Dynasty Warriors 8 Empires

Dynasty Warriors 8 Empires

View Stats:
BooDaddy Apr 7, 2015 @ 11:17am
AI cheating since patch?
Since the new patch I've notinced a LOT of BS from AI Kingdoms.

Examples include,

Musou spam 5-6 times from 1 officer. Possibly due to rage mode, but there was no indication of this.

Instantly flipping bases (including my main camp) when a random AI officer literally teleports on top of it even when they have no supply line and there was no one even on that side of the map ten seconds earlier.

Some named officers suddenly being superman taking no damage at all, having gigantic life bars, sometimes taking minutes to beat, when every other officer I've fought up to that point dies in a few seconds and when said superman is recruited after the battle, their stats and level are nothing out of the ordinary and they don't have any of that power or abilities that might give them that power when fighting for me.

One territory ,do nothing kingdoms being full of ludicrously overpowered officers twice the level of any officer in my kingdom that spans half the map when I've spent a lot of time making sure all my officers are as strong as possible.

This kind of nonsense has only started since the last patch. Anyone else find this to be the case?
< >
Showing 1-10 of 10 comments
Beravin Apr 7, 2015 @ 1:23pm 
Most of that sounds pretty normal... A lot of what you have mentioned likely comes down to stratagems. There are some that teleport you to an enemy base, there are some that chip bases down for easy taking, some prevent an officer from taking damage, so on and so forth.
Last edited by Beravin; Apr 7, 2015 @ 1:23pm
BooDaddy Apr 7, 2015 @ 9:45pm 
Originally posted by DI Beravin:
Most of that sounds pretty normal... A lot of what you have mentioned likely comes down to stratagems. There are some that teleport you to an enemy base, there are some that chip bases down for easy taking, some prevent an officer from taking damage, so on and so forth.

I can see rage mode explaining the spam, but I can't accept officers being practically immortal for an entire four minute fight when my lvl 70 1000 atk officer does less than one centimeter of damage to his lifebar per combo then after recruiting him, seeing he's lvl 25 with garbage stats and no stratagems that give such a defence boost.

Also sure, maybe there are stratagems that let officers teleport around, doesn't mean they can instantly flip my main camp without any warning or fight as soon as they teleport there when they only own their main camp and one supply base nearby with no supply line to my main camp. I've seen this happen.
Beravin Apr 7, 2015 @ 10:05pm 
Actually, some large scale stratagems do exactly that, flip any camp and spawn some officers in it. As for the ones that seem ridiculously strong, they are called super officers, its a buff that important enemies like Marshall get at the start of a battle to make it more challenging for the player.
Last edited by Beravin; Apr 7, 2015 @ 10:08pm
BooDaddy Apr 7, 2015 @ 10:41pm 
Originally posted by DI Beravin:
Actually, some large scale stratagems do exactly that, flip any camp and spawn some officers in it. As for the ones that seem ridiculously strong, they are called super officers, its a buff that important enemies like Marshall get at the start of a battle to make it more challenging for the player.

Well that super officer buff makes sense then, it'd be a little more intuitive if there was more indication that said officer was the strategist/marshal rather than have what looks like some nobody from a no name kingdom being godlike for no apparent reason.

But even large scale stratagems can't explain my main camp being insta-flipped resulting in a loss for me by a teleporting officer with no supply lines to my base and no large scale strategies in play.

All that happened was i was a minute or so from winning then, bam, officer teleports into my main camp with no explanation at all and I insta lose.
MastaMez Apr 8, 2015 @ 12:32pm 
Some officers have stratagems that makes them temporarily invincible.
Doresh Apr 8, 2015 @ 1:41pm 
Don't super officers usually have a red aura of "Do not pursue Lu Bu!"?

This might also be related to how deep in enemy territory you are and if you're attacking the main capital of a kingdom that still has other territory.
Harusame Apr 9, 2015 @ 3:31pm 
I attacked a big kingdom at the capital once and boy, was it quite the fight, it became a battle of attrition where me and the enemy officers would constantly heal ourselves. I eventually won out in the end after I was able to isolate the commander and rage the heck out of him and still that didn't kill him but he probably ran out of strategem meter to heal. I believe the whole ordeal took at least 45 minutes.
Beravin Apr 9, 2015 @ 8:44pm 
Indeed, they changed the formula a little. Now, if you attack the capital, all the soldiers in that battle will get buffed by how many lands they have. I never do it unless they only have 2 or 3 lands.
Last edited by Beravin; Apr 9, 2015 @ 10:48pm
Gulskjaeren Apr 9, 2015 @ 9:56pm 
Originally posted by Beravin:
Indeed, they changed the formula a little. Now, if you attack the capitol, all the soldiers in that battle will get buffed by how many lands they have. I never do it unless they only have 2 or 3 lands.

I've noticed the change too. Enemy officers are more resilient now compared to before. In a way, the new update forces you to upgrade your standard bases to Offensive, Defensive and Supply.
KaleShibata Apr 10, 2015 @ 9:03am 
Originally posted by AJSA Six Feet of Shaving Cream:
Originally posted by Beravin:
Indeed, they changed the formula a little. Now, if you attack the capitol, all the soldiers in that battle will get buffed by how many lands they have. I never do it unless they only have 2 or 3 lands.

I've noticed the change too. Enemy officers are more resilient now compared to before. In a way, the new update forces you to upgrade your standard bases to Offensive, Defensive and Supply.

Particularly Supply and deny them their own or the battle will never end. I honestly kind of like it. Rather than me at level 20-40 beating an area or capital in about 15 minutes such a feat now takes at least 20 if I have to work out their supply bases first and so on. Makes me use my brain meats more and I appreciate it.

As for AI getting a ton of musou, that's because unlike us, they kept the gain they had in Legends 8...meaning they'll get it back at an astronomical rate compared to us. Its the same rate I noticed in Legends when I played on Chaos...no matter how hard you hit them they'll almost always be guarenteed ONE.
Last edited by KaleShibata; Apr 10, 2015 @ 9:04am
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Apr 7, 2015 @ 11:17am
Posts: 10