Don't Starve Together

Don't Starve Together

6/set./2019 às 17:41
Woodie Character Update Next Week + News!
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Exibindo comentários 3145 de 59
Sasuke 8/set./2019 às 0:33 
Hey Klei, just an idea I had about the rework. Maybe instead of the transformations being completely random they could depend on your sanity at the time of the transformation. So for example the most desirable form, Im guessing the combat one, is only obtainable when you are at 2/3+ max sanity and so on. Imo that would make him more consistent and it would truly put him into the high tiers of character ranking. :D
Աnspøttǝđ 8/set./2019 às 1:20 
add unravel option to all loyal items
Luna 8/set./2019 às 2:43 
not what i was expecting but oké seems good
I love it how klei is still working on their game after so many years.

minitte 8/set./2019 às 19:37 
W O O D I E
Valewaii 8/set./2019 às 21:10 
Hi ppl, I just wanted to know if there is a way to fix lag because I've been trying to play dst with my bf who is in South Korea and I'm in Chile, our local conections are quite good but while playing he always say to me he has so much lag. :(
S o f t 9/set./2019 às 6:12 
Yay thank you!
Mickmane 9/set./2019 às 7:02 
Overall, sounds great! :)

Some comments/questions:

"During fullmoon, Woodie is forced into a random transformation (once per fullmoon), and the Were-Meter drains at half the speed."

If you are already in a were-form when full moon starts, do you stay that way or get a new transformation?

"Woodie no longer gains sanity when planting trees."
"Woodie no longer needs to eat wood."

Butbut, his name is Woodie! At least keep one or the other. :) Or let him gain something from eating wood, to explain his (nick)name. :)

Looking forward to checking the new Woodie out, been ages since I played the old one.
Snow 9/set./2019 às 8:11 
Вуди,Вуди-♥♥♥ на блюде
добрый день
EnderRay 9/set./2019 às 9:18 
So many new things...
Magi 9/set./2019 às 13:58 
Sounds amazing! Cant wait!
DrDramatik 9/set./2019 às 14:37 
What I absolutely love about this rework:
1)No more log meter, and consequently, no eating wood which was incredibly ridiculous imo.
2)The increased chance of getting a tree guard just because of how much sense it makes.
3)Limited time to revert to normal form, just so you don't go completely insane in a desert where you can't find trees to help you.
4)Removal of sanity gain when planting trees, as lumberjacks like to cut trees specifically, and also as a fair trade-off for all the other bonuses.

What I'm interested to test:
These idols and monster meat transformation triggers. This concept is all-new and cannot be reviewed just upon reading about it: however, it seems very interesting and I would love to see it in action.

What I'm skeptical about:
1)"Reduced" sanity drain while in were-form. Since this was the biggest problem with Woodie in the first place, this reduction should be considerable, or maybe the sanity drain should be completely removed. This argument will definitely be rethought after reviewing it in-game.
2)The other "were-forms". Unless they tie in with Woodie's personality or mechanics, these other forms (which I assume are based off of other animals) wouldn't make sense at all as the idea of him turning to a beaver specifically originated from him being a trigger happy lumberjack.

All in all, I am very excited to see what Klei has in store for us. It seems they always aim to please. Thanks a lot guys!
DarkPassengeR 9/set./2019 às 22:06 
REEEEEEEEEEEEEEEEEE
10/set./2019 às 13:32 
Oh my god the rework is on my birthday.
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