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If you start with one entrance, you automatically only have one battlefront, with four entrances, you will reduce the number of battlefronts over time, whenever you create a chokepoint that leads to two or more entrances.
It is probably supposed to punish chokepoint tactics, and it doesn't have easy difficulty in mind, as you "win" at wave 25, and aren't supposed to encounter tier 3 foes at all.
If you haven’t tried it since the latest adjustments, it might be worth revisiting. We’d love to hear how it feels now as we continue refining the experience!
But now it feels like no matter what I pick, I end up dead 5–10 waves after Endless starts.
So it feels strange that I die faster with one entrance than with four. Now, when I want a relaxing game, I have to pick four entrances instead of one — that just doesn’t make sense.
For me its the other wise round... playing with one i get always into late game but with 4 i just got one time beyong Wave 35... -.-
It’s strange to me how people just comment without reading. This isn’t a skill issue — it’s a scaling issue. Try reaching wave 35 with only one entrance and you’ll see it’s harder than with four. Good luck.
Okay? What does that have to do with the difference in difficulty scaling between 1 and 4 entrances? This post was simply pointing out that it’s harder to get further with fewer entrances. Like I already said — play to wave 35 with one entrance, then do the same with four, and see which is easier to reach. Maybe read properly next time before commenting.