ghost boss mobs just waltzed through.
Bunkers with 2 bunkers next, do more damage than any mirador!
I got the +1 range bunker + extra damage + cheaper. Instead of getting for multiple buildings 1-2 boni, i got for 1 tower 5 boni. Which does stack better and is more cost effecient. Because you dont get for every building cost bonus (but usually you do for bunkers).

if those bastions have 3 upgrades, u definatly choose the wrong one on the 3rd upgrade, the issue of the bunkers beeing bad is not their damage its their range and firering arc, and the mirador is lmiles ahead of them in that reguard, but u will find out ur self that banking on bunkers will end up in frustration more often than not. also the chances ur game will have lecos as tier 3 mobs is 2x 1/5 so ~40% if u dont set up to account for them ur setting ur self up to fail by chance of "bad roll on enemys" almost every 2nd game
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